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Made in us
Longtime Dakkanaut






The idea with this army is to cram as much nasty 12" move goodness into the army as possible. Maybe we can make CSM competitive against the current meta-busters: Tau and Eldar. The main body of the army is 3 units of 5 Nurgle Spawn, each containing a PF/LC Lord. One is buffed using the Crimson Slaughter supplement while the other two are the basic loadout.

Crimson Slaughter Detachment

Lord on Bike w/ MoN, Sigil of Corruption, PF/LC combo, Slaughterer's Horns, Daemonheart, and Blight Grenades: 215

5 Plague Marines w/ 2 Melta Guns in a Rhino: 175

Chaos Space Marines Detachment

Lord in Bike w/ MoN, Sigil of Corruption, PF/LC combo, and Melta Bombs: 170

Lord in Bike w/ MoN, Sigil of Corruption, PF/LC combo, and Melta Bombs: 170

5 Chaos Spawn w/ Mark of Nurgle: 180

5 Chaos Spawn w/ Mark of Nurgle: 180

5 Chaos Spawn w/ Mark of Nurgle: 180

5 Plague Marines w/ 2 Melta Guns in a Rhino: 175

11 Cultists: 54



Total: 1499

The idea here is that the 2 Plague Marine squads in Rhinos are probably pretty safe because the opponent should be focusing on the Spawn packs. The army has 18 T6 models, two with 3+/4++ and one with 2+/4++/IWND. On the charge they're putting out enough damage to reliably beat the snot out of Wave Serpents and most transports, and the Lords should be able to tank wounds and offload them slowly to the Spawn in preparation for a T2 charge.


What do you think?

This message was edited 1 time. Last update was at 2014/09/06 05:39:40


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

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Fluttering Firewyrm of Tzeentch





This list is not legal in 7th edition.

You cannot have an allied detachment from the same faction as your main detachment.

So you need to add one troop choice to your Lord on Bike and his fellows Plague marines, maybe by replacing said plague marines by two units of Cultists or Cultists + CSM?

Overall even if the idea seems interesting I feel you lack at least one long range hard hitting unit like Oblit/Autocannon Havocs to take out one big target that could potentially hurt you badly.

Plus if you face an Imperial Guard with S10 Blasts and 4+ Power weapons and 40+ guys blob you may have a bad time.
   
Made in pl
Warp-Screaming Noise Marine





 Dysorange wrote:
This list is not legal in 7th edition.

You cannot have an allied detachment from the same faction as your main detachment.


*opens a can of worms*

Then what about the fact that both CSM supplements explicitly spell out that you can ally those with regular CSM Codex as Battle Brothers?

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Battlewagon Driver with Charged Engine





Philadelphia

I think it is legal; similar to Farsight Enclaves and Tau Empire.

That being said; it's not very good. If running Spawntide, you'd be better off with double Nurgle sorcerors on bikes. Also, maulerfiends synergize really well with this type of list. It might be better to go double spawn with the sorcerors and triple maulerfiend. You up your threat level and if you can manage to pull off one invis.....it's pretty good. Of course you'll have to skimp on troops.

Rule #1 is Look Cool.  
   
Made in us
Longtime Dakkanaut






 Dysorange wrote:
This list is not legal in 7th edition.

You cannot have an allied detachment from the same faction as your main detachment.

So you need to add one troop choice to your Lord on Bike and his fellows Plague marines, maybe by replacing said plague marines by two units of Cultists or Cultists + CSM?

Overall even if the idea seems interesting I feel you lack at least one long range hard hitting unit like Oblit/Autocannon Havocs to take out one big target that could potentially hurt you badly.

Plus if you face an Imperial Guard with S10 Blasts and 4+ Power weapons and 40+ guys blob you may have a bad time.


Crimson Slaughter specifically says that the two factions are Battle Brothers.

S10 blasts are no different to this army than S8 blasts - both wound on a 2+ and neither will instakill the bikers or spawn.


Automatically Appended Next Post:
 The Shrike wrote:
I think it is legal; similar to Farsight Enclaves and Tau Empire.

That being said; it's not very good. If running Spawntide, you'd be better off with double Nurgle sorcerors on bikes. Also, maulerfiends synergize really well with this type of list. It might be better to go double spawn with the sorcerors and triple maulerfiend. You up your threat level and if you can manage to pull off one invis.....it's pretty good. Of course you'll have to skimp on troops.


Interesting - what are the preferred loadouts for Sorcerors? I'm assuming that you want one from Crimson Slaughter for the Balestar?

As it is, I'm thinking just ML3, Bike, Sigil, and Spell Familiar would put him in at 170 and if he rolls on Telepathy he could be potentially frightening. What do you think?

This message was edited 2 times. Last update was at 2014/09/06 14:36:23


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
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Chicago, Illinois

Yes you can. Chaos Space Marines can ally with Crimson Slaughter

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in pl
Warp-Screaming Noise Marine





 NuggzTheNinja wrote:

Interesting - what are the preferred loadouts for Sorcerors? I'm assuming that you want one from Crimson Slaughter for the Balestar?

As it is, I'm thinking just ML3, Bike, Sigil, and Spell Familiar would put him in at 170 and if he rolls on Telepathy he could be potentially frightening. What do you think?


Both setups are very good. However, you should try to find a way to obtain more Warp Charges if you don't want your spells to be denied all the time. From personal experience I know that even 3+D6 Warp Charges with a Spell Familiar mean nothing against a Tyranids army, for instance.

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I would avoid using wc to cast if you have so few. Instead use wc to deny their witches.

I think you cn fit 1 more hq and spawns if you use bare bones cultist.

   
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Longtime Dakkanaut






I experimented a bit today with a Crimson Slaughter lord on a bike (with the usual PF/LC, Horns, Demonheart, etc.) and a Sorcerer on a bike (with again the standard loadout of Bike, ML 3, Spell Familiar, etc.) attached to a unit of spawn.

These guys just did horrendous damage to pretty much everything they met. They wiped a Vindicator, 2 Tactical squads, a 10-man Terminator squad, and its attached Librarian.



Now it's a question of balance - do I want 3 Lords? 2 Lords and a Sorcerer? A lord and 2 Sorcerers?


I'm thinking that the Crimson Slaughter Lord is pretty much a given because of his 3 wounds, IWND, and 6 S9 Powerfist attacks on the charge (or 6 Claw attacks at S5). And the names for the Warlord Traits for Crimson Slaughter are fething unbelievably cool even if they are relatively weak on their own.

One Sorcerer should definitely be pimping Telepathy to hopefully get Shrouding and/or Invisibility (though Terrify synergizes well with the Primaris power)

If I was to go for another Sorcerer should he also run Telepathy or maybe something like Biomancy?

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
 
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