Uldrad Elthran wrote:Hello all,
I've played
40k a long time ago (Eldar) and a friend just recently got me back into the hobby. I had the luck to buy a few metal Grey Knight minis from someone and ordered some more to have an army. So, Grey Knights it is for me and I have absolutely no experience with that army and only a few introductory games into 7th edition.
Could you pro guys help me with a few questions? Would appreciate it very much! I don't have the 7th rulebook myself yet, have only read it at my friend's.
- If I understood it right I can include somehow other Imperium units like Vindicare assassins. How exactly do I do this? Do I have to include a full force organisation chart and take
HQ and troops to do this? Should I buy one Vindicare Assassin?
- Are there general mistakes I should avoid with Grey Knights or things in terms of playing style that I should do in any case?
- Could someone with experience please have a look at my available models and help me with creating an army list? I will play in a semi-competitive environment where a little fluff and fun should work, but not pure fun lists I guess.
- I think I am lacking an
HQ choice, which one should I buy?
My starting models:
- 30 Grey Knights (at least that's how they were labeled by the one who sold them, are they called "strike squad" now?)
- 5 Grey Knight Terminators
- A Dreadnought
- A Land Raider
- A Predator
Ordered and coming soon I hope (descriptions taken from the order list, please correct me if I didn't get unit names properly yet):
- Land Raider
- 2 Strike Squads with 10 models
- Purgation Squad with 5 models
- 2 Paladin Squads with 5 models
- Nemesis Dread Knight
- 2 Purifier Squads
Thanks a lot

First Off,Welcome to the Grey Knight Brotherhood
And now lets begin
- If I understood it right I can include somehow other Imperium units like Vindicare assassins. How exactly do I do this? Do I have to include a full force organisation chart and take HQ and troops to do this? Should I buy one Vindicare Assassin?
The Vindicare Assassin, is a unit used for the purposes of assassination. His primary job is to kill a a high priority target in the beginning of the game, make up all his points back, and then be of support by taking out targets such as characters like a (sergeant with a power fist) in a squad
You place him in apposition that over sees most of the field while is still far away from most units that would threaten him.
- Are there general mistakes I should avoid with Grey Knights or things in terms of playing style that I should do in any case?
Grey Knights when you get in the driver seat seem like a huge upgrade from having units like normal space marines who only have a bolter, because they have stormbolters, force ap3 weapons, deepstrike, and a standard stormbolter. Don't let this go to your head. They are no different from a space marine in terms of survivability but cost more. Play them with the same respect as a normal marine force except with the knowledge that you have an advantage over normal marines when it comes to combat.
- Could someone with experience please have a look at my available models and help me with creating an army list? I will play in a semi-competitive environment where a little fluff and fun should work, but not pure fun lists I guess.
I honestly saw the list of units you bought and was particularly shocked
tbh. You have a great model count and in addition a nice variety.
My starting models:
- 30 Grey Knights (at least that's how they were labeled by the one who sold them, are they called "strike squad" now?)
- 5 Grey Knight Terminators
- A Dreadnought
- A Land Raider
- A Predator
Ordered and coming soon I hope (descriptions taken from the order list, please correct me if I didn't get unit names properly yet):
- Land Raider
- 2 Strike Squads with 10 models
- Purgation Squad with 5 models
- 2 Paladin Squads with 5 models
- Nemesis Dread Knight
- 2 Purifier Squads
You want it like this
2 strike squads full 10 man squad (2x incinerators magnetized to switch out with psycannons, 2x
DH)
2 interceptor squads full 10 man squad (2x incinerators magnetized to switch out with psycannons, 2x
DH)
2 Purifier squads full 10 man squad (2x incinerators,2 psycannons 2 Daemon Hammers magnetized 4 models with swords/halberds)
2x DreadKnights
2x 10 Terminators/Paladins (Usually you only use them as either or, in addition most of the time you only bring 10 paladins, but in cases people have run 20 terminators)
2x
LR (Probably don't need to now, you wont be using them often..)
2x Stormravens (Important if you want to run pure
GK)
2x Dreads (magnetized arms so you can outfit for close combat or autocannons)
Yea.. it's a lot but if you get all this... you wont have to collect anymodels again until the next codex in the case they bring out a new model (Which wont be for a while since the last codex was released like 2 weeks ago)
As far as list go... There are a number of threads open to help you with that and give you a direction as to which way you want to play.
Main Thread:
http://www.dakkadakka.com/dakkaforum/posts/list/612004.page
My thread (A bit more analytical and directed towards tournament players)
http://www.dakkadakka.com/dakkaforum/posts/list/613243.page
Hope this comes to help. This army has a pretty high learning curve this edition since last edition and certainly the edition before that, however you will be very enthused when you come to learn how to play them, because they are indeed a very fun army to play
If you have anymore questions, just post here or on either of the 2 other threads above. I'm sure somewill help answer your questions