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![[Post New]](/s/i/i.gif) 2014/09/09 19:26:39
Subject: Transformation of Kadon?
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Regular Dakkanaut
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So I don't often see this used or spoke of when running Beastmen. Which doesn't make much sense to me, on a roll of 20+ (19 for bm) you can transform into a Greater Fire Dragon! You can stack power dice with items, so I don't see how getting it off would be a huge problem. Bray Shaman are run in multiples so there would be one to spare. Any thoughts? I'm thinking of really focusing one of my 3 BS (and 1 GBS) on this as an ace in the sleeve once most of my Gors are out of play.
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![[Post New]](/s/i/i.gif) 2014/09/09 20:52:58
Subject: Transformation of Kadon?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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It's a perfectly good choice. But most useful on a hero level wizard. Max dice it as soon as practical and rampage on.
If your have it on your great shaman though you may lose more in magic support than you gain in monsters.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/09/10 01:07:30
Subject: Transformation of Kadon?
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Longtime Dakkanaut
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It is usually dispelled the next turn and he's just some goof standing there in front of the enemy. You don't get the benefit of items, so no ward save. No look out sir, so he's a cannon magnet when he could ignore them before.
You get one round of attacks for 6 dice when you could have taken those six dice and done some other mega spell or spells and not died.
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![[Post New]](/s/i/i.gif) 2014/09/10 12:25:07
Subject: Transformation of Kadon?
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Inspiring Icon Bearer
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I disagree, if you are confident that the mountain chimera can wipe out your opponent or at least enough to win combat, I think it's totally worth it. even better if all cannons are already eliminated.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2014/09/10 14:57:31
Subject: Transformation of Kadon?
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Killer Klaivex
Oceanside, CA
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The problem with it is that your are casting after charging.
First you charge.
Then you hope to have enough dice, hope to roll high enough, and then hope your opponent doesn't dispel it.
If all that works, you get 1 round of combat before your opponent can dispel it.
If that doesn't work, you just stuck a wizard into the enemies face, and if you were trying to kill anything of value, you're likely to now die.
What's worse, even if that all works, your opponent will just dispel it in his magic phase and then kill you in your magic phase. Honestly, Transformation is now by far the 3rd worst of the put a monster on the table spells.
Lore of Undeath letting you drop Terrorgheists down is simply amazing (because you can do it more than once).
Lore of the Wild letting you bring in a monster from your opponents table edge on a 16+ is equally awesome.
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![[Post New]](/s/i/i.gif) 2014/09/10 21:18:42
Subject: Transformation of Kadon?
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Inspiring Icon Bearer
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That's true, and a risk you run. I love how many tactics is risk vs reward. But it's also about picking your fights. Last time I used it was playing empire vs vc zombie spam. The wizard isn't in very strong risk vs zombies but 20 x-bowmen vs 40 zombies would be winning, but take forever to break, so transformation made that happen faster.
Lore of undeath is better, but transformation is still good.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2014/09/11 07:44:43
Subject: Transformation of Kadon?
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Longtime Dakkanaut
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You can keep him in your army. I.e., if your whole unit marches up and you got a Wizard there, he can transform so he can put on some more attacks. He doesn't have to run up solo.
If he's in close combat and you don't have other alternatives, it doesn't hurt (besides miscast) to poof yourself into a monster for a round.
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![[Post New]](/s/i/i.gif) 2014/09/11 23:48:44
Subject: Re:Transformation of Kadon?
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Executing Exarch
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There are a few casters that can really make use of it as they are not scared of being in combat anyways.
Ogre Kingdoms: Slaughter Master
He is usually in a combat unit anyways. The beasts spells work pretty good on Ogre units and so sync well with the army. Ogre character buffed by the beasts spells are crazy nasty as well. You can throw max dice at Transformation of Kadon. If you get it off then he does some good damage but if you don't your unit is usually tough enough to survive the round. This spell works great to bail your unit out of a combat after you had a bad first turn rolling.
Vampire Counts: Vampire Lord
With quickblood this vampire lord can be pretty brutal when transformed. Beasts can also be hilarious on dog units which have been grown to ridiculous sizes by your vampires. This can be pretty useful in the right list. It is however questionable as to whether he wouldn't have been better off with the red fury and a decent sword in the first place though. However I really like a nice cavalry and dog list with a beasts vamp lord and some vampire heroes to grow the dog units. The vamp lord can be give a 2+/4++ rerollable save this way as well.
A more just for fun way to field a Transformation of Kadon specialist is a Lv4 and 2 Lv2's where one has the power scroll and a horse (something similar). Roll the other mages first and avoid getting transformation, this should leave you with transformation on the Lv2 w/ power scroll. Charge the Lv2 w/ scroll into a unit, cast Transformation w/ max dice and power scroll and laugh when the miscast damages the enemy and the resultant monster also does so. It is definitely wasteful but pretty funny.
Alternatively transformation has become a power of last resort when I have it. It is for when that bunker ended up in combat with something nasty and you will likely loose the wizard in the combat anyways. Throw all your dice at transformation and just maybe you can salvage the mage. It can also help out that combat block that got stuck in due to poor rolling and no long has the numbers or heroes to take advantage of the other beasts spells to break out. Change the wizard into a monster and maybe get the combat res.
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![[Post New]](/s/i/i.gif) 2014/09/12 02:49:34
Subject: Transformation of Kadon?
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Evasive Eshin Assassin
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I'd compare it to another #6 spell. Dwellers kills a bunch of models (maybe some characters). Transformation kills less models, adds to CR, puts your Wizard at risk, and takes away some of your opponent's power dice.
It's not a horrible trade-off. You just can't thoughtlessly toss it around the board and watch your enemies fall. The Lore of Beasts, oddly enough, requires some finesse.
Another thought: if you can field a lvl2 Wizard in a small, fast unit, you can work your way up your opponent's flank, turn into a Hydra, and then hit 'em with a flame template.
Next turn, if your opponent hasn't dispel it, dismiss it. Then cast it again, and use the new Hydra's "one use only" breath weapon.
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This message was edited 1 time. Last update was at 2014/09/12 02:53:55
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![[Post New]](/s/i/i.gif) 2014/09/12 03:47:34
Subject: Transformation of Kadon?
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Longtime Dakkanaut
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Ogres have a really good lore for Ogres, IMHO. You can't cast while transformed and having extra attacks isn't worth giving up those spells. You might have a Butcher, but he's only going to be +2 to cast and not 4.
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