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Made in us
Judgemental Grey Knight Justicar






I take a pair of Psycannon-wielding Brother-Captains leading Terminator squads against Canis Wolfborne leading Thunderwolves and Drop-podding Grey Hunters, with Vindicators! We played BAO Mission 1, with Emperor's Will being the Primary Objective! Who will take this battle? Let's hear your thoughts!

Grey Knights Nemesis Strike Force Detachment:
Spoiler:
2- Brother-Captains: Sword, Psycannon, ML 1 (both rolled Divination, both got Perfect Timing and Prescience)
10- Terminators: 2 Psycannons, 2 Hammers, 6 Halberds, 2 Swords
8- Terminators: 1 Psycannon, 1 Hammer, 7 Halberds
2- Dreadknights: Psycannon, Incinerator, Sword, Teleporter

Warlord Trait: Infiltrate Warlord and 3 units


Space Wolves CAD (approx)
Spoiler:
1- Canis Wolfborne: 2 Wolves
5- Thunderwolves: 5 Storm Shields, 1 Thunderhammer, 5 Bolt Pistols
10- Grey Hunters: 2 Meltaguns, Sarge w/ Combi-Melta and Powerfist, Drop Pod
10- Grey Hunters: 2 Meltaguns, Sarge w/ Combi-Melta and Powerfist, Drop Pod
10- Grey Hunters: 2 Meltaguns, Sarge w/ Combi-Melta and Frost Axe, Drop Pod
2- Vindicators

Warlord Trait: re-rolls in combat? Wolfborne's is set for him


Deployment:
Spoiler:

The Emperor's Will are the black chips, White Chips are Maelstrom. Maelstrom 1 is near my DZ, 2 near his. I Infiltrate all but one Dreadknight, which I deployed centrally. I ensure the large Termie Squad with my warlord is out of LOS of those Vindicators by hiding in the ruins. My other termie squad is also out of range of the Vindicators.

He puts his Wolves dead center, ready to assault wherever they are needed. He hides the Vindicators in the corner forest for a cover save. He tries to seize the Initiative, fails.


Grey Knights Turn 1:
Spoiler:

I draw Maelstrom 4 and 5, needing to destroy two units. I move everything centrally, to whittle down the Thunderwolves. I ensure I'm out of range of the Vindicators. My Warlord unit casts Prescience, fails. Cast Force, fails. Casts Hammerhand, makes it. Yay.

I only manage to kill a few wolves, put one wound on Canis, and kill his Puppy bodyguards. With literally my entire army shooting at the unit. Note that my Dreadknights shoot about 50% for the rest of the game, which makes me want to smash them both into the table.


Space Wolves Turn 1:
Spoiler:


He draws Maelstrom 5 and 3, needing to destroy a unit and have a scoring unit within the enemy deployment zone. He drops his pods on objectives, the one he wants to put on my Emperor's Will scatters out of claiming range. The Grey Hunters surround my Termie Squad like a pack of...well, wolves. Duh.

His Vindicator moves out of the forest to line up a shot on my Termies. I hadn't measured closely enough, and he has range to them! This. Will. Hurt.

As you'd expect, the Thunderwolves charge into the other Termie Squad. Unfortunately for my opponent, he accepts a challenge from my Warlord and my Brother-Captain murders Canis without taking any wounds in return. His wolves also roll poorly, and none of the regular wolves manage to kill any Termies. But when the wolf with the Thunderhammer swings, he hits with all 4, wounds with all 4, and I fail all 4 Invul saves. One wolf wiped out half the squad....In return I kill all but the Thunderhammer wolf, who fails morale but I catch to keep him in combat. Unfortunately.

Shooting from the Vindicator and both squads of Grey Hunters wipe out my entire Termie Squad and put a wound on the other Captain. I simultaneously gave up First Blood and have been seriously crippled by the Space Wolf Alpha Strike. He is up on Maelstrom 2-0, and has First Blood. Looking very grimdark.


Grey Knights Turn 2:
Spoiler:

I draw Maelstrom 1 and 2, needing both Maelstrom objectives. I decide I need to get a move on and wipe out some of this nasty melta if I have a chance in hell of taking this game. I shunt both Dreadknights, one to go after a Vindicator and one to help take out some Grey Hunters. The lone Brother-Captain gets off Prescience and Hammerhand. I may have gotten Sanctuary on a Dreadknight, not sure. Shooting the Grey Hunters is fairly unexceptional, killing only a few.

However, the Captain goes on a murderous rampage and kills half the squad, then catches them to stay in combat for another turn.

The Dreadknight only manages 2 HP off the Vinidcator, despite side armor, thanks to it being partially in the forest yet. He's stunned, so no shooting this next turn. I kill his remaining Thunderwolf before he can swing that god-awful hammer again, and consolidate toward the Captain's combat, out of LOS of the Vindicator.


Space Wolves Turn 2:
Spoiler:

He draws Maelstrom 4 and 5, needing to kill 2 units. His other Drop Pod comes in, which he drops a Maelstrom Objective. He dumps his all of his Melta into my Dreadknight, along with bolters, and only manage 2 wounds. Of note, he only misses 2 melta shots THIS ENTIRE GAME. What a jerk. The drop pod actually puts a wound on the Dreadknight as well. Also a jerk.

The Grey Hunters move toward the board edge, trying to stay safe so they can claim the Emperor's Will at the end of the game. Unfortunately for them, the Captain again lays waste and kill the rest of the squad, then consolidates 6" toward the next squad!


Grey Knights Turn 3:
Spoiler:

I draw Maelstrom 1 and 4, needing Objective 1 and to destroy a unit. My Warlord's unit slowly makes its way through the ruins toward the Grey Hunters in my DZ, shoots at them, killing only a few. The lone Captain moves toward the same squad, shoots, only manages to maybe kill 1, then assaults, killing the Sarge in a challenge and a few more. He was a stud!

Dreadknight shoots, then assaults the other Grey Hunters, killing all but two. They fail morale and run away into the forest. The forest of shame. Hee hee.


Space Wolves Turn 3:
Spoiler:

He draws Maelstrom 2 and 5, needing Objective 2 and to kill a unit. His 2 man Grey Hunters rally, but continue moving into the woods, away from the Dreadknight. He finally misses a Melta shot, when he fired at the Dread with 1 wound remaining who had just killed their mates. However, I believe his Vindicator finished him off, netting him 2 more Maelstrom points. The same Drop Pod that wounded my other Dreadknight wounded the second one as well! What the heck?!

In assault, my Captain whittles the squad down to only 4 remaining Grey Hunters. At this point he is up on Maelstrom points 4-1.


Grey Knights Turn 4:
Spoiler:

I draw Maelstrom 6 and 2, needing at least 3 units in my opponent's deployment zone and Objective 2. Yeah, not getting either of those. My Termies take their sweet time getting out of the ruins.

Dreadknight jumps over to take out the Grey Hunters.

My murderous Captain again goes for Prescience, perils, rolls a 4. No saves, go bye bye. Crud.

At least it gives these guys something to do, though I would have liked to be able to assault the Drop Pod instead. Their shooting whittles the Grey Hunters down to 1.


Space Wolves Turn 4:

Spoiler:
He drew Maelstrom 3 and 1, needing a scoring unit within my DZ and Objective 1. Two easy points for him there. I forgot to take pics, but his lone Grey Hunter ran behind a rock, out of LOS of my Terminators. He's wisely positioning himself for a last-turn objective grab. His Vindicator went flat-out toward my Termies. he was trying to bait my Dreadknight into leaving his DZ to assault it, so I would lose Linebreaker. He is now up on Maelstrom 6-1. More grimdarkerer?


Grey Knights Turn 5:
Spoiler:
[spoiler]
I draw Maelstrom 4 and 1, needing to destroy a unit and get Objective 1. I don't take his bait, instead HOPING my Dreadknight can take 1 HP off the rear armor of a Vindicator, which he does, again despite god-awful to-hit rolls. My termies assault the Drop Pod nearest the Emperor's Will, putting my termies in control of it. I put 1 HP on the Pod. I wasn't sure how far away his Grey Hunter was from the Emperor's Will, but I pretty much knew my only chance to win was with taking the Emperor's Will at this point. It's 5-2 for him on Maelstrom.


Space Wolves Turn 5:
Spoiler:


He draws Maelstrom 6 and 2. His lone Grey Hunter peeks out from behind his rock, then gets a good run roll to put him within claiming distance of the Emperor's Will. Crud! Now I need the game to go on, or this is a blowout in my opponent's favor!

My opponent rolls to see if the game goes on...


VICTORY FOR THE SPACE WOLVES!! He takes Primary and Secondary, and got First Blood and Linebreaker. I had Slay the Warlord and Linebreaker. The game ends 9-2 for the Space Wolves!!


Grey Knights Turn 6:

Spoiler:
Cheater.


Space Wolves Turn 6:

Spoiler:
Nobody likes cheaters.


Grey Knights Turn 7:

Spoiler:
Cheater.


Space Wolves Turn 7:

Spoiler:

This message was edited 3 times. Last update was at 2014/09/21 13:47:20



 
   
Made in us
Regular Dakkanaut





Space Wolves take it. The Thunderwolves Rend the Dreadknights to death while the Vindicators and Grey Hunters kill the Terminators.

Unless the GK Teleport turn 1. Then they could kill both Vindicators before they can shoot, leaving the Space Wolf player only having his Thundercav for reliable killing power. The Space wolf player should keep his marines on the table, and deep strike the pods on objectives in the GK backfield to make the GK player either split his small force or concede his backfield

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Stealthy Space Wolves Scout






I was skeptical about Wolf Guard being a squad upgrade as opposed to 11th man, but it seemed to help really squeeze in those drop pods and still get the 2nd weapon at the same time.

Great report, much thanks for posting


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(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in us
Judgemental Grey Knight Justicar






 Pyeatt wrote:
I was skeptical about Wolf Guard being a squad upgrade as opposed to 11th man, but it seemed to help really squeeze in those drop pods and still get the 2nd weapon at the same time.

Great report, much thanks for posting


Yeah, having that third melta in a squad really stung, and those Objective Secured Drop Pods were a pain as well. Those Grey Hunters are great troops for sure.


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Nice report! Some random dice there.

Keep in mind that models in Terminator Armour cannot do Sweeping Advances though (assuming that's what you meant by catching them and keeping them in combat).

   
Made in au
Longtime Dakkanaut





Perth, Australia

Great report! My favourite (SW) and 3rd favourite (GK) armies in the same report, with no allies!! Nice.

Looking forward to the return match!

   
Made in us
Stealthy Space Wolves Scout






 Redemption wrote:
Nice report! Some random dice there.

Keep in mind that models in Terminator Armour cannot do Sweeping Advances though (assuming that's what you meant by catching them and keeping them in combat).


I am likely mistaken, but I was under the impression that if they failed morale, even though you couldn't sweep, you still took initiative tests, and if you "caught" them, you just stayed in combat?


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(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

No, see the Disallowed Sweeping Advances section in the rulebook:
Some units, as detailed in their special rules, are not permitted to make Sweeping Advances – when a victorious unit contains one or more models that are not allowed to make a Sweeping Advance, the enemy always manages to disengage safely – there is no need to roll.

   
Made in us
Auspicious Daemonic Herald





 Pyeatt wrote:
 Redemption wrote:
Nice report! Some random dice there.

Keep in mind that models in Terminator Armour cannot do Sweeping Advances though (assuming that's what you meant by catching them and keeping them in combat).


I am likely mistaken, but I was under the impression that if they failed morale, even though you couldn't sweep, you still took initiative tests, and if you "caught" them, you just stayed in combat?

You're thinking of ATSKNF
   
Made in us
Judgemental Grey Knight Justicar






 Pyeatt wrote:
 Redemption wrote:
Nice report! Some random dice there.

Keep in mind that models in Terminator Armour cannot do Sweeping Advances though (assuming that's what you meant by catching them and keeping them in combat).


I am likely mistaken, but I was under the impression that if they failed morale, even though you couldn't sweep, you still took initiative tests, and if you "caught" them, you just stayed in combat?


I had been under the same impression, which is too bad. There was at least one instance with the Thunderwolf combat I would have liked to have gotten out of. Oh well.


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Yeah, against ATSKNF units, not being able to do Sweeping Advances can actually be a blessing sometimes.

   
Made in us
Quick-fingered Warlord Moderatus





That was a rough one

3000
4000 
   
Made in us
Longtime Dakkanaut





Eye of Terror

You played well but your opponent seemed to have gotten all the breaks.

My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in us
Judgemental Grey Knight Justicar






My dice may not have been great, but my opponent is a really good player himself. He minimized his mistakes and was wise enough to force me to go first when he won the roll, and me letting that Vindicator get range to my Terminators was sloppy on my part.

The point of that list was to test out the usefulness of Brother-Captains over Librarians, and I think they did quite well.


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

They performed well indeed.

My blog... http://greenblowfly.blogspot.com

Facebook...
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