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Made in us
Executing Exarch




7 years in development, and we still don't know anything about it.

http://www.polygon.com/2014/9/23/6833953/blizzard-cancels-titan-next-gen-mmo-pc
   
Made in de
Decrepit Dakkanaut





Also: Starcraft Ghost officially called "cancelled".

Sad though. 7 years of development. Gone. Forever.

This message was edited 1 time. Last update was at 2014/09/23 21:56:39


   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

 Sigvatr wrote:
Also: Starcraft Ghost officially called "cancelled".

Sad though. 7 years of development. Gone. Forever.




 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

A moment of silence for the dearly departed...

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Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Sigvatr wrote:
Also: Starcraft Ghost officially called "cancelled".

Sad though. 7 years of development. Gone. Forever.


Nope. They will not scrap everything they will keep alot of things mostly assets and stuff. IT means that they will devout the resources from this project into something else.

Also for those who are against polygon....

izzard has officially canceled development on its mysterious next-generation massively multiplayer game Titan. The company confirmed the news to Polygon in a recent interview.

This revelation comes after at least seven years in development and word last year that the developer was going back to the drawing board to reevaluate the project.

Speaking to Polygon, Blizzard co-founder and CEO Mike Morhaime reiterated that the company has technically never officially announced Titan, though it hasn't been shy to talk about the game over the past seven years. "We had created World of Warcraft, and we felt really confident that we knew how to make MMOs," Morhaime said. "So we set out to make the most ambitious thing that you could possibly imagine. And it didn't come together.

"We didn't find the fun," Morhaime continued. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

MUST READ


Everything we knew about Blizzard's canceled MMO, Titan
Chris Metzen, Blizzard's senior vice president of story and franchise development, called the decision to cancel Titan "excruciating." Morhaime agreed: "It's always really, really hard to make those kind of decisions. It was hard when we canceled Warcraft Adventures. It was hard when we canceled StarCraft Ghost. But it has always resulted in better-quality work."

"The discipline of knowing when to quit is important," Metzen said. "We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place."

As Metzen and Morhaime have looked back on the past decade at Blizzard, a major factor in their decision to pursue Titan was the immense success of World of Warcraft, the company's first MMO and still the most financially successful game ever released in the genre.

"IS THIS REALLY WHO WE ARE? IS THIS REALLY WHAT WE WANT?"

"We were trying to do the right thing and build the right, smart product, and keep it all moving," Metzen said. "The opportunity to get that perspective and dust off a little bit, scraped knees and all, stand back up and reevaluate as a team, as leaders, as a culture — it was a big blessing."

Metzen spoke of a "sense of inertia and obligation and identity that we hold in ourselves and the community may also hold toward us" that pushed Blizzard to focus development resources on a second MMO. "Is this really who we are?" he asked. "Is this really what we want? Is this really what we want to burn our passion and our work lives, our careers on, for years on end?"

"Are we the MMORPG company?" he added later, in conclusion to that line of questioning.

Morhaime answered that last rhetorical question quite simply: "We don't want to identify ourselves with a particular genre. We just want to make great games every time."

MUST READ


A brief history of Blizzard's canceled and unreleased games
Metzen compared Blizzard's creative struggles with Titan to that of a band: "I'm not saying we're an old rock band. But you watch documentaries about The Rolling Stones or U2 or these bands that have lasted for a while. And there's times where they just drive each other flying rodent gak crazy. For as good as they are and the experience they have, sometimes you just don't find it, and you've got to get out of the damn studio and go have a beer and regroup."

"In many ways, Titan was that for us," Metzen said. "We took a step back and realized that it had some cool hooks. It definitely had some merit as a big, broad idea, but it didn't come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call."

The approach seems obvious if you look at Blizzard's history of canceling projects it doesn't have complete confidence in, but Morhaime made the company's philosophy clear: "That's for sure, that we'd rather cut out a game we put a lot of time and resources into than put out something that might..."

Metzen finished Morhaime's sentence: "Damage the relationship. Smash the trust."

"I wouldn't say no to ever doing an MMO again," Morhaime said. "But I can say that right now, that's not where we want to be spending our time."

Metzen clarified that Blizzard will continue supporting World of Warcraft. "My hope personally is that we'll support it forever," he said.



Throughout the interview, Metzen and Morhaime suggested that the recent trend of smaller-scale Blizzard releases like Hearthstone and Heroes of the Storm has played a part in the company moving away from Titan.

MUST READ


Opinion: Canceling Titan was the ultimate proof of Blizzard's strength, not a weakness
"I think the lesson that comes around again is just making damn sure that the things we commit to do and the things we burn calories on and the things we commit to our community that we will do are coming from a place of focus and inspiration," Metzen said.

He explained that Hearthstone had helped the studio realize that they don't need to fit themselves into the box of only making products of a certain scale.

"Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people," Metzen said. "Maybe they don't have to be these colossal, summer blockbuster-type products."

Stay tuned to Polygon for more Blizzard news throughout the coming week, including an in-depth look at how the developer's culture has shifted and survived throughout the company's 23-year history.

From whom are unforgiven we bring the mercy of war. 
   
Made in de
Camouflaged Zero






 Asherian Command wrote:
Also for those who are against polygon....

Here's the link for those who don't care
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Minx wrote:
 Asherian Command wrote:
Also for those who are against polygon....

Here's the link for those who don't care


The link is already at the top in the Op.

Great job at paying attention.

Stars for you!

From whom are unforgiven we bring the mercy of war. 
   
Made in de
Camouflaged Zero






 Asherian Command wrote:
 Minx wrote:
 Asherian Command wrote:
Also for those who are against polygon....

Here's the link for those who don't care


The link is already at the top in the Op.

Great job at paying attention.

Stars for you!


I know; i just wanted the link and the copied content closer to each other
   
Made in nl
Decrepit Dakkanaut






Eh, can't say I'm all that sad, I've had my fill of MMO's to be honest.

I wish they would just make warcraft 4 and ignore all of WoW for story purposes.
   
Made in au
Longtime Dakkanaut




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reading that article was strange that's the first time I have had an article telling me what I must do next ( MUST READ). I felt railroaded....but i couldn't look away!

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So the article is about the official cancellation of a game that was never officially announced? And about which the article tells us nothing? I mean, clearly it was meant to be a MMORPG, but I had to infer that from the article; it doesn't say that clearly and distinctly. In addition, the article kept yelling at me to "must read" it, but it told me very little that was worth reading. 0/10 would not read again.

This message was edited 1 time. Last update was at 2014/09/24 15:39:10


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Made in de
Decrepit Dakkanaut





Well, it's not just "a" game that has been cancelled, it's a Blizzard game.

   
Made in us
Badass "Sister Sin"






Camas, WA

I don't understand why they would need a new MMO. WOW will keep pumping out cash for the next 50 years.

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Made in fr
Hallowed Canoness





 Sigvatr wrote:
Well, it's not just "a" game that has been cancelled, it's a Blizzard game.

On the other hand, the reason why Blizzard games are not just “a” game is because they are not afraid to cancel them if they do not live up to their expectations.
Personally, I do not really care because I could not build any excitement over something we had absolutely no information on.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
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USA

I'm afraid that was old Blizzard. Activision Blizzard prefers releasing crap. Crap takes relatively little effort or money to develop

   
Made in us
Badass "Sister Sin"






Camas, WA

/rolleyes

What crap has Activision Blizzard released? Wait nevermind, I don't want the answer to that question.

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USA

 pretre wrote:
/rolleyes

What crap has Activision Blizzard released? Wait nevermind, I don't want the answer to that question.


Surprisingly little, as they don't really bother with half the IP's they own anymore Unless it's got Call or Craft in its name, they don't give the game the time of day

   
Made in us
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Camas, WA

 LordofHats wrote:
Unless it's got Call or Craft in its name, they don't give the game the time of day


I'm trying to think of an example to prove you wrong and it's just on the tip of my tongue... What could it be?



Also, I'm pretty sure Blizzard has nothing to do with the Call games.

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USA

You can pretend Blizzard isn't Activision Blizzard all day, but when you merge your companies you merge your companies

Also DIII was pure unadulterated blandness Half the Diablo clones released since DII were better (and that's a lot of clones )

   
Made in us
Badass "Sister Sin"






Camas, WA

DIII was awesome (at least on console. I didn't enjoy it on PC).


Automatically Appended Next Post:
Also, Activision has released:
Destiny
Tons of Skylander crap
The Warfare games
etc.

And they are very separate from Blizzard in all but the corporate hierarchy. Blizzard is basically an independent game company under Activision's umbrella.


Automatically Appended Next Post:
At least Destiny and the Warfare titles are pretty successful. DIII and the Blizzard titles are VERY successful.

This message was edited 3 times. Last update was at 2014/09/24 16:37:40


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Chicago, Illinois

 LordofHats wrote:
I'm afraid that was old Blizzard. Activision Blizzard prefers releasing crap. Crap takes relatively little effort or money to develop


Hearthstone, Heroes of the Storm would like a word.

The thing is that they have made good games.

But not old blizzard's definition of good.

They are blizzard entertainment they are pretty good at making games.

Its just we know what to expect, and we have giant expectations for them.

Also DIII was pure unadulterated blandness Half the Diablo clones released since DII were better (and that's a lot of clones


IF you have played the recent diablo 3. You will find it completely different the lead game designer was a gakker.

But the newer one for the expansion is moving it forward. And says. "Cleaning up the gak"

From whom are unforgiven we bring the mercy of war. 
   
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Camas, WA

 Asherian Command wrote:
Hearthstone, Heroes of the Storm would like a word.

Those are Craft universe though.

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Chicago, Illinois

 pretre wrote:
 Asherian Command wrote:
Hearthstone, Heroes of the Storm would like a word.

Those are Craft universe though.


Yes and????

Are they bad?

Nope.

Having played Heroes of the Storm and Hearthstone I do have to say they are extremely good. Probably better than the games that are cashing in on the free to play.

This message was edited 1 time. Last update was at 2014/09/24 17:26:17


From whom are unforgiven we bring the mercy of war. 
   
Made in us
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Camas, WA

Oh wait, you were disputing the crap part. Duh. Nevermind.

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USA



Hearthstone is good if you've never played a good card game HotS is just diet-moba (they even advertised it as such)

"Cleaning up the gak"


You only have one chance to wow the Hats

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Soladrin wrote:
I wish they would just make warcraft 4 and ignore all of WoW for story purposes.


Doesn't WoW already ignore itself for story purposes?

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For me, Blizzard peaked with Diablo-Starcraft(I'll give 'em Broodwars)-Warcraft II.

What Blizzard peddles nowadays isn't innovation or substance, it's polish. They make very polished games. Which interests me little, if at all.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Bromsy wrote:
For me, Blizzard peaked with Diablo-Starcraft(I'll give 'em Broodwars)-Warcraft II.


Blizzard didn't make Diablo.

This message was edited 2 times. Last update was at 2014/09/26 22:34:20


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
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Camas, WA

 Platuan4th wrote:
 Bromsy wrote:
For me, Blizzard peaked with Diablo-Starcraft(I'll give 'em Broodwars)-Warcraft II.


Blizzard didn't make Diablo.

Blizzard North did which is/was a division of blizzard, right?

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I've never really understood MMOs. Sure, they're fun when they first come out. But they get really stale really fast. They're just a boring grind fest 90% of the time, and whats worse you usually got to pay extra to get any of the cool stuff.

I think the best RPGs are single player freeform games with optional co-op.

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