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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Red Corsair wrote:
 ALEXisAWESOME wrote:
Agreed on the Klaivex being an auto take on a unit of Incubi. He did amazingly for me in 2 games (the third he was evaporated by a Riptide, what are you gonna do?). I took a unit of 4 to bodyguard my Archon, and in both games the Archon was shocking. He seriously only scored 1 wound in 2 games (although that wound did instant kill a Mawlock, so he came in where it mattered) but in both games the Klaivex was cleaving through units. He did 3 wounds a turn to a unit of Warriors until he killed them, the Archon was staring at a butterfly. Then he slaughtered some Grey Hunters, the Archon was admiring a fancy looking Rock.

Seriously, my Archon sucks :(


If your not using a WWP just field lelith or drazar if you want a combat machine. Even more so on drazar if your fielding an Incubi escort.

I'd stay away from wouldbe cc machines these days.
True born or other units like Firedragons should be able to get the job done.
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Auswin wrote:
You really need a lot of transports for DE. I don't think they can work as a footdar army at all. Realistically you want around three raiders and four venoms in a 1500 pt list.

Pick if you want Kabals, Wych Cult or Covens and build from there. I like Kabals the best, so amass a lot of Kabalite warriors. They're pretty cheap and should allow you to convert enough trueborn out of them.

In terms of allying with Eldar: I think it's all about kabalites and WWP archons to bring along D-Sythe wraithguard or fire dragons.


Exactly my thought.
A Kabal is the most versatile DE strike force.
Covens are a bit more specialize since they bring less long range weapons to bear.
Wych Cult is more cc oriented which is bad news in a shooty edition.
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

mercury14 wrote:
Archons losing access to AP2 melee weapons is a nerf to their utility but I'm just curious, how many people were using Archons in CC to take down assault termis and 2++ save MCs? Even with a shadowfield it seems to me that they've never been very good in that role because they still die. How much of a nerf is this really?

Well, in former edition I've thrown my Archon vs anything.
Never unsupported (Wyches) and with an agonizer.
Now the world has changed.
 
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