Recently i've tried out vulcha boyz in a test game in vassal - cause i think bout converting some stormboyz from boyz + rokkits. That was a friendly game vs an
ig player with a not-very optimised list that contained:
Lists:
Long story short, stormboyz came in turn 2 and with just a
d6 scatter, were fine and reliable. I was lucky and they ran 4 inches - enough to spread vs blasts and flamers - decided not to loose 1/7 of the large squad emidiately with
2d6 run. Since i had a MAN'z missile on his one flank and vulcha boyz on another one, he had to split fire, however, easilly downed 22 vulcha boyz so that there were 9 left.
I was lucky to pass Zag's ld8 - cause otherwise with a +2 to mob rule, they'd have 5/6 to flee. However, they passed. I called WAAAAAAAAAAAAAGH! and the guyz made a 12 +
2d6 run +
2d6 charge with 'ere we go. Resulting in a swooping 28' charge cause i rolled 8' on a run and 8' on a charge. They got to the tanks and won me the loosing game (flamer stormtroopers were deadly precise,
manz got pinned for 1 turn and pasknisher...well, you know - killy as usual).
I've counted and the average stormboy'z charge is somewhere around 25-29' on the WAAAAGH!
So, this made me think of fielding just a squad of regular stormboyz without zag - cause, firstly, i don't have enough ork bodies for a larger squad, and need to find Zag himself. Secondly, the durability per point is quite poor. Deepstriking 6+ armored guyz that cost 9
ppm and having gone below 10, rely explictrly on ld8 and 1/6 to pass mob rule afterwards is not great in a footslogging list that i currently field. They need target saturation which footsloggas can't really provide vs a defensive shooty army by the time they might arrive on turn 2.
But a single ~10-strong deepstriking squad may be lucky enough to go to the flank behind blos if there is gona be space and appropriate terrain. Or just swoop across the board from cover to cover and synchronise their unexpectedly long charge with approaching footslogging boyz to bring this extra
pk where neede or take down an enemy vehicle within this enormous charge range.
Your thoughts?