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Made in gb
Nurgle Veteran Marine with the Flu






Do nurglings have any decent tactical uses? As far as I can see their main plus point is being cheap, although they do have a decent number of wounds and attacks, Infiltrate/Outflank and Shrouded from Daemon of Nurgle. Drawbacks seem to be being slow, probably fairly easy to ID, and they aren't going to be that good in CC.

I was wondering whether they had any potential as cheap nuisance/distraction units to force the enemy to deal with them, either by infiltrating onto objectives or deep striking or outflanking into annoying areas? Or even as backfield objective campers? A maximum blob of 9 bases is still only 135pts.

Or are they simply a poor use of points, especially if you're taking some horrors or daemonettes for troops anyway?
   
Made in us
Longtime Dakkanaut





Central Oregon

Same reason Tyranid Rippers are useful. Cheap troop choice fulfilling unit that is OS that can be quite hard to remove (Especially nurglings)

   
Made in gb
Gavin Thorpe




- Shrouded
- Infiltrate / Outflank
- Deep Strike
- Ludicrous amount of wounds for the points
- 5+ Invulnerable save
- Fearless-ish
- Objective Secured
- Dirt cheap
- Tiny squad requirements
- Fills mandatory Troop requirements

Yeah, they are pretty outstanding. As with everything else, Daemons are an army of specialists and so it pays to focus on a single job per unit. You don't need your Objective nabbers to also be good at fighting. You want them to survive, and this means being tough enough to resist small-arms fire while being rubbish enough that bigger guns won't be aimed at them. You need to get them onto an objective (Infiltrate! Outflank! Deep Strike!) and then keep them there (Fearless! Sort of.)
For what you need Troops to do, they are absolutely awesome. Pay for cheap Troops to hold objectives, and you can afford more blenders to get the killing done. Don't take half-measures when you have access to the best.

This message was edited 1 time. Last update was at 2014/10/13 22:07:49


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

To add to Mozzamanx's praise: the models are phyisically quite small, and easy to hide from LOS.

They're good for the same reason SM Scouts are good: they can lodge themselves in a piece of terrain, hold it for the entire game, and do that cheaply.
   
Made in us
Dark Angels Librarian with Book of Secrets






I think they would be good Outflankers for infantry gunlines, like Tau or Conscript blobs. Other than that, I would play em as cheap Objective holders that won't see much combat.

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Made in us
Nurgle Chosen Marine on a Palanquin






Nurglings have 2 awesome things going for them.

Defensive grenades and Fear.

Sure, they are not the most reliable, but if you chuck a defensive grenade into a low initiative unit, those little buggers will hold that line all day long. tournament lists? Nah, no tactical reason. Local play? Hell yes, I have found my opponent ignores them pretty often and they go around either jumping on objectives, or assisting in a charge.

   
Made in gb
Battleship Captain




I wouldn't garuantee them winning a fight, but deploying three or four bases on a midfield objective is VERY effective.

Because they aren't fearless and can still Go To Ground, they can get a 2+ cover save from pretty much anything - woods, intervening units, whatever. Combined with three wounds a model and never falling back, and the only way to clean a nurgling infestation off an objective is dedicating an assault unit to go in, or flamers, or other substantial ignores cover massed firepower to burn them off it.

Doing that for a low points cost is very, very useful - especially as malefic psykers can summon them mid-game if an objective opens up.

One other use for them - if you've got chaos marine allies - is to pack nurglings into a land raider with a herald of nurgle. Take the greater locus - the one which makes rolls of a 6 to hit poisoned 2+ - and laugh like a drain as the land raider up-ends a tidal wave of tiny snot-covered ninjas into the enemy lines.



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Made in gb
Nurgle Veteran Marine with the Flu






I love the idea of filling a Land Raider with nurglings and spilling them out onto the enemy lines. Would there be room to disembark a full unit of nine bases and a herald from it though and stay close enough to the access point?
   
Made in us
Nurgle Chosen Marine on a Palanquin






For some reason I thought daemons had a rule that prevents them from getting into a CSM transport.

   
Made in il
Warplord Titan Princeps of Tzeentch






Nope, they can do that.

Honestly the best non-hold use I see for them is to infiltrate a cheap horde near the enemy so he's forced to deal with them while your heavy hitters close the distance.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in jp
Regular Dakkanaut





Or as a minimum troop requirement for allies. I like to use them to get blue scribes for summoning madness.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I use them to man Quad guns and FOR weapons sometimes.

Or drop a large squad of them as a moving wall to soak hits ahead of an advancing unit of plaguebearers.

Can be fun to drop a pile of them in the enemy backfield too. They soak low strength hists (5 or less) pretty well, and can be a very annoying distraction.

Plus they look cool

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Made in ca
Monstrously Massive Big Mutant





Canada

I love Nurglings and have actually tried the Land Raider rush with the little buggers accompanied by a Herald on a Palaquin + Contagion. You might wonder "Why Contagion?" Well, as silly as it sounds, Nurglings dont have any special rule for Poisons :( And therefore are quite silly useless for trying to kill anything tough like MCs. With Contagion you can at least have your small chances at Poison attacks on 6s.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Sinewy Scourge




Murfreesboro, TN

I use a unit of Nurglings to sit behind my unit of 18 pink horrors and 4 lvl 3 heralds to provide wounds for Sacrifice . I have had all 3 bases with 1 or 2 wounds left at the end of a game doing just that.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in gb
Humorless Arbite





Hull

I use Nurglings for my Daemon army.... which is all about being an utter bitch to kill.

2 Squads of Nurglings + a Great Unclean One at 500pts.
You really need template weaponry to effectively deal with the Nurglings and High Strength weapons to deal with the Great Unclean One.

They work together really well; they counterbalance each other's weaknesses and add to each other's strengths. It's a true symbiotic relationship.



   
Made in us
Painlord Titan Princeps of Slaanesh





what happens to majority toughness and can the GUO tank in front and pass the failed saves to the nurglings or how does it work?
   
Made in au
Regular Dakkanaut






Never assault a unit of nurglings with a joined GUO. The return hits will be against majority toughness of 3. Don't ask me how I know.

Also I find my nurglings often get instadeathed by high strength or double wounded by templates etc.
   
Made in us
Rampaging Carnifex





South Florida

Udo wrote:
Never assault a unit of nurglings with a joined GUO. The return hits will be against majority toughness of 3. Don't ask me how I know.

Also I find my nurglings often get instadeathed by high strength or double wounded by templates etc.


This confuses me. A GUO can't join units of Nurglings. It can't join units of anything.

   
Made in us
Fixture of Dakka



Chicago, Illinois

You could always vomit comet them with Chaos Landraiders and put a Herald in them with the Poison thing

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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