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Made in ca
Plastictrees





Calgary, Alberta, Canada

So, played the first two O:I missions tonight. Super excited, but we had a couple of questions.

1: When is an ARO determined? After the first skill is completed or 'declared'.
Based on the diagrams we decided that ARO eligibility would be determined once the first move was completed, is that the case?

2: How does the BS ARO work exactly?
Let's say active and reactive models both have BS 12, no modifiers:
Active rolls 3, 6, 10; Reactive rolls 8.
So, does the Reactive 8 negate the 3 AND hit? And then the Active 6 and 10 hit?

3: Reactive player AROs with a dodge, can you only dodge the first shot of a burst? Would you roll each shot in a burst one at a time? So you can dodge the first shot in a burst, move out of LOF and the other shots in the burst are lost?

We common sensed our way through most of these, but definitive answers would be great!

Please add your own questions if your as new/ dense as we are!
   
Made in us
Zealous Sin-Eater



Chico, CA

Hi,

1) All parts of the Order and ARO are declared before any action happens. So in game you go "I move him here along this path", enemy ARO with "I shoot him here while in the open", you end with "I shoot back with my 2nd part of the Order". Then every thing happens at once from the moving to the shooting.

2) The 8 negate the 3 and 6 because it is a higher and 12 or less, while the 10 negates the 8 as it is higher and 12 or less.

3) Like question 2 every BS attack that the dodge is higher then but still under the target number fail to hit. As I pointed out in question 1 every thing happens at once so the full burst is always fired.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

So to clarify what Nior has written for the second question, the higher role (that hasn't gone above value) negates those that are lower.

So, in the example used the active player (firing the burst) would hit the reactive player once. If the reactive player had rolled a 2, or a 14, the active player would have scored 3 hits.

The best way I've had face-to-face rolls described to me is essentially as a game of Pontoon (you call it Blackjack in the US?) - get as close to your stat value as possible without going 'bust' and going to high.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Great! That's definitely not how we were playing the face to face rolls, so there can never be simultaneous hits between an active BS and a BS ARO?

   
Made in us
Martial Arts Fiday






Nashville, TN

Only if the are two different reacting models with two AROs. One will be the target of the active player and the other gets a straight roll. If the active model hits and the non-targeted model also hit both sides can score a hit. Otherwise only one side gets a success.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


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Don't mess with the Blade and Bolter! 
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

 SlaveToDorkness wrote:
Only if the are two different reacting models with two AROs. One will be the target of the active player and the other gets a straight roll. If the active model hits and the non-targeted model also hit both sides can score a hit. Otherwise only one side gets a success.


That assumes that the active player doesn't split their burst between both models with AROs. In which case there would be two separate simultaneous face to face rolls between the active model and the AROs. Also the non-targeted model is making a normal roll not a face to face roll, so it wouldn't be two models succeeding at a face to face roll.

Plastictrees it would be more accurate to say "there can never be simultaneous hits between an active BS and a BS ARO" in a face to face roll. Although you can still have multiple face to face rolls or face to face and normal rolls each with different results.




Link to my Gallery. 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Excellent, thanks for the clarifications.

So pumped for this game now...I can obsessively review stats in Ops now and have some idea what they mean!
   
Made in ca
Primered White





Calgary, Canada

Just wanted to say thanks to everyone for the clarifications! Makes a bit more sense when you hear it explained from someone with more experience.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 plastictrees wrote:
Great! That's definitely not how we were playing the face to face rolls, so there can never be simultaneous hits between an active BS and a BS ARO?



With the caveat that the guys have written above, that is correct.

If you do ever roll a 'draw' with your dice values, the winner is the unit which has the highest basic stat (before modifications) in that case. If both have the same stat (e.g. two BS11 guys roll the same) then the shots are cancelled out and nothing happen.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Dakka Veteran




Devon, UK

Note that this appears to be changing in N3, Icestorm has ties cancel both side's shots.
   
Made in us
Martial Arts Fiday






Nashville, TN

Also, in O:I it is the roll after modifiers and not the basic stat that are compared in a tie.

This message was edited 1 time. Last update was at 2014/10/20 14:53:09


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Dakka Veteran




Devon, UK

In N2 it's the modified attributes that are compared on a tie.
In Icestorm a tie is just cancelled, you don't compare anything.
   
Made in us
Mimetic Bagh-Mari





DFW

Can a model react multiple times in a turn?

Example:
Fusilier1 comes In to LOS I choose shoot ARO with my kazak1
Fusilier2 then comes into LOS of my kazak1 in the same turn can I ARO with him again?
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Each model can ARO multiple times in a turn. It's also not a good idea to activate a model with an order if lots of the enemy can see them as they will ALL get to react.


It just takes an enemy model activating in LoF (or ZoC) to allow the ARO.

So yes to both your examples.

If the kazak1 survives the encounter with Fusilier #1, he can certainly ARO Fusi #2 with that player's next order.

This message was edited 1 time. Last update was at 2014/10/28 04:11:24


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Mimetic Bagh-Mari





DFW

Sweet! That's what I thought and that's how I've played it, I was just curious. It's one of the things that just makes me love this game so far. It plays like you wish things would play in other games. Cinematic, flowing, detailed but fun!
   
 
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