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Made in it
Fresh-Faced New User





Hello gentlemen, in my group we are moving from 1500 points to 1850 and I wanted to ask where I should direct my upgrade. elites or fast attack?
Here is my list
Spoiler:
Commissar Yarrich (HQ) , Pask on a Punisher with an Executioner , 2 Primaris Psyker level 2 , 1 Tech Priest with 1 servitors , 1 Platoon with 3 squad equipped Meltagun , Vox Caster , Bolter ( i prefer the italian Requiem) , 2° troops choice Veterans with Camo and mine , 3 meltagun. sergent with bolter and melta bomb , 2 Hydra , 2 Wyvern ( not open topped), 1 Deathstrike

Now as I can buffing my list to be able to effectively counter the opposing armies in the games Maelstrom, especially a Tyranid player extremely competitive and haughty?Thanks to all ( I am referring to you Kurt )

This message was edited 1 time. Last update was at 2014/10/20 09:01:54


2000 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Have you considered adding more troops instead?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in it
Fresh-Faced New User





I already have 45 guards. I thought I'd get to put 65 guards, in addition to a team of heavy weapons. Remembering that I want to play a mechanized list

2000 
   
Made in ru
!!Goffik Rocker!!






A min squad of ratlings is not bad for point grabbing with infiltrate and stealth. In maelstorm missions. Easy to hide out of los and even if they draw fire - that's points well earned back.

This message was edited 1 time. Last update was at 2014/10/20 11:38:27


 
   
Made in us
Longtime Dakkanaut





West Chester, PA

If you're playing mechanized, go with sentinels. Armored sentinels are probably the toughest unit that you can get for 40 points. Add an autocannon for 5 points and you've got a very tough long-range fire support unit, it'll last much longer than any HWS.

Scout sentinels are decent for outflanking.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in it
Fresh-Faced New User





What do you think about hellhound,devildog or bane wolf?

2000 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 TheSilo wrote:
If you're playing mechanized, go with sentinels. Armored sentinels are probably the toughest unit that you can get for 40 points. Add an autocannon for 5 points and you've got a very tough long-range fire support unit, it'll last much longer than any HWS.


A couple of questions:

1) Do you think a Lascannon is worth considering on sentinels? I know BS3 is a pain, but it does give them a wider range of targets.

2) Do you think Autocannon are worth it even when sentinels pay a 5pt tax for them?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Powerful Pegasus Knight





 vipoid wrote:
 TheSilo wrote:
If you're playing mechanized, go with sentinels. Armored sentinels are probably the toughest unit that you can get for 40 points. Add an autocannon for 5 points and you've got a very tough long-range fire support unit, it'll last much longer than any HWS.


A couple of questions:

1) Do you think a Lascannon is worth considering on sentinels? I know BS3 is a pain, but it does give them a wider range of targets.

2) Do you think Autocannon are worth it even when sentinels pay a 5pt tax for them?


1) from my experience lascannons are great when you need anti tank capability. Right now with all that melta you should be fine. Generally i have a divination psyker so that i can use them to their best ability. They are great against terminators, independent characters, and warriors if you can get a hit.

2) autocannons are imo a waste if you already have anti air. They have the strength of the plasma cannon, have less ap than the plasma cannon, and with the plasma cannon you are more likely to get more hits due to it being template Plasma is the perfect counter to deep striking terminators. Auto cannons are good against monstrous creatures, and fliers otherwise your better off with the plasma cannon for 5 more points.

   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Lascannons are great in Infantry Platoon Combined Squads, when 3 to 5 of them can benefit from the same psychic power or order, when someone has to gun down 30 to 40 guardsmen to stop them from firing.

On Sentinels, they lack the durability and can't be given Orders to help with things like adding Ignores Cover.

I run my Sents dirt cheap with multilasers, outflank them aggressively, and use them to ferret out things that might otherwise be able to hide from my guns.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

DaddyWarcrimes wrote:
I run my Sents dirt cheap with multilasers, outflank them aggressively, and use them to ferret out things that might otherwise be able to hide from my guns.


Out of interest, what do you use Multilasers against? There just seem to be so many targets that they can't hurt at all, or are very ineffective against.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut





West Chester, PA

 vipoid wrote:
 TheSilo wrote:
If you're playing mechanized, go with sentinels. Armored sentinels are probably the toughest unit that you can get for 40 points. Add an autocannon for 5 points and you've got a very tough long-range fire support unit, it'll last much longer than any HWS.


A couple of questions:

1) Do you think a Lascannon is worth considering on sentinels? I know BS3 is a pain, but it does give them a wider range of targets.

2) Do you think Autocannon are worth it even when sentinels pay a 5pt tax for them?


I like all of the weapons options for armored sentinels, each lets them tackle a different role and their durability means that you're going to be shooting all game long. I'd rather have 4-5 turns of shooting rather than a HWS' 2-3 turns with a 60% chance on orders.

Multilasers are spectacular vs Orks, Nids, Guard, or any other mobs.

ACs are great vs vehicles, MCs, and high T models. Generally good all purpose.

Missile launchers are decent all purpose, but they're probably better on scout sentinels.

Plasma cannons, good v MEQ, TEQ, MCs, etc. I'm a little skeptical about gets hot on a 2 HP model, but that's personal preference.

Lascannons are good anti-heavy vehicles and 2+/3+ MCs.

Any option is fine, even the heavy flamers can be beastly for assault sentinels, good luck trying to strip 6 HP with krak grenades against AV 12 sentinels.


Automatically Appended Next Post:
 Lordcesar09 wrote:
What do you think about hellhound,devildog or bane wolf?


Hellhound is a maybe. Keep it in reserve. Then on turn 2, 3, 4 it trucks on 12" from your edge, fires another 12" and wrecks house. It can be devastating on vanguard deployments and long board edges, it's less effective on short edge deployments. I usually prefer the eradicator for its armor and range though.

Bane wolf is tempting sometimes, but its rear armor 10 is the killer. Even if you toast a marine unit they will charge and destroy it next turn. The bane wolf just doesn't have the range or durability to do enough damage. Unless your opponent completely forgets that you have it, you're unlikely to get much work out of it.

This message was edited 1 time. Last update was at 2014/10/20 14:39:21


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in it
Fresh-Faced New User





What do you think about 1 team of guards with vox caster, meltagun and bolter (Sergeant), ratlings 5, and 6 armored sentinel with autocannon and plasma alone or only autocannon?

2000 
   
Made in us
Killer Klaivex




Oceanside, CA

Shave 20-25 points and add an Imperial Knight?
If you want to stay more basic, how about a Flyer or 2?

IF forge world is an option, Vultures are awesome.
You can run HB/twin-lascannon and 6 HK missiles, or HB +4 S4 AP5 5" blasts, or HB + twin-linked punisher cannon.




 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

For the OP:

Elites:
-Not much there I found effective points-wise.
-Ratlings as mentioned would be OK but have limited use. The scampering around and grabbing objectives is useful but iffy.
-A 5 man Tempestus squad with melta make a great deepstriking assassin/suicide squad to kill vehicles.

Fast:
-Armored Sentinel: Armored (AV12 front!) plasma (BS 3 not a problem) is a good all around unit (no anti-air though!) and is reasonably cheap points-wise. BS3 is my argument against lascannons: get on veteran troops if you must.
-Scout Sentinel: NOW use autocannon and hopefully blow away some rear armor. Cheap and can shoot at anything of opportunity when the job is done (48").
-You know you want a Vendetta, not the points deal that it used to be but scary to aircraft and armor alike, getting around that BS3 with 3 twin linked lascannons.
-Hellhound is about the best one to consider but for the points the previously mentioned Sentinels are better. The other tanks you have to get too close and are very expensive for what you get.

Some added thoughts:

-Try conscripts: VERY cheap, lots of guys, drop in at least a Priest.
-Ummm... Hydra's are a bit of an issue of cost vs actual use..., the Vendetta or a Quad-gun terrain piece could help out better.
-Got anything for the guys to ride-in? Chimeras can help fill in some middling firepower.
-Yarrich is cool and all: who will you put with him to keep him alive and to deliver him where he can hurt the enemy the most for all those points?
-2 Wyverns is reasonable and can hurt pretty much any troop light to medium armored from volume of shots and all those re-rolls.
-Any tanks without Ordinance, load up with sponsons since no snap-shots when firing primary gun.


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in it
Fresh-Faced New User





Vultures are ok . i think use a mix of vultures , sentinels and infantry.

2000 
   
Made in ca
Hardened Veteran Guardsman





Vultures are incredible. Run the TL punisher cannon and watch it wreck anything short of AV 12. The brutal firepower it dishes out on a vector dancing AV 12 chasis makes it the perfect close air support for any Guard army.

It's also one of the most badass looking models forgeworld has ever done IMO.

This message was edited 1 time. Last update was at 2014/10/21 05:12:44


 
   
Made in us
Regular Dakkanaut





miami, fl

Vendetta for tank hunting. for the points, it's the best las cannons you can get.
   
Made in it
Fresh-Faced New User





A player can say that the Vulture is illegal because it uses old rules? (Imperial Armour Air Force)

This message was edited 1 time. Last update was at 2014/10/22 12:20:39


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