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Starting Grey Knights - how should I build my army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How should I build the core of my GK army?
PAGK as troops, GK terminators as Paladins
GK terminators as troops, PAGK as Strike Squad
GK terminators as troops, PAGK as Interceptors
GK terminators as troops, PAGK as Purifiers

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Made in at
Slashing Veteran Sword Bretheren






I am pretty convinced of going down the line of the Nemesis Strike Force detachment. It is unique and catchy, and the loss of objective secured is (IMO) more than made up for by being able to roll for DS from turn 1 itself and requiring 1 less Troops for a legal list.

I have settled for a Librarian as my HQ and also have a NDK that I plan to include in a 750 points list I have written, hell I even managed to squeeze it in a 500 point list

Now I have a box of GK Terminators and a box of PAGKs in front of me. How should I build them?

In higher points games I plan on allying an Inquisitor in a Chimera full of Henchmen (3 Plasma Cannons) and a Vindicare Assassin


My idea for a 500 point list: ML2 Libby with combi melta + 5 man GK termies with Psycannon and DH on the justicar and NDK with heavy incinerator and gatling psilencer



2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Devestating Grey Knight Dreadknight







Inteceptors are a nice unit for supporting your DK on the shunt. You have the choice to have the interceptors shunt in front of the DK to give it additional cover.

Make sure everyone is topped off on Incinerators and some hammers are distributed in the squad and you will be wrecking any infantry units T1 if they aren't in a metal box, T2 if they aren't coming out of the metal box, well you got your can openers right there.

DK should focus on the threats to themselves which are other MC and anything with grav.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Executing Exarch





McKenzie, TN

I would recommend starting with 1 unit of terminators to start. This fulfills the minimum requirement for a nemesis strike force which is the most interesting way to play GKs as it is mobile and dynamic.

I love purifiers and always recommend them. IMO the best way to use them is in either in a GK stormraven or in an allied drop pod or land raider. They can even work well in rhinos. However if you are not going to transport them then you should probably build interceptors out of the PAGKs, purifiers are just not foot sloggers.
   
Made in at
Slashing Veteran Sword Bretheren






What do you think of Purifiers in a TL-Lascannon Razorback?

GKs lack AT firepower, and the TL-Lascannon comes in handy more so than for SM players who have plenty of other options to get AT like Lascannon Devastators, Las Preds etc.

My issue with Purifiers is that they try to be good at everything but end up being overcosted units worse than PAGKs - I mean they cant DS, sure they have 2 attacks each and ML2 and Soulblaze and access to 2 heavy weapons, but Interceptors can get the cc job done by themselves without needing a transport and they can also actually catch things in cc due to 12" movement, and their initial assault might actually be better than the Purifiers due to re-rollable assault distance dice + HoW if they didnt use the 12" movement, and dont have to worry about wasting a 2nd heavy weapon slot once they're in cc.

This message was edited 4 times. Last update was at 2014/10/23 00:54:53


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Let's face it (from a completely non-fluff perspective, although I know a lot GK players get their jimmies russelled about fluff) Purifers were absolutely made to walk out of a pod and wreck face. Seems like a lot of back lines disruption when you can walk out of a pod and Cleansing Flame, followed by 2 incinerator templates (which you can run to get in prime position from the NSF rules). You can get one from Space Wolves and shortly from Blood Angels.

If you don't want to ally with one of those armies then interceptors are probably the way to go.

"Backfield? I have no backfield." 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I'd magnetize so you can use stuff as all of the above honestly.

4500
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 troa wrote:
I'd magnetize so you can use stuff as all of the above honestly.


Probably the best advice you're going to get anywhere on the webs.

"Backfield? I have no backfield." 
   
Made in us
Executing Exarch





McKenzie, TN

Magnetizing is a great option (especially the terminator arms which are super easy to do).

Purifiers are good at everything but ultimately you take them for their nova power. Combat squading a unit of 10 in a drop pod or storm raven and getting them into a concentration of opponents units can win games on its own.
   
 
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