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Made in ca
Member of the Malleus






With 7th edition I have moved towards loving MSU play and after a decade of MEQ I am moving more heavily into AM/Inquisition etc.

I am looking at getting 2 solo Armored Sentinels as a means of close combat speedbumps, things I can throw at the choppy stuff to slow them down just enough so my vets and henchmen can get to work.

Curious to peoples favorite load-outs and tricks to making the most of a 45-55 point unit. Right now I am split between Autocannon and Plasma Cannon, both are Str 7 and give it a half decent chance of landing a hit (2 shots vs template).

Does anyone have success in running them in units of 2?

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Made in gb
Lord of the Fleet






London

I doubt Sentinels would make much of an effective speed-bump against choppy units. If you're insistent on taking them for this role I'd keep it cheap and just give them Autocannons.
   
Made in us
Longtime Dakkanaut





West Chester, PA

For speed bumps or bullet magnets, heavy flamers or multilasers alone will do some damage and save some points. Even marines with krak grenades will need 18 attacks to strip 2 hp. Autocannons are good, not great in a speed bump role though.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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Made in at
Slashing Veteran Sword Bretheren






I use a single armored Sentinel with a plasma cannon because my army lacks AP2 and this is a very cheap way of getting it.

The good thing about lone sentinels is that they put the enemy in a dilemma about ignoring it or wasting an entire squad's shooting. If you take 2 or 3, they will gladly engage them, in which case 2HP walkers will only get you so far.

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Made in ca
Member of the Malleus






Yea I think running them solo is the goal just to force them to overkill it or ignore it.

My list has a nice number of heavy flamers, so I guess it comes down to.

Multilaser - str 6 - 3 shots. Can threaten light transports and infantry.
Autocannon - str 7 - 2 shots - 5 points more expensive.
Plasma Cannon - str 7 template - 10 points more expensive but highest damage potential.

I'll try the Multi-laser one having it run behind my Chimera/Taurox's or in front if it needs to provide a cover save.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
 
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