| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:19:24
Subject: Rolling for 2 different weapons in CC
|
 |
Fresh-Faced New User
|
I've noticed that in the battle reports I've watched, players are rolling all the dice for To Hit and To Wound together (no distinction in color, etc). In the case where a model has 2 one-handed weapons and therefore gets (at least) +1 attacks for 2 weapons, shouldn't at least one of the dice be rolled based on the second 1H weapon?
For example, take Belial with Storm Bolter and Sword of Silence
He is A3 + 1 for 2 1H weapons + 1 for charging = 5 attacks in CC (without any additional buffs, etc)
It makes sense that 4 of these could be with the SoS. But, shouldn't the fifth attack HAVE to be taken as standard melee weapon? Isn't the reason he gets the additional +1 in the first place is that he can try to bash the enemy over the head with his Storm Bolter.
Is this right? If so, do people just ignore it because it's a pain to sort it all out?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:23:09
Subject: Rolling for 2 different weapons in CC
|
 |
General
|
You misunderstand how two weapons work when in close combat. Your bonus +1 Attack is not made with the second weapon. All of your attacks are made with a single weapon with the second weapon providing the extra +1 Attack to the first weapon. See the 'More Than One Weapon' subsection in the 'Weapons' section of the rules.
|
|
This message was edited 1 time. Last update was at 2014/11/13 19:27:43
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:32:24
Subject: Rolling for 2 different weapons in CC
|
 |
Frenzied Berserker Terminator
|
Also, storm bolters are not one-handed in the rules, regardless of what the model shows.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:41:12
Subject: Rolling for 2 different weapons in CC
|
 |
Captain of the Forlorn Hope
|
Cheexsta wrote:Also, storm bolters are not one-handed in the rules, regardless of what the model shows.
This is misleading because the rules do not define one handed weapons. So technically there is no such thing as a one-handed weapon. However, Storm bolters are not melee weapons, so they can not be used in melee, and they do not grant an additional attack.
|
|
This message was edited 2 times. Last update was at 2014/11/13 19:41:56
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:41:27
Subject: Rolling for 2 different weapons in CC
|
 |
General
|
Cheexsta wrote:Also, storm bolters are not one-handed in the rules, regardless of what the model shows.
Its also lacks the Melee type and therefore can not be used in close combat.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:51:34
Subject: Rolling for 2 different weapons in CC
|
 |
Fresh-Faced New User
|
Ghaz wrote: Cheexsta wrote:Also, storm bolters are not one-handed in the rules, regardless of what the model shows.
Its also lacks the Melee type and therefore can not be used in close combat.
Trying to summarize, is this accurate?:
- Without any Melee or Pistol weapon, a model uses his weapon (or fists or tentacles, etc) to fight CC but they use the model's stats, not the weapons
- If a model has a weapon defined as Melee or Pistol in 1 hand, the additional weapon must be defined as Melee or Pistol in order to get the +1 attacks in CC
So Belial doesn't get to "use" the SB in CC because he has SoS. But, a model with JUST a SB, does get to "use" it in CC, albeit with the model stats, not the SB stats.
Is this right?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:56:05
Subject: Rolling for 2 different weapons in CC
|
 |
Fixture of Dakka
Vanished Completely
|
Sttuoc, There is a Rule which grants a single Close Combat Weapon to any Model without a dedicated Melee Weapon, which they then use for Close Combat Attacks. It doesn't change much though, as the Close Combat Weapon profile is filled with Values of 'User' and therefore end up using the profile's value anyway.
|
|
This message was edited 2 times. Last update was at 2014/11/13 20:02:48
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 19:56:53
Subject: Rolling for 2 different weapons in CC
|
 |
Rampaging Carnifex
|
Sttuoc wrote: Ghaz wrote: Cheexsta wrote:Also, storm bolters are not one-handed in the rules, regardless of what the model shows.
Its also lacks the Melee type and therefore can not be used in close combat.
Trying to summarize, is this accurate?:
- Without any Melee or Pistol weapon, a model uses his weapon (or fists or tentacles, etc) to fight CC but they use the model's stats, not the weapons
- If a model has a weapon defined as Melee or Pistol in 1 hand, the additional weapon must be defined as Melee or Pistol in order to get the +1 attacks in CC
So Belial doesn't get to "use" the SB in CC because he has SoS. But, a model with JUST a SB, does get to "use" it in CC, albeit with the model stats, not the SB stats.
Is this right?
Almost.
1. Correct, you always use the model's stats in CC if you don't have a melee weapon. (even with a melee weapon you do this, but some melee weapons modify stats.)
2. A model needs 2 weapons that are melee or pistol in order to gain +1 attacks. A single melee weapon does nothing for the user unless it modifies their stats or provides an AP (see chainswords or power fists).
A model with only a Stormbolter does not use it in CC. He uses his fists because a Stormbolter is not a melee weapon.
Edit: As stated above, there is a weapon profile for attacking without a melee weapon. It's basicly the same as using the model's stats.
|
|
This message was edited 1 time. Last update was at 2014/11/13 19:57:59
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 20:07:52
Subject: Re:Rolling for 2 different weapons in CC
|
 |
Fresh-Faced New User
|
I think I got it. Back to the original question and looking at the rulebook, I see that it states you have to pick one in CC for all your attacks.
I assume this is for simplicity and to speed up the game. It's counter-intuitive that you get an extra attack because you have 2 melee weapons but you can't use one of them. Unless having a 2nd melee weapon provides some inherit ability to swing the 1st one faster
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 20:10:37
Subject: Rolling for 2 different weapons in CC
|
 |
Foolproof Falcon Pilot
|
To provide some page numbers for accuracy's sake: - Pistols are the only ranged weapons that count as an additional close combat weapon, unless the shooting weapon has a special rule stating otherwise. (page 40 under "type", last sentence. "A shooting weapon can only be used to make shooting attacks"), (page 42 under "pistol weapons" last sentence "A pistol also counts as a close combat weapon in the Assault phase") How many "hands" it takes to hold a ranged weapon is irrelevant. - ALL close combat attacks made by a model in a phase are made by a single melee weapon of the owner's choice, and you only gain the benefits of the weapon you are attacking with (aside from +1A from two weapons). (p.41 under "more than one weapon" 2nd sentence. "If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee Weapons.")
|
|
This message was edited 1 time. Last update was at 2014/11/13 20:11:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 20:44:05
Subject: Rolling for 2 different weapons in CC
|
 |
Fixture of Dakka
Vanished Completely
|
Sttuoc, Indeed, it is done purely because this is an abstract system and it was far easier to resolve the attack with a lone weapon. A system that accounts for the many ways two different weapons could be used interchangeably would slow this game down far more then it already is. Just imagine what sort of headache it would become if we had to determine which weapon is making which attack on a Model that, for some bizarre reason, has three or four Melee Weapons.
|
|
This message was edited 1 time. Last update was at 2014/11/13 20:45:10
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 20:51:02
Subject: Rolling for 2 different weapons in CC
|
 |
Fresh-Faced New User
|
JinxDragon wrote:Sttuoc,
Indeed, it is done purely because this is an abstract system and it was far easier to resolve the attack with a lone weapon. A system that accounts for the many ways two different weapons could be used interchangeably would slow this game down far more then it already is. Just imagine what sort of headache it would become if we had to determine which weapon is making which attack on a Model that, for some bizarre reason, has three or four Melee Weapons.
No doubt. Which is why (up until I get home today) my CC has taken so long! I had a unit with Termiel and 5 terminators and was having to roll 4 different sets of Hit/Wound dice!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 21:22:58
Subject: Rolling for 2 different weapons in CC
|
 |
General
|
The feint is a common practice when fighting with two weapons.
|
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 21:35:51
Subject: Rolling for 2 different weapons in CC
|
 |
Powerful Phoenix Lord
|
I don't see how suddenly losing consciousness for a short time because of a temporarily insufficient supply of oxygen to the brain would be helpful when you are fighting.
Oh wait, you said feint.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 22:26:58
Subject: Rolling for 2 different weapons in CC
|
 |
Regular Dakkanaut
|
Zimko wrote: ...unless it modifies their stats or provides an AP (see chainswords or power fists).
Not to pick nits, but this statement is a bit misleading. Chainswords are actually strength user, ap - so, in essence, it is the same as fighting barehanded, OR a chainsword AND a pistol counts as two weapons for the purposes of number of attacks.
Actually, I found one of the best way to figure this out was with Tyranids. Genestealers can have Rending Claws (Strength User, AP 5, Rending) AND Scything Talons (Strength User, AP 6). Stock Genestealers have 2 attacks. By having two SETS of weapons you get +1 attack (Tyranid CC weapons are pairs). You can pick either weapons to use, and all of the attacks use the stats of the chosen weapon. Why you would pick 3 AP6 attacks over 3 AP5, Rending attacks is beyond me, but you could do so if you wanted to.
|
|
This message was edited 1 time. Last update was at 2014/11/13 22:32:00
WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 22:41:31
Subject: Rolling for 2 different weapons in CC
|
 |
Fixture of Dakka
Vanished Completely
|
Lynkon_Lawg,
While it is tactics and not Rule base there is a reason:
Tar-pitting.
|
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 22:45:11
Subject: Rolling for 2 different weapons in CC
|
 |
Regular Dakkanaut
|
JinxDragon wrote:Lynkon_Lawg,
While it is tactics and not Rule base there is a reason:
Tar-pitting.
True, but not with Genestealers, you're not. They're made of glass. Kill your opponent, or they WILL kill you.
|
WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/13 23:43:14
Subject: Rolling for 2 different weapons in CC
|
 |
Fixture of Dakka
Vanished Completely
|
Sometimes people are willing to loose a Unit if it delay a more powerful Unit from attacking for even a single turn.
|
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/14 00:31:39
Subject: Rolling for 2 different weapons in CC
|
 |
Fireknife Shas'el
Lisbon, Portugal
|
On another angle: Cypher is the only model able to use his Pistols profiles on melee. All other models rather clobberin time' with their pistol grips.
|
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
|
|
 |
 |
|
|