Oberron wrote:I'd still keep it at 14/14/14 since it has next to no firepower. And you might wanna change it into a heavy skimmer so it can't jink. just my thoughts on it.
Also instead of it generating warriors or immortals why not make it act like a spyder and just add a d3 models of the same type to any non-vehicle Necron unit that are not
IC?
Its a neat idea and it really pulls off the fluff aspect of it
I'm going to keep it at AV13 all-around to offset for the unit generation and to try to keep it at 200-pts. Giving it AV14
IMO should raise the cost of the unit to over 200-pts.
Just going to make it simple and keep it to the troops. After all, I don't want it generating D3 wraiths or spiders or royal court members.
Sigvatr wrote:I assume you forgot to make it "Heavy"? Else the 5++ invul would be unnecessary
What happens to summoned models? Are they added to existing units? Are they individual units?
Hmmmm....that's a good thought.
I was modeling the Singularity Chamber after the Tesseract Ark, who has both the 5++ and is a normal skimmer.
So the 5++ basically is redundant. The only time it helps is in Assault (or against units that ignore cover).
Lord Commissar wrote:Ah yes, the Necron killpoint generator.
Just make sure to deepstrike it in enemy lines where it can really do its "damage".
Any unit that can "spawn" other units is a nuisance that needs to be destroyed, as well as the units it generates.
But it can also be mobile
LOS-blocker for units like wraiths or scarabs.
CrownAxe wrote:Frankly I don't like the "
d6 warriors" and "
d4 immortals" mostly because units of that size aren't useful unless you roll 5+ or so. Considering you're spending 200 pts on a unit who's only use is to "summon" units since it isn't good at shooting and can't assault like a Tervigon it might as well summon decent units.
How about when you use the Nexus roll a
d6, on a 2-5 you get 5 warriors, on a 6 you get 5 immortals, and on a 1 you suffer a glancing hit. Then they disembark like it were a transport or w/e.
Also don't forget Living Metal
I like your idea! I'm going to adopt it except for 1 caveat. I'd prefer to keep the units randomized. Otherwise, if it spits out a fixed number of units, then it becomes too good. For instance, if it generates 5 warriors every turn for 5 turns, that's 325-pts of units it just generated, not to mention the other tactical usages of the vehicle.
I'm going to go like this:
The Transcendental Nexus can be used generate Necron Warriors or Immortals during the Necron player's Movement phase. Roll a
D6 on the following table:
1. Lololith takes a glancing hit with no saves of any kind.
2-5. Generates
D6 Warriors
6. Generates
D6 Immortals.
The player must have the proper models available and units generated must be placed wholly within 6" of the lololith. Any models generated that cannot be placed is counted as destroyed. Models generated by the Lololith are never Objective Secured.
And yes, I forgot about Living Metal. I will add it in.
Filch wrote:So let me get this straight. You are complaining that Necron cant summon daemons and that is unfair? They already have the best air force of night scythes. They have Gauss weaponry which wreck vehicles. They have re-animation protocol.
If you summon
d6 of warriors or what ever. They dont get shot down or killed to the last man, they reanimate to full strength?
I would take Trololololiths. Thats 3 Loliths for 3 times the LOLOLOLOL!!!
The reason why daemons are summon able by other factions is because daemons are insubstantial, and often weak.
You want to summon a unit with 4's down the profile? A good armor save, deadly weapons, and re-animate?
It is not so much a complaint as it is wishlisting.
And to answer your last question, YES!