Switch Theme:

What Forge world unit would you ban in a tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in hr
Boosting Black Templar Biker




Croatia

Please post your answers here. 1850 points limit.
Much appreciated
edit: forge world UNITS*

This message was edited 1 time. Last update was at 2014/11/20 11:53:03


AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in us
Fireknife Shas'el




Lisbon, Portugal

none.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

If I were playing the only thing I'd ban would be titans and the like; the game-breaking superheavies, because they can skew entire games in their favor just by being there, and without a hard counter they are too powerful. If 40k used a dual list format similar to WMH this could maybe be alleviated as you could have one list designed to deal with them, but in a one list, take all comers approach they are too far ahead on the power curve to make things have even a semblance of balance.

- Wayne
Formerly WayneTheGame 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

I can only say i've seen how a 8 Turbo-Laser Chaos Reaver with Mark plays and it's not nice....

Haven't seen it in play since 7th Ed. nerfed the D though, but it's probably still just as OP.

A Reaver with a more diverse load-out might not be as bad, so i wouldn't just say "Ban Reaver Titans". So no, probably would not ban anything either, but if you did want to restric some Death Star units out there, go for it... wouldn't say Forgeworld Units are the worst...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

If Eldar and the various cheese-stars in vanilla 40K are allowed in this tournament, then the answer is none.

Forgeworld units wish they could be as blatantly broken as vanilla 40K.
   
Made in de
Swift Swooping Hawk






Only Titans and the likes, nothing else. The "normal" units are almost all nicely balanced, as BlaxicanX already said.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in us
Longtime Dakkanaut



Orlando

I would simply ban titans. Everything else is pretty killable.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Devestating Grey Knight Dreadknight




Yeah I think "forge world" is the wrong category here, as the lines have gotten pretty blurred with escalation and the transcendant c'tan (for example) is not forgeworld.
The biggest factor is what the players want, and how big the tournament is; in both number of games and people. For me personally, the smaller the tournament the more restrictive I would be, simply because you are less likely to find players and lists that will punish someone for throwing all their points into a titan. There is a place for both kinds of tournaments and both can be fun, so it's really up to you how you want to run it.

Here are 3 ways to ban stuff:
1. No superheavies/gargantuan creatures (knights y/n?) - this still allows codex LOW like Logan and Draigo). Alternatively you can do "No LOW except for codex characters"
2. No specific unit type (like titans)
3. Nothing on a specific list. Usually this includes titans, the transcendant c'tan, and sometimes certain ignores cover low AP stuff.

For 1850, assuming your attendees will be good with LOW I would just ban titans and the c'tan.

Hope is the first step on the road to disappointment. 
   
Made in hr
Boosting Black Templar Biker




Croatia

Thanks for the answers, my main dillemma was the Iron hands spartan assault tank with melta immunity with techie who repairs it on 3+


Automatically Appended Next Post:
we weren't planning titans in the first place

This message was edited 1 time. Last update was at 2014/11/20 15:09:04


AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in gb
Steadfast Ultramarine Sergeant





Looky Likey

ThatSwellFella wrote:
Thanks for the answers, my main dillemma was the Iron hands spartan assault tank with melta immunity with techie who repairs it on 3+


Automatically Appended Next Post:
we weren't planning titans in the first place
Very hard to kill but it hardly has a huge damage output.

Personally I'd put the limit on the number of D plates the unit can put out a turn rather than actual named units.
   
Made in gb
Decrepit Dakkanaut




As above. And ranged D >>>>> Close combat D as well.

Banning superheavies, when the vast majority are mediocre at best is the wrong way about it.

Ban specific models, not categories.
   
Made in us
Tunneling Trygon






Anything over 375pts. Keeps the points meaning something that way but still gives wiggle room.
   
Made in ca
Khorne Rhino Driver with Destroyer




Ontario, Canada

WayneTheGame wrote:
If I were playing the only thing I'd ban would be titans and the like; the game-breaking superheavies, because they can skew entire games in their favor just by being there, and without a hard counter they are too powerful. If 40k used a dual list format similar to WMH this could maybe be alleviated as you could have one list designed to deal with them, but in a one list, take all comers approach they are too far ahead on the power curve to make things have even a semblance of balance.



i agree with this multi list idea a ton, In war machine it works great, you abuse your good skew list and then when you've placed high enough your list locked with the less good one,


Automatically Appended Next Post:
with certain restrictions on how much of what can be in both lists combined it would force balanced game play by not sticking all your eggs in one basket.

This message was edited 1 time. Last update was at 2014/11/20 16:50:48



Blog For Average dudes, by an average dude: http://averagehobbyist.blogspot.ca  
   
Made in us
Fixture of Dakka





Super-heavy walkers, gargantuan monstrous creatures, and anything with a D weapon.

Same thing I'd ban from GW units.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 DarknessEternal wrote:
Super-heavy walkers, gargantuan monstrous creatures, and anything with a D weapon.

Same thing I'd ban from GW units.


Do you ban Sanctic powers too?

Because there is a ranged D power there.

This message was edited 1 time. Last update was at 2014/11/20 17:55:15


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Member of the Ethereal Council






Anything with experimental rules. That's all really

5000pts 6000pts 3000pts
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





ThatSwellFella wrote:
Thanks for the answers, my main dillemma was the Iron hands spartan assault tank with melta immunity with techie who repairs it on 3+


Automatically Appended Next Post:
we weren't planning titans in the first place


It just slaps of an arbitrary division based on an understanding of power which isn't reflected in the rules. Banning such a unit as that spartan tank, but leaving waveserpents as normal? I know which is better for the points...

I mean, has anyone ever actually proven that army lists can be used which are either pure FW or extremely heavily use FW rules, which is decisively more powerful than Codex only lists? Do these apparently over powered FW units really dominate the tournament scene? If Forgeworld rules are so over the top, why don't they dominate it?

So sure, there are powerful FW units in the same way that there are powerful Codex units. Going through with a fine tooth comb is based on a faulty (and one-sided) logic. Better to ban the titans, or house-rule rerollable 2++ saves, or straight out ban FW entirely on the grounds that too few people know it well enough.

Death Korps of Krieg Siege Army 1500 
   
Made in us
Fixture of Dakka





 Grey Templar wrote:

Do you ban Sanctic powers too?

Because there is a ranged D power there.

I don't actually ban anything, the question posed was "what would you ban".

Also, I wouldn't care about Vortex.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
Forum Index » 40K General Discussion
Go to: