Sisko seems like he'd be fairly good on, well, DS9 unsurprisingly :p.
He'd also probably do ok on the Excelsior / Enterprise-D/E.
Quark, even with the recent rulings, is still basically free points if you have available crew slots.
I've been thinking about DS9 for scenario games and have a few ideas. - They really should have had some extra scenarios in the kit, it's disappointing that even though the model is bigger in sheer size, it contains less content than the Tantive IV. - The standard game scenarios don't quite have the right scale for a kit like DS9
Admittedly, my memory of the TV show is a bit dodgy (I might need to watch some episodes tonight). But, here's some ideas.
Possible Scenario Special Rules
Docked Ships: Ships that start the game deployed in base contact with the pylons on Deep Space 9 (Straight edge to straight edge) are docked. While the ships are docked, they cannot perform actions, cannot fire and cannot be fired upon or affected by the opposing player while DS9 still has shields. At the beginning of any round, the controlling player may place a manoeuvre dial, at which point, the ships act normally. Until then, the ships move where DS9 moves.
Disable The Station: Deep Space 9 has its own full Damaga Deck. Deep Space 9 cannot be destroyed. Once the station reaches 0 shields and 0 hull, every further damage card will be revealed face up. If a Damage Card instructs you to suffer damage, reduce the stations Primary Weapons Value by 1 instead.
The Way of The Warrior - I can't decide whether a 4' by 6' or a 8' by 6' would be better. A Flagship Deep Space 9 is deployed 25% across the boards length, with a docked Federation/Bajoran fleet. - Total Points around 150-ish. A Klingon fleet with a Martok Fleet Captain and Gowron in a Klingon Flagship is deployed 3' away from the center of Deep Space 9, costing 250 points. Additionally, there is a 150-200 point Federation Fleet, led by a Federation Fleet Captain at the furthest board edge from Deep Space 9.
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