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Made in us
Fresh-Faced New User




So I use to play 40k a few years ago. Never really liked the models, none of them ever really jumped out at me. But for Fantasy there's several that I love. I don't know the army specifics so that's why I'm here.

I really want a shooty army. To a point where I don't care if I never win a game; I just love that aspect of it. But I'd rather not play an army that everyyyyone plays. I like to be a bit more unique. So thoughts of shooty and unique? O and Chaos Dwarves are right out, I'd rather not sell my body.

 
   
Made in us
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Bowling Green Ohio

Wood elves are a good choice. lots of cool magic arrows, cool forest abilities, VERY SHOOTY

Tomb kings are another one, if you don't care about winning.

Dark elves are in there too.

Wood elves are the shootiest of these, and dont have a million players like empire or dwarves, or high elves.

Nearly everything in the book has a bow.

Thanks
Austin

This message was edited 1 time. Last update was at 2014/11/21 00:21:22


Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
Legendary Master of the Chapter






Probably not as shooty as those silly elves, Skaven have some interesting warmachine shooting. all of which does silly unique things.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

 Desubot wrote:
Probably not as shooty as those silly elves, Skaven have some ]BROKEN warmachine shooting. all of which does RIDICULOUS unique things.




Thanks
Austin

This message was edited 1 time. Last update was at 2014/11/21 00:33:46


Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
Legendary Master of the Chapter






If you like pages of FAQs skaven is the army for you

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fresh-Faced New User




I haven't thought about the Tomb Kings that much. Are they that ranged based? Their models of course are probably one of the best.

Can't foresee myself playing Elves. I just never liked them in any adaptation.

Skaven maybe, I just think they seem to be incredibly popular.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

Tomb king models are fiddly as hell

I played tomb kings for years

3/4 of the tomb kings army is bow based, or magic based. lots of ranged.

Also, they never modify their ballistic skill, unless they get a hero named khalida who makes them always hit on 3s.

if its shooting you are into, make a scout force tomb kings army. 30 warriors, hand weapons and shields, 18 horse archers deployed in groups of 9
and 6 chariots. and 2 units of 16 archers, bring 2 liche priests and a tomb prince, and khalida of course.
and the casket of souls
If you want to be a dick, bring ushabti with great bows
thats an almost all bow army
heavy magic too
very fun to hit the delete button on your opponents warriors of chaos when you get some of those hex spells off, and land 16-18 wounds

enjoy
Austin

This message was edited 1 time. Last update was at 2014/11/21 01:30:20


Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Tomb Kings can be pretty shooty, aye. Archers in core, ranged magic attacks from the Casket and Light/Death, Ushabti and Catapults, with the use of Necropolis Knights probably to hold off the enemy. It wouldn't be the most powerful army ever - we don't win a lot, though you will do a lot better if you can use Undead Legion rules - but I find Tomb Kings to be cool as anything, and people are often surprised to see a Tomb King army. It is a fairly rare army.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Empire and Dwarves can be shooty with crossbows/guns, and artillery line.

Orc and Goblin are oddly shooty as well, gunline Orcs with multi slot very cheap Bolt Throwers backed up by goblin and Orc Arrers.
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Empire are the best ranged army out there. Followed closely by dorfs.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in de
Fresh-Faced New User




If you are into more of friendly games and not plan on going to tournaments, you should think about a pure Nightgoblin army.
Cheap boltthrowers, cataputs, kamikaze captapults, shooting giant squig(lovely model and ok rules from forgeworld) and some magis.
I center mine around a squig theme with lots of squig chariots, squig hoppers and herds, 40k bombsquigs as ammo for your catapults, hoodies on all gobbos, etc... It is a bit of work, but if you like modelling, there you go.
It is a fun list with many surprises for opponents and quiet unique. In friendly games i have a high win rate, but if you think about competetive max out lists ,better stay with skaven for unique shooting(if you dont want elves).

This message was edited 1 time. Last update was at 2014/11/21 15:05:35


 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

 Redbad wrote:
 Desubot wrote:
Probably not as shooty as those silly elves, Skaven have some ]BROKEN warmachine shooting. all of which does RIDICULOUS unique things.




Thanks
Austin



Man you got the hate on for skaven eh? Bad experience? Haha

Honestly tho skaven aren't a shooty army. Sure cannons and gutter runners and maybe a doomwheel but that's about it. Jezzails are mediocre at best bs3 with 36inch range mean if you don't move your probably still going to be long range so hitting on 5s.
Slings on slaves are no good (although you could shoot a lot lol)

Dark elves are a cool army that is strong and has lots of shooting tho. They have a cool look too.
   
Made in us
Legendary Master of the Chapter






 chiefbigredman wrote:
 Redbad wrote:
 Desubot wrote:
Probably not as shooty as those silly elves, Skaven have some ]BROKEN warmachine shooting. all of which does RIDICULOUS unique things.




Thanks
Austin



Man you got the hate on for skaven eh? Bad experience? Haha

Honestly tho skaven aren't a shooty army. Sure cannons and gutter runners and maybe a doomwheel but that's about it. Jezzails are mediocre at best bs3 with 36inch range mean if you don't move your probably still going to be long range so hitting on 5s.
Slings on slaves are no good (although you could shoot a lot lol)

Dark elves are a cool army that is strong and has lots of shooting tho. They have a cool look too.


I was thinking in line with all those flame throwers, poison win mortars. jezzails are intresting and the best part is shooting into slave blocks. if that isnt unique i dont know what is.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

Skaven hate comes from a full year of cheese.
Imagine every powerful thing in the skaven book, on the field.
Warplightning, doom rockets, brass orb, the dreaded 13th, slaves, a furnace, gutter runners with poison slings.... It was almost impossible to win. Especially when he decided that weapons teams were cool and so was rhe HPA
I think my WDL with that player was 2-2-10
They have doomrockets to a science.
I was just making a joke in my previous post

If someone wants to play skaven, go for it
Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

 Redbad wrote:
Skaven hate comes from a full year of cheese.
Imagine every powerful thing in the skaven book, on the field.
Warplightning, doom rockets, brass orb, the dreaded 13th, slaves, a furnace, gutter runners with poison slings.... It was almost impossible to win. Especially when he decided that weapons teams were cool and so was rhe HPA
I think my WDL with that player was 2-2-10
They have doomrockets to a science.
I was just making a joke in my previous post

If someone wants to play skaven, go for it
Thanks
Austin


Ya I'm just joking man its all in good fun lol

I think once you figure out how to beat them its not to bad. I play skaven so I might be bias but a lot of my games are really close. I think there's some stuff that is powerful like the hellpit but you just have to learn what works to kill it.
   
Made in us
Shas'ui with Bonding Knife





Wood Elves are probably the single shootiest army out there.

Dark Elves can be a close second if constructed properly.

Dwarves are also in this boat.

You can make a really heavy shoot High Elf List.

Tomb Kings can be very shooty, which means by proxy so can Legions of Undeath.

Ogres can also be very shooty, but probably not the level the above armies can, you have to work at it, and some of it is faux shooty (like mournfang with pistols, and other nonsense), and by that i mean yeah it can shoot, but it really wants to get into melee.

Empire can do heavy shooty.


Honestly, lots of the armies can "do" shooty armies, but probably WE, DE, and dwarves do shooty / gunlines the best.


EDIT: Oh, durrr.... skaven. Them to. Lots of slings, some sniper rifles, tons of warmachines and other artillery if you want to build them that way.


Automatically Appended Next Post:
 Redbad wrote:
Skaven hate comes from a full year of cheese.
Imagine every powerful thing in the skaven book, on the field.
Warplightning, doom rockets, brass orb, the dreaded 13th, slaves, a furnace, gutter runners with poison slings.... It was almost impossible to win. Especially when he decided that weapons teams were cool and so was rhe HPA
I think my WDL with that player was 2-2-10
They have doomrockets to a science.
I was just making a joke in my previous post

If someone wants to play skaven, go for it
Thanks
Austin



LOL, i see you play my best friend too, hahah! Sounds exactly like my best friend's idea of a "fun" game against Skaven.

Dat Doomrocket. I hate that thing so much.

This message was edited 2 times. Last update was at 2014/11/22 01:26:28


 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
Made in gb
Trigger-Happy Baal Predator Pilot





Devon

Legion of Azgorh is also a unique choice, worth consideration. The Tamurkhan book is only 35 quid now and the FW models aren't really much more expensive than GW plastics.

The army does dwarf gunline with spells very well.

http://www.dakkadakka.com/dakkaforum/posts/list/340090.page - my Heresy era Blood Angels

BA 1500pts and counting
He 1500pts unpainted
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

While the mentioned armies are shooty, do keep in mind that is a relative term. Fantasy shooting in general, outside of Warmachines, is very weak. You're going to do little more than soften up large blocks of troops before you have to finish them in melee with melee units.

This is because of all the to-hit modifiers there are. You suffer -1 for being over half your weapons range, -1 for soft cover(forests, hedges), -2 for hard cover(walls, buildings, other units)

And most shooting units have BS3-4 at best, and ranges of 24-30. So at long range, best case is that you need 4s to hit with your piddly Str3 shooting. 5s or 6s if they take advantage of cover or use a screening unit.

Then at close range where you might actually do damage, you'll only get one volley off before you get charged(two if you count Stand and Shoot, which is another -1 penalty)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Grey Templar wrote:
While the mentioned armies are shooty, do keep in mind that is a relative term. Fantasy shooting in general, outside of Warmachines, is very weak. You're going to do little more than soften up large blocks of troops before you have to finish them in melee with melee units.

This is because of all the to-hit modifiers there are. You suffer -1 for being over half your weapons range, -1 for soft cover(forests, hedges), -2 for hard cover(walls, buildings, other units)

And most shooting units have BS3-4 at best, and ranges of 24-30. So at long range, best case is that you need 4s to hit with your piddly Str3 shooting. 5s or 6s if they take advantage of cover or use a screening unit.

Then at close range where you might actually do damage, you'll only get one volley off before you get charged(two if you count Stand and Shoot, which is another -1 penalty)



Shooting is weak ? Aww. I've built my tournament dark elves around it.:/

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


You're forgetting tomb kings+level4 of light+level4 of nehekara+ khalida+Scatapult+casket= 15-20 dead models a turn easy.
Altered shooting with the help of some good spells, and the lovely casket of souls make up for it.
With chariots you can crash into the units that actually will be a problem, then just scatapult, casket, and bow everything to death with.

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
Combat Jumping Ragik






 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


While true pure shooting won't win games. It can most certainly devastate our opponents army leaving it too weak to win any combats and thus be the largest contributing factor to your victory.

The issue is you need to focus heavily on it and if your opponent can close the distance faster than you can shoot it won't work too well.

This message was edited 1 time. Last update was at 2014/11/22 19:10:39


Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
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Regular Dakkanaut




Pick dwarves, elves don't qualify as unique, since they come in 3 flavours and are very popular.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
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Bowling Green Ohio

 Shas'O Dorian wrote:
 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


While true pure shooting won't win games. It can most certainly devastate our opponents army leaving it too weak to win any combats and thus be the largest contributing factor to your victory.

The issue is you need to focus heavily on it and if your opponent can close the distance faster than you can shoot it won't work too well.



Lore of death solves that problem, if you have access to it.

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Redbad wrote:
 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


You're forgetting tomb kings+level4 of light+level4 of nehekara+ khalida+Scatapult+casket= 15-20 dead models a turn easy.
Altered shooting with the help of some good spells, and the lovely casket of souls make up for it.
With chariots you can crash into the units that actually will be a problem, then just scatapult, casket, and bow everything to death with.

Thanks
Austin


Spells aren't shooting. And buffing shooting to where its passable really isn't a point in its favor, it just means it takes that much effort for it to not suck. Tomb Kings do have better RnF shooting than most do though.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

 Grey Templar wrote:
 Redbad wrote:
 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


You're forgetting tomb kings+level4 of light+level4 of nehekara+ khalida+Scatapult+casket= 15-20 dead models a turn easy.
Altered shooting with the help of some good spells, and the lovely casket of souls make up for it.
With chariots you can crash into the units that actually will be a problem, then just scatapult, casket, and bow everything to death with.

Thanks
Austin


Spells aren't shooting. And buffing shooting to where its passable really isn't a point in its favor, it just means it takes that much effort for it to not suck. Tomb Kings do have better RnF shooting than most do though.


While spells don't count as shooting, they do enhance the ability to shoot.
Lowering your opponents stats, raising your stats, doubling your shots etc. all make it easier for you to wipe out a solid number of models every turn.

If you double scatapult with skulls of the foe, they have to take break tests.
Combine that with the casket.
From magic you can assume that you will be removing 6-10 of your opponents models a turn, and for shooting about 16-30 a turn, mixed with a chance to break 1-2 units a turn.
I like those odds

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The problem is that broken units are worth exactly zero victory points.

You have to destroy units to get their points, not just make them run and hide in a corner.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bowling Green Ohio

 Grey Templar wrote:
The problem is that broken units are worth exactly zero victory points.

You have to destroy units to get their points, not just make them run and hide in a corner.


The OP said he didn't care about winning

in my build, I suggested chariots, to mop up those fleeing units

Thanks
Austin

Thought for the day: It is better to die for the Emperor than to live for yourself
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Grey Templar wrote:
You're never going to win a game with shooting. This isn't 40k.

The best shooting will do is weaken the enemy before melee so that your units can destroy them easier.


I beg to differ. My 30 darkshards and 4 bolt throwers that reroll to wound have won me many games.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Combat Jumping Ragik






 Grey Templar wrote:
The problem is that broken units are worth exactly zero victory points.

You have to destroy units to get their points, not just make them run and hide in a corner.


But units that run off the board are.

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