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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

It's 600 points to use this formation, and it's pretty damn awesome. I'd like to build a 1500 point list around it, but I'm curious to know what Dakka thinks would be the best way to spend the remaining 1100 points supporting it.

What are the main things a 5-man taloi unit would struggle against, and what should I use to neutralize those threats? How do I maximize these badasses' killy potential? Let's see some lists/ideas!

Thanks for help as always, brehs.
   
Made in au
Screaming Shining Spear





Western Australia

The first thing is that they all don't have to be the same. This is great as you can run a couple of liquifiers and the then rest with ichor injectors. You can run 3 haywire and 2 heat lance if you want (though I think I would run 4 haywire and 1 heat myself

You definitely want a Chronos or 2 supporting them with spirit probes to maximise their life span

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Longtime Dakkanaut





UK

A Dark Artisan formation nearby would really keep them alive.

YMDC = nightmare 
   
Made in dk
Fresh-Faced New User




My opponent was trying out the formation, I was playing the new renegades and heretics list, with Master of the horde, needless to say he got ridiculous amounts of victory points. With a Cronos in tow it was impossible to lay more than 1-2 wounds on the unit the entire game.
   
Made in us
Judgemental Grey Knight Justicar






The only things that unit should fear are:

1. D weapons. Keep them away from Imperial Knights.
2. Wraithcannons. That ID potential will negate your FNP, which is really what makes those guys so ridiculously tough to kill.
3. Force weapons. A 5 man Grey Knight unit will eat your 600 point formation for breakast. Don't go near Force Weapons.

Everything else should fear you. I agree that the Dark Artisan formation will really amp up the Corpsethief. Your weakness is going to be fast units that you can't catch in assault. A super fast MSU army may run circles around you, and steal objectives all game long.


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I am using TL Haywire on mine and that's about all they need. More than that is overkill, pointswise. They have enough attacks and enough toughness on their own, and there's enough of them that going crazy on gear hardly will make a difference to the end result. So.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I think a Scalpel Squadron or two and an allied Telepathy Farseer wouldn't go amiss. Invisibility goes a long way to defending against the dangers Homeskillet pointed out, and mass splinter fire is always a wonderful thing to have around.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Thanks for the feedback, fellas. It seems like the name of the game is to use units that are quick enough to pop enemy models that are too fast for the Taloi to catch or have enough high-strength/force attacks to be a threat.

With that in mind, I'm thinking that a strong alpha-strike might be the way to go. Here's what I've come up with so far.

Archon-Blaster, Webway Portal
5xKabalite Trueborn-4xBlasters
Raider-Dark Lance, Night-shields
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
Cronos Pain Engine-Spirit Probe
5xTalos Pain Engines-5xhaywire blasters

~1500

This message was edited 2 times. Last update was at 2014/11/23 03:08:41


 
   
Made in at
Regular Dakkanaut




Really interesting thread so far. Before I read it, I really hadn't given the Corpsethief much thought as it seemed too expensive, but after seeing how much other stuff you can fit into a 1500 point list with the formation, I've started to reconsider.

In my 2000 point list, I'm toying with the idea of running the Dark Artisan formation alongside the Corpsethief Claw formation and just marching both of them up the field, daring my opponent to stop them. They will be tremendous fire magnets and should allow the roughly 1000 points of Splinter Cannons, Blasters, and Scourge Heat Lances, some breathing room to whittle down the rest of his army. If nothing else, just the look on my opponent's face when I plop down seven MC's to start the game should be enough to justify using both formations.
   
Made in gb
Discriminating Deathmark Assassin






I think this unit will make you weep when someone comes at you with grav centurions. You want something that can grant the unit shrouded to make it survive to combat against grav cents or white scars. You really need that extra layer of save above the FNP.

I suppose the large footprint helps vs highly mobile enemies? Because footslogging stuf iwth 6" movement in 7th seems like a bad idea.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Kholzerino wrote:
I think this unit will make you weep when someone comes at you with grav centurions. You want something that can grant the unit shrouded to make it survive to combat against grav cents or white scars. You really need that extra layer of save above the FNP.

I suppose the large footprint helps vs highly mobile enemies? Because footslogging stuf iwth 6" movement in 7th seems like a bad idea.


The high mobility of the rest of the army should make it easier to bird dog them where you want them to go. Again, a Telepathy Farseer would help a bit against the grav cents.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in at
Regular Dakkanaut




I think running a squad (or two) of Grotesques either in a Raider or via WWP straight at the Grav Cents or Bikers would probably be a good idea. Grav only wounds Grots on sixes. If I knew I was facing a Grav-heavy army like White Scars or vanilla SM, I'd probably swap out the Corpsethief for the Grotesquerie.
   
Made in us
Hellish Haemonculus






Boskydell, IL

sweetbacon wrote:
I think running a squad (or two) of Grotesques either in a Raider or via WWP straight at the Grav Cents or Bikers would probably be a good idea. Grav only wounds Grots on sixes. If I knew I was facing a Grav-heavy army like White Scars or vanilla SM, I'd probably swap out the Corpsethief for the Grotesquerie.


Hadn't thought about that. Honestly though, other than mine, I've never seen a grav gun fielded on the tabletop.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in at
Regular Dakkanaut





Yeah, I've never actually played against Grav, either. Seeing as how I play DE, I think Grav would be a waste of points against an army where Grav can only wound 90% of the models on a five or a six. DE are the hard counter to Grav weaponry!
   
Made in us
Judgemental Grey Knight Justicar






 BlaxicanX wrote:
Thanks for the feedback, fellas. It seems like the name of the game is to use units that are quick enough to pop enemy models that are too fast for the Taloi to catch or have enough high-strength/force attacks to be a threat.

With that in mind, I'm thinking that a strong alpha-strike might be the way to go. Here's what I've come up with so far.

Archon-Blaster, Webway Portal
5xKabalite Trueborn-4xBlasters
Raider-Dark Lance, Night-shields
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
6xKabalite Warriors-Blaster
Venom -2xSplinter Cannons
Cronos Pain Engine-Spirit Probe
5xTalos Pain Engines-5xhaywire blasters

~1500


Looks good, just understand that lone Cronos is going to draw ALL the enemy's fire until it goes down. At least, it would from me, lol. If you can shed some points elsewhere and add another plain Cronos to use as a bodyguard for the Spirit Probe, you'll keep your Corpsethieves kicking longer.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

They work really well with a Dark Artisan formation, that's really the one that kicks it into overdrive.It's almost a thousand points, but it's pretty much Nigh Indestructable. Reroll 1s for Talos near 12 inches of the Haemonoculus, on a 4+ FNP. It's 8 models total but it's pretty boss.Keep at least 3 Splinter Cannons in the unit, go with 2 Heat Lances or Haywire Blasters.Gravstar or Centurions are pretty brutal against this.


Also the threat range of this thing is huge.


This message was edited 6 times. Last update was at 2014/11/23 20:11:53


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Centurions are a problem for every single list, period. Fortunately, in many cases, you CAN swamp them with fearless stuff in the Coven list. It is in no way a waste of resources to do so.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Wracks actually beat the crap out of them are fearless and are dirt cheap

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Eeeeeexactly.


Automatically Appended Next Post:
Also, my blog is up if you wanna' read my take on the Coven.

http://www.40kunorthodoxy.blogspot.com/2014/11/haemonculus-coven-book.html

This message was edited 1 time. Last update was at 2014/11/23 20:15:51


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well it's also important to remember you can just do this

Primary Detachment / Coven
Haemy
Haemy
Grotesque
Grotesque

Corpsethief Claw
5 Talos

Ally Detachment Iyanden
3 Spirit Seers


Stick all the Spirit Seers w/ the grotesques and haemies, deep strike in give every thing -2 to Leadership, Psychic Scream and cast invisibility on the TALOS unit.

Remember, being near a Formation of Coven and a Coven Detachment will in fact give a unit -2 to LD. You actually with Shenanigans get -3 by putting Haemies from different detachments in another detachments unit. Such as

Coven Detachment A
A Haemy

Formation Grotesquirie B

B Grotesques w/ A Haemy = -2 LD





This message was edited 1 time. Last update was at 2014/11/24 01:19:04


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Regular Dakkanaut




Alaska

I recently played against formation in the finals of a tournament using my white scars grav spam army. He had two raiders and three venoms all with poison and more poison guys inside. If I went first I could of beat him or made it a close game. Unfortunately I went second and he ate me for breakfast. He also beat adamantium lance allied with the 500pt special character knight. This formation is for real.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I have enough Pain Engines to build my last one as either a Talos or a Cronos.

If i build as Talos i have a Corpsethief Claw, and three Cronos.

If i build as a Cronos i could run four Dark Artisan formations...

Which would you guys do? (beside the obvious - buy more pain engines... (come tax time....) )

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I don't understand you said you have 3 Cronos already?

I'd build it for the Corpsethief.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ru
!!Goffik Rocker!!






And what do you guyz think orks can do vs it? Especially footsloggas.


Automatically Appended Next Post:
Tarpit and that's it?

This message was edited 1 time. Last update was at 2014/11/24 17:09:58


 
   
Made in gb
Longtime Dakkanaut





UK

 koooaei wrote:
And what do you guyz think orks can do vs it? Especially footsloggas.


Automatically Appended Next Post:
Tarpit and that's it?


Rokkits deny the Armour save, enough of them should take it down.

I would not tarpit Corpsetheif Claw, it gains a VP for any non-vehicle unit it destroys in CC.

YMDC = nightmare 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 Ascalam wrote:
I have enough Pain Engines to build my last one as either a Talos or a Cronos.

If i build as Talos i have a Corpsethief Claw, and three Cronos.

If i build as a Cronos i could run four Dark Artisan formations...

Which would you guys do? (beside the obvious - buy more pain engines... (come tax time....) )


Buy the extra torso/shell from Horde o Bits, which is all you need to build both the Talos and Cronos from the core kit.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Good luck killing this if it's got any sort of buff at all which is pretty easy to do with Eldar Allies.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Hollismason wrote:
I don't understand you said you have 3 Cronos already?

I'd build it for the Corpsethief.


Means i won't be able to do a Dark Artisan with it, but then i can always, as suggested, get more pain engines...

Not like i wouldn't be anyway


Automatically Appended Next Post:
 Jimsolo wrote:
 Ascalam wrote:
I have enough Pain Engines to build my last one as either a Talos or a Cronos.

If i build as Talos i have a Corpsethief Claw, and three Cronos.

If i build as a Cronos i could run four Dark Artisan formations...

Which would you guys do? (beside the obvious - buy more pain engines... (come tax time....) )


Buy the extra torso/shell from Horde o Bits, which is all you need to build both the Talos and Cronos from the core kit.



Not a bad idea, when i have funds. I'll be strapped until late january with Christmas and all that...

This message was edited 1 time. Last update was at 2014/11/25 02:36:09


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in at
Regular Dakkanaut




Hollismason wrote:
Good luck killing this if it's got any sort of buff at all which is pretty easy to do with Eldar Allies.


I'm not sure there would even be any reason to play the game if you got Invisbility off on this unit.
   
Made in ru
!!Goffik Rocker!!






Don't forget - it's a single squad that costs 600 pts. And it ain't amazingly fast. Better avoid and bauble wrap. Or kill it with something like a stompa or a knight. Oh, and my wierdboy will be somewhat interesting with his ID s6-7 mace

This message was edited 1 time. Last update was at 2014/12/08 07:00:27


 
   
 
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