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Made in at
Slashing Veteran Sword Bretheren






So I just finished playing Dead Space 3 and with it, the entire trilogy in a gaming binge that lasted about 2 weeks, give or take a couple days of other stuff.

I had bought the original Dead Space when I got my gaming computer in 2009 but never managed to play it due to other things getting in the way and finally decided to take the plunge, after having my appetite whet by watching the Dead Space: Downfall movie. Loved the game, classic "man aboard derelict vessel full of monsters" scenario. Then I moved on to Dead Space 2, and things got scarier, more action packed, graphically more beautiful, basically everything got cranked to a higher level. Verdict: exactly what the game needed to avoid being a repetition of DS1 since we were already slightly used to the Necromorphs and needed a stronger dose of everything to have the same effect just like on a junkie.

Then I played Dead Space 3, and experienced the change of gameplay, almost change of genre. From survival horror shooter to almost RPG-type shooter. Game time doubles from 10 hours to 20. Lots of mundane sections and optional missions added. Entire areas locked away and reserved for co-op only. Still, graphics got even better, it felt nice to have more humans around me again and I felt more like a researcher/explorator than a guy fighting for his life. Exploring the debris field was AWESOME. Planet landing sequence was one of the most gripping moments in my gameplay career. After that...things kinda got boring. Still, the game picked up pace toward the end.

obviously spoilers follow below.

Did anybody else think the final city in the planet's interior with its large metallic slabs and green hue reminded a lot of Warhammer 40k's Necrons? I mean seriously - I felt like the devs totally ripped off the looks of a tomb world, but hey at least we got to play it unlike in the official 40k franchise where space marine only gave us a forge world and ork barricades to play on.

Anyway, I found the alien design to be unique and would have loved to know more about them.

Still, the final revelation you get (and confirmed and further explored on with the Awakened DLC) sorta blows my mind.

EA says Dead Space as a series isnt over and the idea of a Dead Space 4 is definitely out there, but they obviously havent begun development yet (or better put... at all). So EA might have simply said this to keep the DS franchise alive as a potential source of money, but if they really are interested in finishing the story is another matter altogether.

Do you guys think the Dead Space 3 Awakened ending is an awesome ending not in that it is satisfying or good, but in that it is unique? I mean the bad guys winning and Earth hopelessly surrounded by all seven Necromorph Brethren Moons means we're F*KKED, right? The only hope for humanity lies in the Black Marker and once again, some great Deus Ex Machina plot element - a weapon of incredible power like the Crucible in Mass Effect 3 - to save us from this sheer overwhelming threat right at our door.

or do you think the ending really is a Necromorphs win ending and this is unique in the sense that the bad guys win? Maybe we should leave it at that as well. Why should every single franchise end with the good guys winning? Having the bad guys win for a change and letting it be might also write history due to its uniqueness.

This message was edited 1 time. Last update was at 2014/12/02 07:11:39


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Made in us
Longtime Dakkanaut





USA

I really like the entire series (I haven't played the DLC for 3 though, which from what you're saying, sounds like something I should invest in) and had a blast through all three.

I agree with all of your comments on how the games progressed - 1 and 2 seemed more Isaac against the odds, with 2 playing on the whole going insane mechanic and how is he going to cure himself and such. 3 took a turn into the Gears of War sort of style, something I didn't mind given it's setting, which I think allowed the game to do what it needed to do with the story. And you're right, there were those spots where it was just 'run here, open door, run back, get box, do X and Y. Fight nothing.'.

I loved the weapon customization though, pulse rifle with a flame thrower was my go to through most of the game.

As for the ending, I think this is one game where the bad guys winning almost makes more sense than the good guys. What with the beginning of 3 where that beacon is on the Moon and then activated? Whole planet full of Necromorphs and psychopaths and the army being basically destroyed due to the machinations of that crazy church. Aside from a need to have my hero dropkick the badguys into oblivion, I think I would have been satisfied with a 'bad ending'.

I don't know that I would say that the alien sections were Necron in totality, but I get where the similarities are. Then again, what space game doesn't have ruins in it that aren't archaic stones with writing on them? Very cool section though and I too would've liked to learned more about the race that built them and fought the Necromorphs originally.

As for another DS game, I seem to remember the dev's saying that they were done with the series (or maybe I heard that from someone, who knows) but I want to say that it was done after 3 and it's DLC. Then again, the series was such a sleeper hit in the community and grew to such epic proportions...I don't think EA could pass up another excuse to print money.

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Made in us
Consigned to the Grim Darkness





USA

It's an okay action game, with pretensions of being a horror game without putting any real effort in to the horror aspect. Played as an action game, it's fun enough to justify buying it.

This goes for the entire series, I should note. DS1 and 2 weren't good horror games either, but they were good action games.


edit: jegus so many typos

This message was edited 3 times. Last update was at 2014/12/02 11:40:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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