So I just finished playing Dead Space 3 and with it, the entire trilogy in a gaming binge that lasted about 2 weeks, give or take a couple days of other stuff.
I had bought the original Dead Space when I got my gaming computer in 2009 but never managed to play it due to other things getting in the way and finally decided to take the plunge, after having my appetite whet by watching the Dead Space: Downfall movie. Loved the game, classic "man aboard derelict vessel full of monsters" scenario. Then I moved on to Dead Space 2, and things got scarier, more action packed, graphically more beautiful, basically everything got cranked to a higher level. Verdict: exactly what the game needed to avoid being a repetition of DS1 since we were already slightly used to the Necromorphs and needed a stronger dose of everything to have the same effect just like on a junkie.
Then I played Dead Space 3, and experienced the change of gameplay, almost change of genre. From survival horror shooter to almost RPG-type shooter. Game time doubles from 10 hours to 20. Lots of mundane sections and optional missions added. Entire areas locked away and reserved for co-op only. Still, graphics got even better, it felt nice to have more humans around me again and I felt more like a researcher/explorator than a guy fighting for his life. Exploring the debris field was AWESOME. Planet landing sequence was one of the most gripping moments in my gameplay career. After that...things kinda got boring. Still, the game picked up pace toward the end.
obviously spoilers follow below.
Did anybody else think the final city in the planet's interior with its large metallic slabs and green hue reminded a lot of Warhammer 40k's Necrons? I mean seriously - I felt like the devs totally ripped off the looks of a tomb world, but hey at least we got to play it unlike in the official 40k franchise where space marine only gave us a forge world and ork barricades to play on.
Anyway, I found the alien design to be unique and would have loved to know more about them.
Still, the final revelation you get (and confirmed and further explored on with the Awakened DLC) sorta blows my mind.
EA says Dead Space as a series isnt over and the idea of a Dead Space 4 is definitely out there, but they obviously havent begun development yet (or better put... at all). So EA might have simply said this to keep the DS franchise alive as a potential source of money, but if they really are interested in finishing the story is another matter altogether.
Do you guys think the Dead Space 3 Awakened ending is an awesome ending not in that it is satisfying or good, but in that it is unique? I mean the bad guys winning and Earth hopelessly surrounded by all seven Necromorph Brethren Moons means we're F*KKED, right? The only hope for humanity lies in the Black Marker and once again, some great Deus Ex Machina plot element - a weapon of incredible power like the Crucible in Mass Effect 3 - to save us from this sheer overwhelming threat right at our door.
or do you think the ending really is a Necromorphs win ending and this is unique in the sense that the bad guys win? Maybe we should leave it at that as well. Why should every single franchise end with the good guys winning? Having the bad guys win for a change and letting it be might also write history due to its uniqueness.
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