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Made in ca
Crazed Zealot






I have an apocalypse game coming up and wondering what the community thinks.
So if you could make your dream blob in apocalypse, what would it be?

I'm looking at a Rediculous base of repentia chaparoned by Jacobus and power maul priests, Dante and draigo for gate and no scatters, sevrin loth and tiggy for Invis (loth) and bio(tiggy), xeno inq for grenades, and 4 mallaeus inq for brain mines.

Goal is to invis self then maybe hammer hand. Multicharge as much as possible with my blob to drag everyone in combat.

Thoughts?

Suffer not the witch to live  
   
Made in us
Daemonic Dreadnought





Eye of Terror

Plague Zombie mobs are actually great in Apocalypse.

There's a formation where you take Typhus + 100 of these guys and go to town. Very hard to kill and very good at getting in the way of everything else on the board.


   
Made in ca
Crazed Zealot






I'm limited to imperial due to what I own, but I'm looking for damage output as well as resiliency. I expect to face guard/tau/daemons/knights/ and a titan.


Automatically Appended Next Post:
The reason I'm going the blob route is to get as many models invised as possible so as to avoid all the templates in the shooting phase. Still have stomps to worry about, but that's what the 4x brain mines are for. So hopefully the only blasts I should see are super heavy explosions. Yikes!

This message was edited 1 time. Last update was at 2014/12/04 17:46:34


Suffer not the witch to live  
   
Made in us
Gore-Soaked Lunatic Witchhunter







I always wondered what would happen if I took the Great Court (six Phoenix Lords and the Avatar as a unit), gave it enough Farseers to be reasonably sure of rolling Invisibility, attached an Archon with a Webway Portal, Drazhar and Lelith for extra damage output, and started sticking on Warlocks as tough ablative wounds. Wreck whatever superheavy you land behind with Singing Spears and Fuegan and the Avatar's meltaguns, laugh off everything, and run in and murder everyone before they can hit back.

Probably wishful thinking, but if it worked it'd be cool.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Crazed Zealot






Yeah.. my goal is to gate 1" away from what I want to murder. With Dante no scatter, with Jacobus I get counter attack for whole unit. I'll have enough priests and repentia to murder anything that dares to charge me. The priests will give me rerolls on pretty much everything in assault. 90% of my attacks will be either Str 8 or 10 AP 1 or 2, so I'll enjoy the rad grenades. My 4x brain mines should hopefully stall knights enough that I should only really be concerned about explosion results. I hope tiggy rolls endurance, but not too concerned.

I admit it's an expensive beat stick, clocking in around 1200 pts, but I'm hoping it'll draw in enough attention to make it worth it.

Any thoughts to improve my "Blob Star"?

Suffer not the witch to live  
   
Made in us
Legendary Master of the Chapter






Apoc level blob star? oh boy.
5 infantry squads with flamers and sarge with stuff and heavy weapons
Yarrick for on the go orders
Jacobus is fine
Azreal for delicious 4++
Loth + Tiggy is fine try to use one with biomancy the other with telepathy
I would add some redudent xeno inquisitors just to be sure.
dante drago is fine
Stern for santurary to bump all to 3++ and freebee hammerhand
Oh dont forget to add coteaz because coteaz. and lawn chair grampa because why not.
SW has nothing good?







 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Crazed Zealot






See the problem with guard blob is that you get like 5 Las cannons that will probably be relentless, and you have like 100 flashlights witch will damage things sure, but you can only kill like 1 think per shooting phase. Then you hang around, receive charge then HnR out, shoot 1 more thing and repeat.

I'm suggesting Multicharging every turn with eviscerators and smashing power mauls with hammerhand, invis, and reroll everything to keep the assaults in my favour. The only shooting I should be taking is snap shots, so minimal casualties I suspect. I'm hoping my dedication to assault will pay off.

Again, the biggest variable will be close combat super heavy explosions. Best I can do will be to Multicharge and drag the enemy into said explosions as well.

If you guys find a way to improve my assault orientated blob, I would appreciate it.

Suffer not the witch to live  
   
Made in us
Legendary Master of the Chapter






Well the supports dont matter between. but i feel you would benefit the most with the sheer number of attacks at 50 models vs 20 or so attacks.

not to mention you do also get a bunch of power weapons and melta bombs on sergeants that can also take challenges.

and as well. miss fortune + FRFSRF at 1" away is way to funny not to do

Bonus points for precience and or that witchhunter item that bumps up bs to 10 against psykers.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Crazed Zealot






Psycollum



Automatically Appended Next Post:
Well it's not just 20 attacks. It's about 30 eviscerators, 20 Str 7 Ap 2 power mauls (or 10 smash at Str 10 Ap 2), plus the characters. With rad grenades, that should ID most things and shred any armor within reach. A guard blob just isn't equipped to deal this kind of damage.

Don't get me wrong, my friend runs a guard based super blob, it's great at controlling the board and tar pitting.

Besides where else can I actually use REPENTIA and not just watch them die? Lol
Any suggestions what sevrin loth should pick along With invis?

This message was edited 1 time. Last update was at 2014/12/05 00:31:50


Suffer not the witch to live  
   
Made in gb
Longtime Dakkanaut




I have fifty Scarab bases. I wanted to be able to have the extreme end of my potential farming potential available just in case.

Deploying them all as Charnel would be pretty awesome, shame it's hard to get Apocalypse games in this area.
   
Made in us
Douglas Bader






Nothing that can be described as a "blob" is worth taking in Apocalypse for one reason: time. Unless your group plays incredibly fast you can only count on having 2-3 turns, so if you aren't charging until the second turn you're not going to kill very much before the game ends. And then there's the speed issue: a titan can move away at 12" per turn while still shooting at full effectiveness, so you gate in and then your target immediately moves out of charge range. So you're probably going to do nothing on the first turn, charge some random meatshield unit on the second turn, and then you'll be lucky if you get to charge a Rhino someone forgot to move on the previous turn. Then the insult to injury is that moving and rolling dice for a whole blob of stuff takes way longer than doing the same for titans/artillery/etc that cost double the points (or more!) and by wasting all of that time on a marginally-useful blob you've run out of time to use your other stuff.

What you really want in Apocalypse is guns, and lots of them. 72" range should be considered an absolute minimum except for suicide deep strike melta, and IG artillery is worth its weight in gold. Infantry and short-range tanks are pretty much limited to being meatshield units that cover all the table space between your real threats and block enemy deep strike units from finding a clear spot to arrive in.

This message was edited 1 time. Last update was at 2014/12/05 06:11:43


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Crazed Zealot






Your first point about time constraint won't be an issue, we're playing over 2 days.

Secondly, I'm tasked to disrupt forward lines while one of 3 other team members work backfield.

I personally don't have any long range toys. All my shooting is short range, hence my focus on an assault idea. Really I was just looking for feedback on how to improve said repentia blob, not build 9 battle tanks. I appreciate the critics, just looking at ways to improve Sob/Inq/SM/GK/Imperial blob options.

Suffer not the witch to live  
   
Made in us
Legendary Master of the Chapter






Well for a Repenta blob you already have it buttoned down

Butt load of psyker support.

The new BA guy can dish out some counter attack and FC as well IIRC


If I where you though, id just get a TON of chapter masters in artificer armor and THSS and call it a day too

This message was edited 2 times. Last update was at 2014/12/05 21:05:11


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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