CrownAxe wrote:You get twice as much fire power for the
HS slot. The Laser Destroyer is definitely amazing for the low price of just under 80 pts but it still is only 3 shots and after rolling everything and potential saves it rarely does more then 2
HPs/wounds so short of rolling a 5+ for explode that's not a dead anything. R&H's only good shooting is in heavy support so you need to make those slots count and sometimes you need to bite the cost bullet to be able to get the substantial fire power you need (such as through Leman Russes or HWSs).
Support Squads give you up to 6 heavy weapons which is twice the potential fire power the LRDs can do (and generally two guns is better then 1 Twin Linked gun). Of course they're super fragile and inaccurate so you need to support them with a Imperial Wall Bunker to hide in or a Tzeentch Herald or Balestar Sorcerer for prescience. They may be less efficient points wise but they have enough fire power to kill things which is saying something.
I am not entirely disagreeing but I would like to point out that the rapier has
TL and ordnance built in. This means that 3 rapiers with training upgrade (70 pts). Actually does more damage to AV12+ than 6 lascannons w/ militia training (155 pts) or even 6 autocannons. The addition of gauranteed
TL and ordinance which is even better than tank hunters is a serious boost in anti tank capabilities. This is even without considering that the rapiers will almost assuredly get multiple turns of shooting whereas the support squad almost always gets wiped out in a single turn if not placed in a bunker (in which case you could have gotten damage boosting fortifications, vets can take tank hunter and shoot a quad gun, vengeance batteries, etc.)
The only significant advantage the support squads have is they can snap fire and thus use the Tz ability to snap fire at BS2. This is pretty good against flyers or to duck behind an
ADL for 2+ cover. I think they have their used but I would not call them a significant boost in effectiveness per slot.
Also talking about prescience like there is any guarantee,
IMO is a mistake. A WC2 power in an army that cannot effectively spam
WC dice is no guarantee. Not only that but you cannot cast a blessing if the psyker is embarked. This is killer as the unit is so fragile and has poor morale so it almost needs to be embarked in a building.