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![[Post New]](/s/i/i.gif) 2014/12/14 03:43:57
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Krazed Killa Kan
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Greetings nerd ragers.
Just want to know if the way we play at my house is the same as every one plays.
All my ruins are made of foam core and mounted on square/rectangular pieces of masonite (you red-coats might call it something different). The base is intended as the original foot print of the building, but 1 or 3 sides are collapsed and strewn with some rubble. I have one very large ruined cathedral constructed in this manner that I just added wooden shutters and doors to the first floor giving lots of mid table LOS blocking.
How we do it:
- The base as well as every floor and the roof are treated as ruins.
- The base and moving between floors is difficult terrain.
- The minis may move through walls / floors freely without having to use stairs, ladders, doors, or windows.
Now this is kind of a blend between 6th and 7th ED for RAW but I like this way.
HWYPI?
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![[Post New]](/s/i/i.gif) 2014/12/14 04:40:40
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Bounding Dark Angels Assault Marine
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We play the exact opposite way with my friends.
Ruins are not based, so if you're not drawling LOS through the ruin or physically on the ruin's upper floors, no save
moving around the ground floor is not difficult terrain, as it's just the table top
Minis have to use doors/windows unless theres a collapsed section or something, the idea of just phasing through walls is horrible to me
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This message was edited 1 time. Last update was at 2014/12/14 04:41:06
Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4
~ 4500 points of Tau
5-5-1
~2500 points of Admech 40k
~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 |
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![[Post New]](/s/i/i.gif) 2014/12/14 04:46:20
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Regular Dakkanaut
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doktor_g wrote:Greetings nerd ragers.
Just want to know if the way we play at my house is the same as every one plays.
All my ruins are made of foam core and mounted on square/rectangular pieces of masonite (you red-coats might call it something different). The base is intended as the original foot print of the building, but 1 or 3 sides are collapsed and strewn with some rubble. I have one very large ruined cathedral constructed in this manner that I just added wooden shutters and doors to the first floor giving lots of mid table LOS blocking.
How we do it:
- The base as well as every floor and the roof are treated as ruins.
- The base and moving between floors is difficult terrain.
- The minis may move through walls / floors freely without having to use stairs, ladders, doors, or windows.
Now this is kind of a blend between 6th and 7th ED for RAW but I like this way.
HWYPI?
Exactly how I play it. Same for many tourneys I have attended.
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![[Post New]](/s/i/i.gif) 2014/12/14 05:07:56
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Rampaging Carnifex
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doktor_g wrote:Greetings nerd ragers.
Just want to know if the way we play at my house is the same as every one plays.
All my ruins are made of foam core and mounted on square/rectangular pieces of masonite (you red-coats might call it something different). The base is intended as the original foot print of the building, but 1 or 3 sides are collapsed and strewn with some rubble. I have one very large ruined cathedral constructed in this manner that I just added wooden shutters and doors to the first floor giving lots of mid table LOS blocking.
How we do it:
- The base as well as every floor and the roof are treated as ruins.
- The base and moving between floors is difficult terrain.
- The minis may move through walls / floors freely without having to use stairs, ladders, doors, or windows.
Now this is kind of a blend between 6th and 7th ED for RAW but I like this way.
HWYPI?
Sounds like exactly how my group and I play it. How is this not fully 7th ED RAW, by the way?
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![[Post New]](/s/i/i.gif) 2014/12/14 17:09:46
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Krazed Killa Kan
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Well, the rules on ruins have been pretty truncated from 6th to 7th. Basically 7th says that if you are within or behind a ruin you get a 4+. My suspicion is that they were envisioning a ruined wall when the language was crafted. I would refer you to BRB for exact wording (RAW). How it is written is not how I play it, though. In 6thEd there was specific RAW and fluff discussing models ability to move freely through ruined walls that are modeled as solid... the fluff went something like "imagine your marines crashing through thin walls or setting a small charge to blow a hole in it. The randomness of the difficult terrain roll was in effect the models ability or lack thereof to pass through the obstacle. Furthermore, area terrain has been nearly omitted from 7th IIRC. Nevertheless, still with forests or other area terrain in my collection saves are allocated.
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![[Post New]](/s/i/i.gif) 2014/12/14 22:14:25
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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doktor_g wrote:Well, the rules on ruins have been pretty truncated from 6th to 7th. Basically 7th says that if you are within or behind a ruin you get a 4+. My suspicion is that they were envisioning a ruined wall when the language was crafted. I would refer you to BRB for exact wording ( RAW). How it is written is not how I play it, though. In 6thEd there was specific RAW and fluff discussing models ability to move freely through ruined walls that are modeled as solid... the fluff went something like "imagine your marines crashing through thin walls or setting a small charge to blow a hole in it. The randomness of the difficult terrain roll was in effect the models ability or lack thereof to pass through the obstacle. Furthermore, area terrain has been nearly omitted from 7th IIRC. Nevertheless, still with forests or other area terrain in my collection saves are allocated.
The rules for ruins state that models in ruins are granted a 4+ cover save regardless of whether or not they are 25% obscured. They say nothing about models behind ruins.
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This message was edited 1 time. Last update was at 2014/12/15 01:36:16
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![[Post New]](/s/i/i.gif) 2014/12/15 05:13:14
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Foolproof Falcon Pilot
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doktor_g wrote:The base is intended as the original foot print of the building, but 1 or 3 sides are collapsed and strewn with some rubble.
rulebook page 109
models in rubble recieve a 4+ cover save regardless of whether or not they are 25% obscured. (essentially making them act just like ruins)
The list of difficult terrain on p108 includes rubble and ruins
It sounds like you are playing it 100% RAW according to 7th edition, which is fine by me! My circle of friends have house ruled ruins to prevent phasing through solid walls, but I would be totally fine playing either way.
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![[Post New]](/s/i/i.gif) 2014/12/15 19:50:36
Subject: [OPINION] How would you play it? Ruins. Line of Sight Blocking. Area.
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Rampaging Carnifex
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Yeah, I can't see how you aren't playing it 100% RAW by 7th Ed.
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