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![[Post New]](/s/i/i.gif) 2014/12/14 06:09:00
Subject: How does building an army work in Infinity
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Member of the Ethereal Council
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So im looking into Haqqislam. And the more I look, the more confused i get on how to make an army.
I noticed that Haqq has several faction, like the Kum, Ghulam infantry, Hussasain.
How does this work in building your army.
Like would it be possible to have kum riders, with their special char, an Hassasain, several ghulam infantry and a azrail? are are their faction restrictions?
I want to know before I commit to an army.
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![[Post New]](/s/i/i.gif) 2014/12/14 08:28:05
Subject: How does building an army work in Infinity
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Crushing Clawed Fiend
chattoonaga tennesse
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hotsauceman1 wrote:So im looking into Haqqislam. And the more I look, the more confused i get on how to make an army.
I noticed that Haqq has several faction, like the Kum, Ghulam infantry, Hussasain.
How does this work in building your army.
Like would it be possible to have kum riders, with their special char, an Hassasain, several ghulam infantry and a azrail? are are their faction restrictions?
I want to know before I commit to an army.
Welcome to infinity! The 2 only faction restriction stuff is one in a vanilla list (a non sectorial list) your aren't allowed mercenary units(Yuan Yuan,ninjas,McMurrogh,etc) when it comes to ITS games (One of the tournament rule sets). The other restriction is only applied when you take a sectorial and that is say your list is built with the Hassasain sectorial you can' t Hafzas and some other units. Since your just starting out I think you are running a plan vanilla Haq army,so yes you can bring Kum riders with their dude and some hassasains,ghulams,and a azrail. The upside about running a vanilla list is that you have alot more options to choice from when making a list.Just keep in mind the AVA of the unit some units are only 2 while others a total (pretty much unlimited.)
While you can bring all that stuff,I would be careful with it. The main issue with Kum Riders is that they are both Impetuous and irregular.Impetuous means at the begining of your turn they will try to ride up to the nearest enemy while irregular means that they don't generate a order to the order pool but have a order only they can spend on themselves. So be careful with how many you bring or you might end up order starved.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2014/12/14 10:24:24
Subject: How does building an army work in Infinity
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Norn Queen
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A simple explaination: If you go for a vanilla army list (basically the factions generic army list) you can mix and match every unit in the generic list. So a Haqqislam army can have Ghulam infantry, some Kum for rapid movement, a couple of sneaky Hassassin, anchored by some heavyweights like Djanbazan and Asawira (regenerating, tough infantry). In fact, this describes my normal list! There's nothing like the 40k 'Force Organisation Chart'. You can take anything, in any combination, as long as you follow three simple 'resources'. AVA - availability. While you can mix and match any units, you can't exceed the units AVA. So if you're playing basic Haqqislam, and want to take some Hassassin Muyibs, they are AVA 2, so you can take any 2 profiles from them. But no more. AVA: T means Total, which means you can have as many as you want (Kum are Total). Points - just like 40k, you base your list on points. The standard game is 300 points. SWC - support weapon cost. You'll notice some units have this. For every 50 points in the total of the game limit, you can take 1 SWC. So in a 300pt game, you can have 6 SWC. This is a secondary points value for thins like heavy weapons and some special equipment or skills. It's there to make sure you don't just take 10 masic guys with Heavy Machine Guns and form a gunline (not that it would be terribly effective), and to mephasise the need for basic grunts with rifles, who are still absolutely good units. 'Sectorial' army lists aren't much different. What they do is restrict entirely a lot of the 'generic' army list, but massively change the AVA of what is left. So for Hassassin Bahram, you can't take Kum, or Odalisques, or Kaplan, or a huge selection of the Haqqislam army. But you can take Hassassins in much greater numbers. Muyibs go from AVA 2 to AVA 6! Added to this changed AVA, some units are 'linkable' in a sectorial list. To continue the Muyib reference, up to 5 of them can link into a Fireteam. This is a more advanced rule that lets up to 5 models move with a single order, instead of spending one on each model, but they're restricted in how many can shoot (only the leader, who you spend the order on, can shoot in the your turn, but in your opponents turn they all shoot and all get benefits from the link).
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This message was edited 1 time. Last update was at 2014/12/14 10:27:36
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![[Post New]](/s/i/i.gif) 2014/12/14 17:13:35
Subject: How does building an army work in Infinity
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Member of the Ethereal Council
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jrmudo wrote:
While you can bring all that stuff,I would be careful with it. The main issue with Kum Riders is that they are both Impetuous and irregular.Impetuous means at the begining of your turn they will try to ride up to the nearest enemy while irregular means that they don't generate a order to the order pool but have a order only they can spend on themselves. So be careful with how many you bring or you might end up order starved.
Dont care, bikers.
Thanks for the help, I was confused about the factions.
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![[Post New]](/s/i/i.gif) 2014/12/14 17:35:08
Subject: Re:How does building an army work in Infinity
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Guarded Grey Knight Terminator
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If you use one of the Infinity army builder apps, it'll automatically filter what each faction/sectorial is allowed to take. It makes things very easy.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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![[Post New]](/s/i/i.gif) 2014/12/14 19:11:23
Subject: How does building an army work in Infinity
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Member of the Ethereal Council
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Its good to know.
To bad that I cant use mercs. I wanted to use yojimbo aswell :(
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![[Post New]](/s/i/i.gif) 2014/12/14 19:14:51
Subject: How does building an army work in Infinity
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Longtime Dakkanaut
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Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
One good thing about Infinity is that all the rules are available for free online. You can go to the infinity website and download any rule you would want, so that way you know how the game works before you commit (no fluff/background sections in the downloads though).
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/12/14 19:15:58
Subject: How does building an army work in Infinity
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/12/14 20:07:17
Subject: How does building an army work in Infinity
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Longtime Dakkanaut
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Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
There is not. That is a perfectly valid way of designing a list, however the way Infinity is set up that kind of list is very risky because the opponent could get a model around past your TAG and start killing cheerleaders in your back field. Once the order pool gets smaller TAGs start getting a lot less threatening.
EDIT: I guess I should specify that there is a 10 man limit on a "combat group", so no more than 10 orders per shared pool.
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This message was edited 1 time. Last update was at 2014/12/14 20:08:42
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/12/14 20:43:32
Subject: How does building an army work in Infinity
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Zealous Sin-Eater
Chico, CA
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Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/12/14 21:14:15
Subject: How does building an army work in Infinity
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Anti-Armour Swiss Guard
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Note: The Lt order transference will probably have changed in 3rd ed, also.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/12/14 21:45:18
Subject: How does building an army work in Infinity
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Norn Queen
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dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
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![[Post New]](/s/i/i.gif) 2014/12/14 21:49:55
Subject: How does building an army work in Infinity
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Zealous Sin-Eater
Chico, CA
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chromedog wrote:Note: The Lt order transference will probably have changed in 3rd ed, also.
It has you now get the ability to give the Order away at L1.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/12/14 22:41:46
Subject: How does building an army work in Infinity
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Member of the Ethereal Council
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-Loki- wrote: dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
So I can have Yojimbo with my Haqqislam and have like 4 bikes on the field.
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![[Post New]](/s/i/i.gif) 2014/12/14 22:48:40
Subject: How does building an army work in Infinity
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Zealous Sin-Eater
Chico, CA
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hotsauceman1 wrote: -Loki- wrote: dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
So I can have Yojimbo with my Haqqislam and have like 4 bikes on the field.
In friendly non-tourament game yes, I would still run it past the other guy, it only nice. In touraments the only mercs allowed for non-sectional forces are the Bounty Hunters.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/12/14 22:56:42
Subject: How does building an army work in Infinity
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Longtime Dakkanaut
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-Loki- wrote: dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
I should have worded hat more clearly. I play an army consisting of tentacle faced aliens, red monkeys with anger issues, and omnicidal robotic constructs (apparently the mantis men got discontinued). Most sane people don't want to work for a group like that. As such I never learned the merc rules since I couldn't use them anyway.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/12/14 23:02:44
Subject: How does building an army work in Infinity
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Dakka Veteran
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dementedwombat wrote: -Loki- wrote: dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
I should have worded hat more clearly. I play an army consisting of tentacle faced aliens, red monkeys with anger issues, and omnicidal robotic constructs (apparently the mantis men got discontinued). Most sane people don't want to work for a group like that. As such I never learned the merc rules since I couldn't use them anyway.
Ko Dali seems pretty happy working with them
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![[Post New]](/s/i/i.gif) 2014/12/15 01:02:07
Subject: How does building an army work in Infinity
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Anti-Armour Swiss Guard
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She's not a merc and doesn't really have a choice in the matter.
She's "one of them, one of them, one of them" now.
Outside of ITS, most of the human factions can use the mercs (apart from fluff restrictions that state that X won't work with Y for Z reasons).
ATM, most of the 2nd ed rules are pretty much irrelevant though.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/12/15 01:58:37
Subject: How does building an army work in Infinity
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun.
Yet this rule would not have lasted through two editions without a hard cap unless I am missing something.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/12/15 02:01:26
Subject: How does building an army work in Infinity
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Member of the Ethereal Council
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Noir wrote: hotsauceman1 wrote: -Loki- wrote: dementedwombat wrote:Mercs are kind of...different. I don't really know the rules for them since my army doesn't have any.
Your faction doesn't have to have Mercs in its army list to make use of them. Any human army can use units from the Mercenary list as if they were part of their own list. The only restriction is ITS games, where they're not legal (since they tend to plug holes in factions really well - Ariadna can just take Valerya Gromoz, for example, and have a good hacker).
The reason they're not commonly discussed is the ITS restriction, and a lot of people who post online tend to be tournament gamers. In friendly games there's no reason at all to not use them, unless, of course, your opponent simply doesn't want to use them.
So I can have Yojimbo with my Haqqislam and have like 4 bikes on the field.
In friendly non-tourament game yes, I would still run it past the other guy, it only nice. In touraments the only mercs allowed for non-sectional forces are the Bounty Hunters.
I want to do it bcause
1: He looks awesome
2; MORE BIKES!!!!!
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![[Post New]](/s/i/i.gif) 2014/12/15 03:57:30
Subject: How does building an army work in Infinity
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Ghulam Doctor
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Orlanth wrote:Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun.
Yet this rule would not have lasted through two editions without a hard cap unless I am missing something.
The reason that it is balanced is that the TAG in question would die to AROs/get mind controlled by hackers long before it won the game for you. For example, ten ghulam (basic haqq soldier) with combi rifles will probably win AROing at a jotun before it can kill all of them, any better soldiers/weapons will make this even easier. The hacker is a far better way to do this though.
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![[Post New]](/s/i/i.gif) 2014/12/15 04:10:44
Subject: How does building an army work in Infinity
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Zealous Sin-Eater
Chico, CA
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3dog wrote: Orlanth wrote:Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun.
Yet this rule would not have lasted through two editions without a hard cap unless I am missing something.
The reason that it is balanced is that the TAG in question would die to AROs/get mind controlled by hackers long before it won the game for you. For example, ten ghulam (basic haqq soldier) with combi rifles will probably win AROing at a jotun before it can kill all of them, any better soldiers/weapons will make this even easier. The hacker is a far better way to do this though.
Pretty much this^^, then there is the every so funny kill the cheerleaders LOL as 80-100ish point sit there doing nothing.
Just becouse you can do something doesn't mean it a good idea.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/12/15 04:30:45
Subject: How does building an army work in Infinity
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Norn Queen
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Orlanth wrote:Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to. The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns. Is there an activation cap somewhere? Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit. Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun. Yet this rule would not have lasted through two editions without a hard cap unless I am missing something. As others have said, the TAG would get ARO'd to death eventually. Even if it doesn't, this is one of the parts of TAG games that many don't like. They're fairly binary. Either the big stompy robot that takes 1/3 of your points goes full rape-train on your opponent, and the game is over quickly, or it dies like a chump, leaving you without much teeth and probably in for an agonisingly slow loss. Then there's the consideration of ITS, which they balance the game around now. ITS is won on objectives, not tabling your opponent. If your big stompy robot went on a killing spree, but your opponent managed to squeak in a classified objective completion, you'd lose simply due to not playing to the objectives. Infinity is not a 'line em up, kell em all' game. In fact, Lt Kill games tend to be incredibly boring once you've gotten to grips with the games mechanics.
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This message was edited 2 times. Last update was at 2014/12/15 04:33:32
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![[Post New]](/s/i/i.gif) 2014/12/15 12:36:29
Subject: How does building an army work in Infinity
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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-Loki- wrote: Orlanth wrote:Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun.
Yet this rule would not have lasted through two editions without a hard cap unless I am missing something.
As others have said, the TAG would get ARO'd to death eventually. Even if it doesn't, this is one of the parts of TAG games that many don't like. They're fairly binary. Either the big stompy robot that takes 1/3 of your points goes full rape-train on your opponent, and the game is over quickly, or it dies like a chump, leaving you without much teeth and probably in for an agonisingly slow loss.
Then there's the consideration of ITS, which they balance the game around now. ITS is won on objectives, not tabling your opponent. If your big stompy robot went on a killing spree, but your opponent managed to squeak in a classified objective completion, you'd lose simply due to not playing to the objectives. Infinity is not a 'line em up, kell em all' game. In fact, Lt Kill games tend to be incredibly boring once you've gotten to grips with the games mechanics.
Ok expanding on this. It is the answer I expected but doesn't entirely satisfy.
Assuming you took a TAG and it was worth the points, the opponent could hack it anyway, the opponent could shoot it anyway. But while you have it you still have your best armour, best gun etc and there is no obligation to ignore the objective and play like an idiot either. Your TAG could use all the activations to get to the objective and start defending it against all comers. This is making the answer to a TAG plus cheerleaders seem to be 'use tactics'.
Furthermore your basic guys while playing second fiddle do still have fiddles, Ghulams and Daytani (Aleph is the other faction I was looking at and more relevant to this scenario I suspect) can have heavy weapons at low prices. You could still have a horde of troops with their basic weapons a token hacker and special weapon and overpower the TAG, maybe with one or two less activations than othwerwise. And what if you also use stuff like Netrods or 5pt jammers, you could power up a TAG for a fraction of the price then and include one or two quality backup models (as well as your stock infantry horde) to step in when the big mech takes a fall. By the time the TAG is dead are you really looking at a slow loss.? All your shots so far have been taken with the super gun, Taggy should have dished out some pain by now, and you still have an untouched horde army, or semi-horde with several <8pt christmas decorations and a mean specialist or two.
The example on the online rulebook showed an pair of armies split into two or three combat groups. If this was intended it would be difficult to fuel up a TAG or super trooper to extreme. But I cant imagine that noone had forseen this, and eanrly all the lists I see online max out combat groups at every opportunity.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/12/15 12:58:44
Subject: How does building an army work in Infinity
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Ghulam Doctor
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Orlanth wrote: -Loki- wrote: Orlanth wrote:Noir wrote: Orlanth wrote:Is there any restriction on who your orders can go to.
The concepts of 'cheerleaders' does it have a limit? Could I take ten cheap basic spods, including mandatory Lt etc and a TAG and move the TAG eleven times allowing it to cross the board and back in a single turn and shoot everything with its big guns.
Is there an activation cap somewhere?
Excpet for the fact the Lt (extra) Order can only be used be the Lt, you got it down. Now saying that Haqqislam has the master of tactic Saladin with the skill Strategos, that will let the Lt give their Order to another units, with him you give all 10 Order plus the Lt Order for 11 total to 1 unit.
Tell me how this is not totally broken. From what I can see you can move a nasty TAG around take all the ARO fire on your best armour, an take all the activations with your best gun.
Yet this rule would not have lasted through two editions without a hard cap unless I am missing something.
As others have said, the TAG would get ARO'd to death eventually. Even if it doesn't, this is one of the parts of TAG games that many don't like. They're fairly binary. Either the big stompy robot that takes 1/3 of your points goes full rape-train on your opponent, and the game is over quickly, or it dies like a chump, leaving you without much teeth and probably in for an agonisingly slow loss.
Then there's the consideration of ITS, which they balance the game around now. ITS is won on objectives, not tabling your opponent. If your big stompy robot went on a killing spree, but your opponent managed to squeak in a classified objective completion, you'd lose simply due to not playing to the objectives. Infinity is not a 'line em up, kell em all' game. In fact, Lt Kill games tend to be incredibly boring once you've gotten to grips with the games mechanics.
Ok expanding on this. It is the answer I expected but doesn't entirely satisfy.
Assuming you took a TAG and it was worth the points, the opponent could hack it anyway, the opponent could shoot it anyway. But while you have it you still have your best armour, best gun etc and there is no obligation to ignore the objective and play like an idiot either. Your TAG could use all the activations to get to the objective and start defending it against all comers. This is making the answer to a TAG plus cheerleaders seem to be 'use tactics'.
Furthermore your basic guys while playing second fiddle do still have fiddles, Ghulams and Daytani (Aleph is the other faction I was looking at and more relevant to this scenario I suspect) can have heavy weapons at low prices. You could still have a horde of troops with their basic weapons a token hacker and special weapon and overpower the TAG, maybe with one or two less activations than othwerwise. And what if you also use stuff like Netrods or 5pt jammers, you could power up a TAG for a fraction of the price then and include one or two quality backup models (as well as your stock infantry horde) to step in when the big mech takes a fall. By the time the TAG is dead are you really looking at a slow loss.? All your shots so far have been taken with the super gun, Taggy should have dished out some pain by now, and you still have an untouched horde army, or semi-horde with several <8pt christmas decorations and a mean specialist or two.
The example on the online rulebook showed an pair of armies split into two or three combat groups. If this was intended it would be difficult to fuel up a TAG or super trooper to extreme. But I cant imagine that noone had forseen this, and eanrly all the lists I see online max out combat groups at every opportunity.
Maybe there's an easier way to explain it... TAGs are, to use MtG lingo, Timmy bait. They're big, they're tough, they're flashy & cool, but most of all they're inefficient compared to the other options. If your TAG gets dropped turn one by a Sekban with a rocket it doesn't matter that the Sekban died too. You're out by a lot more of your army then the enemy.
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![[Post New]](/s/i/i.gif) 2014/12/15 13:06:23
Subject: How does building an army work in Infinity
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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So they are not overpowered like some bigger kits in 40K, ok. Can rifles mess them up?
Also what I I replace the word TAG above with "special character with a spitfire, lots of gadgets and nasty sword". I dont like using special characters in gaming, btw are they overhyped also.
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This message was edited 1 time. Last update was at 2014/12/15 13:12:19
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/12/15 13:53:43
Subject: How does building an army work in Infinity
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Dakka Veteran
Chesapeake Beach, Maryland
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Orlanth wrote:So they are not overpowered like some bigger kits in 40K, ok. Can rifles mess them up? Also what I I replace the word TAG above with "special character with a spitfire, lots of gadgets and nasty sword". I dont like using special characters in gaming, btw are they overhyped also. First answer is potentially Yes Second, not really. Same rules apply as the TAG with the Eggs in One Basket mentality. Some SC can be murder machines like Achilles, some make better army Lts, like Sun Tzu, Saladin, Kornak, Joan d Arc, etc. Most of the time you will play them more conservatively for fear of their loss, albeit loss of Lt is a little less harsh in N3. This is of course dependent on your army of choice, for example Aleph can get models thet have Chain of Command so when Achilles gets dropped after murdering, you don't suffer to bad (save the lost points). The Morats for example just don't give a damn about loss of LT, so even if Kornak goes down, they keep going. Joan d Arc makes the Knights in the MO sectorial more manageable. So they are not really OP, but you might want to use them to open up a slightly different play style.
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This message was edited 1 time. Last update was at 2014/12/15 13:54:32
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![[Post New]](/s/i/i.gif) 2014/12/15 16:30:44
Subject: How does building an army work in Infinity
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Longtime Dakkanaut
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TAGs have even been described as some as a liability in some missions even. Though your concept (doesn't have to be TAG, but one powerful guy) is called 'Ramboing', and by experienced players is usually beaten by deployment.
With special characters, they are either a kind of leader profile or a twist on a unit type (Achilles being the 'lead from the front' type leader). The Japanese biker character is a twist on the 'standard' bike with a flamethrower rather than shotgun, and slightly better willpower (for spotting and some tests), and is not as damaging as the one with the Spitfire (LMG) weapon who is one of the generic choices, for example.
Having a special character with leadership abilities (strategos) also removes their anonymity, which is definitely a disadvantage compared with a normal leader, as the identity of your leader is hidden information but the characters make it obvious and thus a target and you get a harsh punishment for them getting killed.
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![[Post New]](/s/i/i.gif) 2014/12/15 16:36:50
Subject: How does building an army work in Infinity
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Zealous Sin-Eater
Chico, CA
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Orlanth wrote:So they are not overpowered like some bigger kits in 40K, ok. Can rifles mess them up?
Also what I I replace the word TAG above with "special character with a spitfire, lots of gadgets and nasty sword". I dont like using special characters in gaming, btw are they overhyped also.
Answer, forget everything you learned about wargaming from GW. CB has done this thing called playtesting to make sure their game is as balanced as possible and not just for a couple month, but year(s) before the unit is released.
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This message was edited 1 time. Last update was at 2014/12/15 16:38:35
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2014/12/15 17:30:14
Subject: Re:How does building an army work in Infinity
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Longtime Dakkanaut
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To pile it on here... I will add my experiences to what you think its broken, running one powerful guy up turn 1 and murdering everything.
when I first started with friends playing awhile ago, this was my strat as Aleph. We each had starter boxes and I ran my Asura with a spitfire up and went on a murder spree. It was very sucessful, and I did this for a few games. Then you learn quickly that , so many AROS will kill anything, they will crit and you will roll 1s, and you play missions that are far more enjoybale then "murdefest: People will run snipers with AP or K1. K1 is comming more into the fold now, so that big armor 10 TAG now has armor 0. Sure, its a base armor save of 12 to make, but thats a 6 60% chance to fail. And thats for EACH hit
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