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Nah I brought the 2 picks from my cathedral Mmm We've lost 6 Diamond, but no matter I've made up for it I found alot more today. And sure thing lad I think we're looking at clearing most of the explored places out and heading back
I was sick today and was sent home from work, so I played some minecraft. Spent all day mining until I finally got some diamond and obsidian, while walking back up my many lit ramps, guess what found it's way into my mine: A creeper. It explodes, all of my stuff falls into the bottom of the mine shaft, landing in lava. I think I am done with minecraft for a while.
It will? Got a source for that? I heard it was just bug fixes (including a fix for exp orbs), new nether mobs, new netherblocks and NPCs that do nothing.
Allegedly 1.9 is the "nether update." This adds in some stuff in the nether (Ruins) that will require new chunks to be generated and adds the "Mushroom" and "Snow" biomes.
The boundaries of Dakka will have to be pushed even further to find these areas.
The Snow *biomes* are already being generated in 1.8 as far as I am aware, it is just the actual snow that is missing. (i.e. you get pine trees in an area, but no snow or ice). I'm hoping it just means that in 1.9 it will start to snow in these areas.
The mushroom biomes have not been mentioned since the screenshot, but there's only one way to find out! :-)
Anyway, I'm glad we didn't make a whole new world just for 1.8. Aren't you?
However, a new world for the final release is looking more and more like a good idea if we start getting these "onion rings" or "tree rings" of sudden cliffs to new features in the world(s).
No point porting the world otherwise you'll still have the same problem. Not porting terrain, tunnels or roads.
I would copy structures and buildings to the new world as requested (I'll set up some request system closer to the time, don't start requesting now or flooding this thread - I will ignore them).
n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.
thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.
much of it is now armored with bedrock too!
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darkinnit wrote:No point porting the world otherwise you'll still have the same problem. Not porting terrain, tunnels or roads.
I would copy structures and buildings to the new world as requested (I'll set up some request system closer to the time, don't start requesting now or flooding this thread - I will ignore them).
Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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We can either copy across the current (or current at the time) start area, or take advantage of more space in the new world to make a better start area (no MCEdit).
MCEdit is very clumsy for building intricate things with and is mainly good for copy/paste/fill etc.
Also none of this will happen till November. Plenty of time to think about things, come up with ideas etc. What if they add a NPC start area to every map generated in 1.14 or something? Who knows what will happen :-)
n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.
thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.
n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.
thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.
much of it is now armored with bedrock too!
Didn't notice that when I was there before.
Me niether.
These two new nether mobs could be quite a problem. If they are hostile and spawn anywhere in the nether, using it for transport suddenly becomes much less viable.
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Melissia wrote:Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.
Of course, if that is preferred, for those like yourself who would have used up the equivalent resources. i.e. relatively new people would get less or no resources.
Automatically Appended Next Post: From the constantly updating 1.9 features list:
-Blocks directly under water will drip from the underside
Hurrah, now a warning before you mine a block and flood your mine. Hopefully there is something similar for lava too...
This message was edited 1 time. Last update was at 2011/09/22 16:26:21
Hm. I need my underground bases to have two block thick ceilings then.
Will it take twice as many glass blocks on a glass ceiling to prevent this?
This message was edited 2 times. Last update was at 2011/09/22 16:30:52
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote:Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.
Of course, if that is preferred, for those like yourself who would have used up the equivalent resources. i.e. relatively new people would get less or no resources.
Automatically Appended Next Post: From the constantly updating 1.9 features list:
-Blocks directly under water will drip from the underside
Hurrah, now a warning before you mine a block and flood your mine. Hopefully there is something similar for lava too...