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Made in gb
Boom! Leman Russ Commander






Nah I brought the 2 picks from my cathedral Mmm We've lost 6 Diamond, but no matter I've made up for it I found alot more today. And sure thing lad I think we're looking at clearing most of the explored places out and heading back

   
Made in us
Arch Magos w/ 4 Meg of RAM






mushrooms will no longer spread if there is more than 5 in a 9X9 block

LET THE PURGING OF THE NETHER BEGIN.

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Made in us
Fixture of Dakka






On a boat, Trying not to die.

Grundz wrote:mushrooms will no longer spread if there is more than 5 in a 9X9 block

LET THE PURGING OF THE NETHER BEGIN.

Also, hitting a mushroom will cause the uprooting of all other mushrooms in the area. So, yeah, lotsa food n' stuff.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Warplord Titan Princeps of Tzeentch





Grundz wrote:mushrooms will no longer spread if there is more than 5 in a 9X9 block

LET THE PURGING OF THE NETHER BEGIN.

There's only one thing I have to say about this...



text removed by Moderation team. 
   
Made in gb
Annoyed Blood Angel Devastator






so any ideas who thiefed and ruined my secret stash at my shrine they also greifed the secret door redstone curcirtry

 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Little rant to vent off some steam:

I was sick today and was sent home from work, so I played some minecraft. Spent all day mining until I finally got some diamond and obsidian, while walking back up my many lit ramps, guess what found it's way into my mine: A creeper. It explodes, all of my stuff falls into the bottom of the mine shaft, landing in lava. I think I am done with minecraft for a while.



 
   
Made in au
Lady of the Lake






Grundz wrote:mushrooms will no longer spread if there is more than 5 in a 9X9 block

LET THE PURGING OF THE NETHER BEGIN.



   
Made in au
Ork Boy Hangin' off a Trukk




Newcastle, Australia

Doctadeth wrote:Came across endermen unbuilding an npc village in a desert.


Reading that creeps me out for some reason....

P.S - I died and spawned at old dakkatown. can someone please direct me from the nether sanctuary portal to the new dakka portal?

This message was edited 1 time. Last update was at 2011/09/22 11:29:20


 
   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Any news on this new update?

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Creator of the First Piston and Sticky Piston on Dakka Minecraft!

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Made in gb
Longtime Dakkanaut






London, UK

Notch and Jeb's twitters are the best source for things like that:
https://twitter.com/#!/notch/status/116848037707513856

   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Thanks Dark:

Notch wrote:We'll do a 1.9 pre-release today, and a full release after feedback. More Adventure Mode content will come in 1.10, we're splitting it up!

This message was edited 1 time. Last update was at 2011/09/22 13:42:40


Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
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Creator of the First Piston and Sticky Piston on Dakka Minecraft!

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Made in us
Warplord Titan Princeps of Tzeentch





So 1.9 will re-do biomes and the nether.

I wonder how this will affect 1.8 worlds.

*sigh*

text removed by Moderation team. 
   
Made in gb
Longtime Dakkanaut






London, UK

biccat wrote:So 1.9 will re-do biomes

It will? Got a source for that? I heard it was just bug fixes (including a fix for exp orbs), new nether mobs, new netherblocks and NPCs that do nothing.

Regardless, there shall be testing... :-)


Automatically Appended Next Post:
1.9 pre-release is out BTW:
http://assets.minecraft.net/1_9-pre/minecraft.jar

This message was edited 1 time. Last update was at 2011/09/22 15:14:03


   
Made in us
Warplord Titan Princeps of Tzeentch





Allegedly 1.9 is the "nether update." This adds in some stuff in the nether (Ruins) that will require new chunks to be generated and adds the "Mushroom" and "Snow" biomes.

The boundaries of Dakka will have to be pushed even further to find these areas.

text removed by Moderation team. 
   
Made in gb
Longtime Dakkanaut






London, UK

The Snow *biomes* are already being generated in 1.8 as far as I am aware, it is just the actual snow that is missing. (i.e. you get pine trees in an area, but no snow or ice). I'm hoping it just means that in 1.9 it will start to snow in these areas.

The mushroom biomes have not been mentioned since the screenshot, but there's only one way to find out! :-)

List of confirmed additions here:
http://www.minecraftwiki.net/wiki/Talk:Version_history#1.9_Pre-release_Features

   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Minecraftwiki wrote:Blaze Rod
Ghast Tear
Nether Wart



What are these?

Black Consuls 1750pts
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Made in gb
Longtime Dakkanaut






London, UK

Anyway, I'm glad we didn't make a whole new world just for 1.8. Aren't you?

However, a new world for the final release is looking more and more like a good idea if we start getting these "onion rings" or "tree rings" of sudden cliffs to new features in the world(s).

   
Made in gb
Lieutenant Colonel





Somewhere in warp space

If we do get a new world on final release, would we still be porting and offsetting the old world?

Black Consuls 1750pts
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Made in gb
Longtime Dakkanaut






London, UK

No point porting the world otherwise you'll still have the same problem. Not porting terrain, tunnels or roads.

I would copy structures and buildings to the new world as requested (I'll set up some request system closer to the time, don't start requesting now or flooding this thread - I will ignore them).

   
Made in us
Arch Magos w/ 4 Meg of RAM






if that happens, can we make the new start area in MCedit rather than spend weeks on it?

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Made in au
Lady of the Lake






Would be able to have a better sanc with the spawn point in it as well.

   
Made in us
Arch Magos w/ 4 Meg of RAM






n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.


thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.

much of it is now armored with bedrock too!

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Made in us
Consigned to the Grim Darkness





USA

darkinnit wrote:No point porting the world otherwise you'll still have the same problem. Not porting terrain, tunnels or roads.

I would copy structures and buildings to the new world as requested (I'll set up some request system closer to the time, don't start requesting now or flooding this thread - I will ignore them).
Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

We can either copy across the current (or current at the time) start area, or take advantage of more space in the new world to make a better start area (no MCEdit).

MCEdit is very clumsy for building intricate things with and is mainly good for copy/paste/fill etc.

Also none of this will happen till November. Plenty of time to think about things, come up with ideas etc. What if they add a NPC start area to every map generated in 1.14 or something? Who knows what will happen :-)

   
Made in au
Lady of the Lake






Grundz wrote:
n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.


thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.

much of it is now armored with bedrock too!


Didn't notice that when I was there before.

   
Made in gb
Lieutenant Colonel





Somewhere in warp space

n0t_u wrote:
Grundz wrote:
n0t_u wrote:Would be able to have a better sanc with the spawn point in it as well.


thats already been created, ive made a huge tree farm, mob farm, crop farm, super fast cobbler, and such with dark right next to the spawn area that you pass through to enter the server.

much of it is now armored with bedrock too!


Didn't notice that when I was there before.


Me niether.


These two new nether mobs could be quite a problem. If they are hostile and spawn anywhere in the nether, using it for transport suddenly becomes much less viable.

Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
Inquisitorial Allies WIP
Vampire Counts WIP

Creator of the First Piston and Sticky Piston on Dakka Minecraft!

Darkstorm Gaming - A Forum Dedicated To Roleplaying. JOIN TODAY! 
   
Made in gb
Longtime Dakkanaut






London, UK

Melissia wrote:Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.

Of course, if that is preferred, for those like yourself who would have used up the equivalent resources. i.e. relatively new people would get less or no resources.


Automatically Appended Next Post:
From the constantly updating 1.9 features list:

-Blocks directly under water will drip from the underside

Hurrah, now a warning before you mine a block and flood your mine. Hopefully there is something similar for lava too...

This message was edited 1 time. Last update was at 2011/09/22 16:26:21


   
Made in us
Consigned to the Grim Darkness





USA

Hm. I need my underground bases to have two block thick ceilings then.

Will it take twice as many glass blocks on a glass ceiling to prevent this?

This message was edited 2 times. Last update was at 2011/09/22 16:30:52


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






darkinnit wrote:
Melissia wrote:Can you give resources instead of buildings? As frankly, I'd rather just rebuild my buildings than have them there for me, waiting.

Of course, if that is preferred, for those like yourself who would have used up the equivalent resources. i.e. relatively new people would get less or no resources.


Automatically Appended Next Post:
From the constantly updating 1.9 features list:

-Blocks directly under water will drip from the underside

Hurrah, now a warning before you mine a block and flood your mine. Hopefully there is something similar for lava too...


My underwater city. D:

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Call me a madman but I would really like to avoid rebuilding the entire manor.
   
 
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