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![[Post New]](/s/i/i.gif) 2014/12/15 14:53:11
Subject: Complete begineer to WH40k questions RE modelling
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Fresh-Faced New User
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Hi All,
So I am starting to build an Ork army, but I have some questions around the upgrades etc that each unit can have and how I am supposed to use them...
The codex indicates that Gruk Face rippa can take mega armour, how do I illustrate that he has that on his model or do I just declare it before a game?
a lot of units can take things like power klaws over their slugga's how do I reflect that in the models?
How do I turn ork boys into shoota's or slugga's?
Ork Boys - for every 10 models in a unit one ork boy can be upgraded to a boss nob.... do I actually have to buy the nob models for this to occur??
I guess the overall question here is: If I want to utilise some of the options on units or models, do I have to physically model them that way?
Thanks for your patience, I kind of get everything else about the warhammer universe, but feel like this aspect of the actual making of the models is in no way hugely defined or documented :(
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![[Post New]](/s/i/i.gif) 2014/12/15 15:09:17
Subject: Complete begineer to WH40k questions RE modelling
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Regular Dakkanaut
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There are a lot of items on the sprues that you can use to identify Ork nobs. There are some more armoured helmets, shoulder pads, boss poles etc.
shoota's or sluggas just depends on which weaposn loadout you glue on, eitehr pistol and cc weapon or the 2 handed gun etc.
It will depend on who you are gaming with, but my group don't demand your models are WYSIWYG. As long as you pay the points, have the model marked in a different way e.g. blob of blu- tac on the base, and declare what it counts as at the start of the game, then there shouldn't be a problem.
Modelling your model to represent what they are supposed to be is half the fun though
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![[Post New]](/s/i/i.gif) 2014/12/15 15:13:20
Subject: Re:Complete begineer to WH40k questions RE modelling
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Fresh-Faced New User
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I agree, ideally I would love to get all the models reflecting exactly what i want them to be, I have started some orc boyz (granted only built about 5 of them lol) and they all have a mix of knives and pistols, so I guess they are all slugga's?
How do I determine what armour types are on the sprues? I (somewhat stupidly it seems) just started cutting the bits out and sticking them together to make what I thought looked cool, with absolutely no regards to what is going where, after all, there are no instructions so I just went with it!
My biggest fear is that I have an absolute ton of stuff on order, and I dont want to cock it all up by not understanding what im actually looking at on the sprues :(
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![[Post New]](/s/i/i.gif) 2014/12/15 15:24:15
Subject: Complete begineer to WH40k questions RE modelling
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1st Lieutenant
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The only thing I'd be a stickler on is mega armor. That's a huge difference in size & game function vs a regular ork character. Other things, as long as I can clearly tell at a glance (e.g. "this mob of slugga boyz with red shoulder pads are shoota boyz" "all nobs actually have power klaws") no biggie. But if it's something that I can't easily tell at a glance I'm not going to be ok with it.
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![[Post New]](/s/i/i.gif) 2014/12/15 15:34:50
Subject: Complete begineer to WH40k questions RE modelling
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Regular Dakkanaut
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I guess what I'd do is figure out what you want them to be before you start building. I'm not an Ork play, just have used the boys sprue a few times.
Say you want the shooty boys (sluggas?) with the double handed gun. Do you want them to have the bigger heavy stubber's or rockets? I'd make that decision before you start gluing together. Then it doesn't really matter what else you stick on them. Mark the nobb with the pole, an armoured helmet, and maybe the metal jaw or the squig.
Mega armour has it's own boxed set now I think, and they're quite bulky like terminators, so yeah they do look quite different. You could make some home made one out of plasticard, but they need to be clearly different to notmal boyz.
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![[Post New]](/s/i/i.gif) 2014/12/15 15:39:01
Subject: Complete begineer to WH40k questions RE modelling
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Fresh-Faced New User
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thanks guys, GW dont seems to sell just the armour, I have ordered some big mek's with mega armour, but I cant tell how to get the armour for my HQ as an option.
its a whole new world out there!!
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![[Post New]](/s/i/i.gif) 2014/12/15 15:51:30
Subject: Complete begineer to WH40k questions RE modelling
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Morphing Obliterator
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The mega armour box contains all the options for a big mek, mega armoured warboss and mega armoured nobz, you can choose between what each model represents
As for heavy armour, its just a case of adding shoulder pads and armour plates. Tbh, orks are probably the easiest army to model, as most of they're equipment is looted from other races or cobbled together from whatever they find lying around
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This message was edited 1 time. Last update was at 2014/12/15 15:55:19
12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/12/15 17:00:36
Subject: Complete begineer to WH40k questions RE modelling
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Fresh-Faced New User
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So ive made a point of adding shoulder plates to all of my boyz, simply because they look a lot better with them, this means they all have eavy armour, but how do I get my Grukk the Face-Rippa to get mega armour, or give power klaws to other units? (I dont have those boxes yet so I assume there are enough klaws to give each meganob one?)
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![[Post New]](/s/i/i.gif) 2014/12/15 17:38:35
Subject: Complete begineer to WH40k questions RE modelling
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Boosting Space Marine Biker
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If you want to give Grukk Mega Armor, build him with the Meganobz box. The actual Grukk model does not come with the options to build him with Mega Armor.
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"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein |
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![[Post New]](/s/i/i.gif) 2014/12/17 09:15:15
Subject: Complete begineer to WH40k questions RE modelling
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Fresh-Faced New User
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thanks Peredyne, wish I had known that before building him lol!
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![[Post New]](/s/i/i.gif) 2014/12/31 00:22:45
Subject: Complete begineer to WH40k questions RE modelling
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Maniacal Gibbering Madboy
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HEy man, it sounds like your just getting over whelmed with your new choices.
1) heavy armour doesn't HAVE to be on the model, as there is no official model for it. however, if you have two squads, one with, one without, I'd expect you to have extra shoulder pads or something on the armoured squad.
2) Gruk does not come with mega armour on the model, so you need to build a seperate model and just nominate it as Grukk.
3) PLANPLANPLANPLANPLAN! Models are expenisve crack, and screwing up is difficult to fix! Write an army list (even a draft) and figure out ROUGHLY what you want before you start building.
Lastly, you have made an error in your first post, you an only have ONE nob per squad, but can add a heavy weapon (rockit or big shoota) for each ten guys.
Also, power klaws are a pain in the ass to get, GW doesn't actually give you enough in the box to give every nob a PK, which you want (yummy ST8 AP2), so go buy a pack of them from here: http://bitsofwar.com/home/9-mechanical-crushers.html Kromlech makes ace stuff
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