Switch Theme:

How to kill Nurgle DP?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Bounding Dark Angels Assault Marine





Canada

Nurgle Daemon Princes, fully kitted out, are rocking Hard to Hit, 3+Armour, 2+ cover when jinking, 5++, and toughness either 5 or 8 if they get Iron Arm. And the FnP it can have too.

I have yet to be able to reliably kill one of these things with my Tau or Space Marines/DA, have not faced on with Nids yet.

Problem seems to be getting
a) enough wounds on Hard to Hit to force failed saves
b) things with Ignores Cover and Skyfire
c) Skyfire weapons of AP 3, that can force cover saves

These cursed monstrosities tend to just fly around psychic shrieking my army to death, or landing and chopping them up, if they think they can get away with it.

The best hope I've had was with a Skyray Gunship, but it needs to hit both marker lights to strip cover, and then each missile can get by armour, leaving only 5++, or if i'm unlucky a 4+FnP also.

HALP.


Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I play daemons and Skyrays definitely make me think twice before doing anything brash. I do not like them one bit. Riptides (either weapon choice) with VT do work as well. Other than that just make sure you have plenty of markerlights in your army

"Backfield? I have no backfield." 
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

It seems it's just a matter of packing a ton of sky fire stuff, like skyrays and broadsides with VTs, not sure how to deal with them as space marines though, as sky fire is more limited, as is ignores cover.

Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

A decked out DA Termie Interrogator should be able to do it fine. I had a displacer field +mace of redemption one kill two Nurgle DPs last week (1 fresh, 1 hurting). He was running around with DW command squad. So 5 attacks on the charge at Str 7, zealot, blind, concussive, etc. I think I had digital weapons, a porta rack, and foe smiter too, but you hardly need those... I run mine as Sapphon, Master of Sanctity... So he gets some bells and whistles.

Sicaran tanks work well too... I run two in my IH force

Not best pick, but Sapphon is standing in front of the DW guys

This message was edited 4 times. Last update was at 2014/12/16 17:55:54


DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






A lot of the time it is easier just to ignore them if they are flying, their melee capability is going to waste and they aren't controlling or holding objectives.

Their ranged damage output is nothing amazing, and they have no way to take out vehicles if they are in the air.

If they roll to get psychic shriek then they have less chance of getting iron arm.

If they do land then then just shoot it. They are pretty fragile for their points cost as long as they don't have iron arm up. It takes as much small arms fire to kill 12 tac marines as it does to kill a jinking nurgle DP....but the nurgle DP costs 3 times the price.

Edit:
A decked out DA Termie Interrogator should be able to do it fine.

I'm not sure about this. This would only work if the DP charges you when you are in cover, or if you have another character in the squad to take the DPs challenge. Otherwise the DP will hit you first with his instant death attacks. Deathwing knights would make short work of one, but then again the fight will always be on the DPs terms, unless you can bring it down with shooting.

This message was edited 1 time. Last update was at 2014/12/16 18:01:32


 
   
Made in us
Legendary Master of the Chapter






Nurgle princes usually dont fly so HTH shouldnt matter.

its mostly the 2+ jinksave walking there way down the middle to wreck face that is the issue,

Besides being Tau or Eldar wave serpent its going to be tough as feth.

At best you can try Shrek spam or chuck something very spiky into CC with it

The best thing you can do is run mr cluluxis and watch thing the cower in fear

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

A Flying Daemon Prince is not a scary Daemon Prince. If he is flying and running Biomancy, his threat level is accounted just as Smite and Maybe that CSM Flamer Relic. Not scary. A Flying Daemon Prince cannot charge that turn, or next turn. So he is basically out of the game for two turns. Not scary.

What is scary is a Jet Pack FMC moving 12'', jinking for a 2+ cover save and can still charge you. Sure you hit it normally, but the fact he can assault anything within 24'' is scary! With that in mind, you do NOT need Skyfire, what you need is ignore cover. Tau have it in spades, shouldn't be a problem. You only need to force 12 wounds on him for him to die. Space Marines have it harder, but Tiggy with Grav Cents rolling for Perfect Timing will mince that Daemon Prince 2/3 games in one turn.

Nids have little good shooting, less with ignore cover, but Flyrants are effective when Flying, Daemon Princes aren't. Keep your Flyrants up in the air and hose anything valuable with 12 Bs 4 TL Str 6 shots.

 
   
Made in ca
Monstrously Massive Big Mutant





Canada

Just hope your Local Daemons players aren't smart enough to target your Pathfinders or Tetras / Markerlights right off the bat. Honestly, Tau are still really good at denying Cover, but if your source of Ignores Cover gets blasted off the board in a turn or two, you're boned vs Daemons of Nurgle...


Automatically Appended Next Post:
Just as a reminder to most Daemon Players, a Chaos Lord from Black Legion with a retinue of cruddy Cultists, rocking the Eye of Night decimates all Tau Markerlight models in the army.

Haywire Maelstrom = D3 automatic Penetrating hits
Ignores Cover at str 5 ap 4
Large Blast

Its cheap, can be included in your Allied Detachment for a mere 185 points which gets you a unit 10 nutty Cultists and the Lord, the Eye has Infinite Range as well. I surprise a LOT of players with this as a primarily Daemons player.

This message was edited 1 time. Last update was at 2014/12/16 20:29:24


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






If you really want to kill it then a broadside team with skyfire accompanied by a buffmander providing them ignores cover and monster hunter should do the job.

One round of shooting might get the job done if he doesn't have iron arm.
   
Made in gb
Hellacious Havoc




 ALEXisAWESOME wrote:
What is scary is a Jet Pack FMC moving 12'', jinking for a 2+ cover save and can still charge you.


I never thought of using my DPs like this. Thanks man!

On topic: Don't bother using anything that is guaranteed to hurt them, just use masses and masses of cheap anti-infantry firepower. They are only T5, so what you need is that one bolter shot that wounds on 5+. In order to deliver it, just use heaps of bolters. Anything with a high rate of fire would help. Once the DP is down, keep a handy heavy weapon wielding squad/vehcile nearby for the kill.

This is exactly how my flying DPs go down every damned time.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 GoliothOnline wrote:
Just hope your Local Daemons players aren't smart enough to target your Pathfinders or Tetras / Markerlights right off the bat. Honestly, Tau are still really good at denying Cover, but if your source of Ignores Cover gets blasted off the board in a turn or two, you're boned vs Daemons of Nurgle...


Automatically Appended Next Post:
Just as a reminder to most Daemon Players, a Chaos Lord from Black Legion with a retinue of cruddy Cultists, rocking the Eye of Night decimates all Tau Markerlight models in the army.

Haywire Maelstrom = D3 automatic Penetrating hits
Ignores Cover at str 5 ap 4
Large Blast

Its cheap, can be included in your Allied Detachment for a mere 185 points which gets you a unit 10 nutty Cultists and the Lord, the Eye has Infinite Range as well. I surprise a LOT of players with this as a primarily Daemons player.



That sounds like a pretty fun, and awesome item! I never knew it existed either, thanks for letting me know! Oh... its one use only, and WAY expensive! nevermind.

This message was edited 2 times. Last update was at 2014/12/17 14:43:06


   
Made in ca
Monstrously Massive Big Mutant





Canada

It hasnt disappointed me yet, facing Tau or Eldar. Heck, for 75 points, causing 3 automatic Penetrating hits means dead Wave Serpents, dead infantry and most importantly, Ignores cover so they can't jink.

Again, take it as you will, but its NEVER let me down.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in gb
Longtime Dakkanaut




Always remind them to take their grounding checks. Even from wounds suffered in different phases, like perils.
And remember no jink when grounded.

DFTT 
   
Made in us
Shas'la with Pulse Carbine





Florida

Darkstrider on an Icarus lascannon with markerlight support. Can 1 shot a T5 or less FMC.

This message was edited 1 time. Last update was at 2014/12/17 17:07:11


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Captyn_Bob wrote:
Always remind them to take their grounding checks. Even from wounds suffered in different phases, like perils.
And remember no jink when grounded.


This is false. As a MC with wings they are still aloud to jink regardless of flight mode. Grounding checks occur at the end of the shooting phase only if they suffer a wound I believe.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

Skycap, read the rules for Grouded Tests. They specifically say that a unit which fails it's grounding test and becomes Gliding gets no benefit from Jink for the remainder of the turn. Thats what Bob was talking about

Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Hooded Inquisitorial Interrogator





Grounding flying things is always a pain, personally any gunship type of flyer would be my first plan of attacking it. Just force grounding tests whenever possible.

As others have mentioned, psyker phase grounding tests are wonderful!
   
Made in us
Legendary Master of the Chapter






No nurgle prince would be flying in the first place

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

Wondering if it's ever favorable to fail a grounding test. Does failing mean you immediately go to gliding, and can thus assault?

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 techsoldaten wrote:
Wondering if it's ever favorable to fail a grounding test. Does failing mean you immediately go to gliding, and can thus assault?

I believe so (correct me if I'm wrong), which is kind of silly.

   
Made in us
Daemonic Dreadnought





Eye of Terror

 Andilus Greatsword wrote:
 techsoldaten wrote:
Wondering if it's ever favorable to fail a grounding test. Does failing mean you immediately go to gliding, and can thus assault?

I believe so (correct me if I'm wrong), which is kind of silly.


That's what I thought. This makes them a lot harder to kill, actually - you do one wound and suddenly you have the other threat they bring.

   
 
Forum Index » 40K General Discussion
Go to: