Switch Theme:

Are Whirlwinds good?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Member of a Lodge? I Can't Say



UK

Writing a Blood Angels 1000pt list and considering a Whirlwind to deal with annoying things that rely on cover saves like pathfinders and rangers etc. and be a threat while the rest of my force advances.

But their utility seems limited by their low strength and AP.

What are people's thoughts on it?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Omnipotent Necron Overlord






I think it's really points efficient but it's main problem is takes up a heavy spot and can only kill infantry but it's really really good at that. I think it works best if you bring 2. I've used 2 in a 1000 point game and they worked great against tau.

This message was edited 1 time. Last update was at 2014/12/22 15:17:30


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

One problem with them is that C:SM players have the TFC in the same slot. So they get a bum rap because they are up against that for many marine players. But they are not bad at what they do. You are either heavy boltering or flamering everything under a large blast template, with the advantage of ordinance and barrage and a 48” range. For a reasonable number of points. The HS slot is the real “price” of taking one.
The other big issue is how much horde thinning do you need in your army? Most marine lists can’t help but put a reasonable number of bolters on the table, which work well for that job. So is it worth taking a mono-task tank for more or it?

   
Made in gb
Member of a Lodge? I Can't Say



UK

Thanks for the advise.

Here's a link to my list.

http://www.dakkadakka.com/dakkaforum/posts/list/627733.page

The most recent post has the list with the whirlwind in. Maybe you can let me know if you think its an appropriate investment?

Thanks again


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in ca
Secretive Dark Angels Veteran




Canada

If your playing standard codex marines the answer is no, it can't out preform the thunderfire cannon at all.

If your any other marine army it's not that bad, I've wielded it to great success but it requires the right time and place to be both useful and effective.

Imo every ba/da/sw/gk should own at least one but should you always field it? Absolutely not, I field mine when I know im facin . What is traditionally a horde army like nids, chaos daemons, nurgle csm (cause typhus), imperial guard, and orks. It is also useful against the king of scumbag (the tau) as its long range mixed with an ignores cover provider means you can clean out his gunlines with relative ease. I've lucked out and slayed an entire tau fire warrior/pathfinder gunline in just two turns (mainly due to bad placement) as they get no save and your wounding in 3's and 2's. So yea whirlwind feasts on the tears of tau players.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ca
Commander of the Mysterious 2nd Legion





whirlwind's not bad as a infantry buster. that said I can't help but look at the Wyvren and wish SMs had it instead

Opinions are not facts please don't confuse the two 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

It's decent if you have free HS slots to spare and want just a little extra anti-infantry.
   
Made in us
Stalwart Ultramarine Tactical Marine




The whirlwind has better ap then the thunderfire cannon.
   
Made in ru
!!Goffik Rocker!!






But tfc still deals more damage, is way tougher and gives you bolster defence. Besides, a techmarine is pretty mean in cc vs something without ap2. Whirlwind is a reasonable unit. TFC is op for the points - it should cost 130 at very least. That's it.

This message was edited 1 time. Last update was at 2014/12/23 04:21:16


 
   
 
Forum Index » 40K General Discussion
Go to: