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Made in us
Been Around the Block




Why not, right?
Because we have around a month to wait before we get to the real thing.
How many changes can you guess?
A guess is not valid without some supporting evidence so add that.
Just because its obvious doesn't mean it shouldn't be listed.

Updated: Tried to summarize the guesses so far and consolidate to the general themes.

Crowd Sourced Wisdom:

Votes / Guess
4 - Tesla Nerf - Does not work on snap shot
4 - MSS Nerf - Removed / made ineffective via relic or points increase or just out right removed
3 - Royal Court / Cryptek overhaul - as IC, as Sargents, as HQ
2 - CCB removed from HQ
2 - Royal Court Lords Removed
2 - Death Ray reworked - Made beam(lance?) or new mechanic
2 - Night Scythe Nerf by point increase or being made FA
2 - AB nerf by points increase or being made FA
2 - No C'Tan Shard Model - Replaced by T-C'Tan or just removed

Single Votes below:
Wraiths point increase
Warrior, Immortal, Destroyer, Tomb Blade Point decrease
Flayed ones as troops
CCB nerf
Imeotek as LOW
explicit Invul for CCB

****************************************************


So here's mine:

Guess: The CCB will become a unit separate from the HQ and listed in the FAST section.
Support:
All HQs have been removed from CCB.
The rules have been temporarily changed via FAQ so some version of these new rules will have to be written into the Codex.
The CCB has the 'fast' USR.

Guess: The CCB will have some/all of the upgrades that can be taken on the lord as wargear upgrades for the CCB although tweaked by points/rule.
Support:
Extension of the guess above.
Also, a bare CCB today would not be nearly as useful as one with the lord options and therefore wouldn't sell any models.

Guess: The C'Tan shard model will be replaced with the T-C'Tan model
Support:
Video review of SOB:Extermanatus shows 'the burning one' detachment using the T-C'Tan model instead of our current C'Tan model and the rules specify only C'Tan.

Guess: The T-C'Tan model be offered as a clampack during the campaign mid-next year.
Support:
See above.
Also, the Mephrit dynasty specifically disallows the usage of the Tesseract Vault but uses the T-C'Tan.

Guess: The Lord clampac will be the one featured in SOB
Support:
SOB pictures

Guess: Necrons will get a new LOW - The Silent King
Support:
Wishful thinking?
New HQ Model with a proper Reaper scythe
Also, the Silent King was featured front and center in the "Word of the Silent King" electronic 5 paragraph 'ebook' as a participant in current events as of SOB.
The ebook specifically says that Anykar is working under his direct instructions in waking the Mephrit dynasty up to fight the Tyranids and coodinate with BAs.


This message was edited 1 time. Last update was at 2014/12/23 02:45:45


2K
3K: (EPIC)
3K: (EPIC) 
   
Made in us
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Guess: Tessla will be modified to not work on snap shots, to bring it in line with similar rules.

Guess: Monolith will receive a boost or a points drop, or both to stimulate sales.

That's about it for now.

   
Made in us
Freaky Flayed One





Virginia Beach, VA

I think most models will see a slight price decrease (i.e. warriors down a point or two.
Support: supports better sales, bigger armies, and seems to be the trend with the past couple of edition releases (like 4th to 5th edition for example).

Lackluster sales models will become better, while more powerful units will be balanced.
Support: current rumor threads.

   
Made in us
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Death ray will become a beam weapon, might keep same weapon profile, will lose the ability to target units in CC and friendly though.
Doomsday cannon will hopefully be changed a bit, as right now it is pretty crummy.
Major cryptek overhaul, I am thinking something similar to lone wolves. You get one for every unit you take.
Annihilation barge price increase, probably like 110.

This message was edited 1 time. Last update was at 2014/12/22 16:37:52


   
Made in us
Freaky Flayed One





Virginia Beach, VA

 gwarsh41 wrote:
Death ray will become a beam weapon, might keep same weapon profile, will lose the ability to target units in CC and friendly though.
Doomsday cannon will hopefully be changed a bit, as right now it is pretty crummy.
Major cryptek overhaul, I am thinking something similar to lone wolves. You get one for every unit you take.
Annihilation barge price increase, probably like 110.


If they change tesla like everyone seems to think do you really think it will warrant a 20 point price change?

   
Made in us
Mutilatin' Mad Dok






 NakedSeamus wrote:
 gwarsh41 wrote:
Death ray will become a beam weapon, might keep same weapon profile, will lose the ability to target units in CC and friendly though.
Doomsday cannon will hopefully be changed a bit, as right now it is pretty crummy.
Major cryptek overhaul, I am thinking something similar to lone wolves. You get one for every unit you take.
Annihilation barge price increase, probably like 110.


If they change tesla like everyone seems to think do you really think it will warrant a 20 point price change?


No it won't. But that won't stop them from doing it. Over-nerfing is a GW staple practice.

   
Made in us
Legendary Master of the Chapter






My guesses

As above

points shifting
Tesla nerf for no snap
CCB will be straight off limits to named characters.
Phase shifters will finally just clarify invul for CCB (like logarclause)
Doesnt appear to be any more lords just overs and cryptecs (from relic list)
Cryptecs moving into HQ like BA priests. and become IC
heavy points increase for nightscythes (though wonder if it will be in FA to let them chuck anything into it )
it should be interesting few months.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Changes:

Points Tweaking
New HQ/Lord
No C'Tan Shard model
Night Scythes to FA
Tesla nerf
Imotek the Stormlord to LOW or new LOW

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Longtime Dakkanaut




They don't need to change tesla itself, it's only the Destructor that causes issues, and that's because of the underpriced platforms for it.

In fact, removing it from snap fire would be horrendous. We'd lose our reliable anti flyer, lose the charge dissuasion on immortals... And still have Annie Barges outputting too much damage for their cost. Whee.

Anyway, I see no point to making that kind of pessimistic prediction over and over again. The most likely thing to happen is a few units in common use get a slight nerf, a few with low sales values get buffed. Good chance we get Destroyer Wing back.

Games Workshop not only doesn't care about tournament meta, but has no reason it ever should. Troubleshooting nerfs are based around things that break casual games, not which units are good for netlist spam.
   
Made in de
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Hamburg

I guess you mean the annihilator.
It's really underpriced when you see it in action.

Former moderator 40kOnline

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My guesses:

Night Scythes nerfed.

Doomscythes get a function change on the main gun.

Mindshackles either disappear, or get nerfed/relic'd.

Annihilation Barges get nerfed.

Tesla don't get extra hits when snap shooting.

CCBs get nerfed.

Crypteks become regular HQ choices, taking up a slot.

Lords either disappear or become unit upgrades or separate HQ choices.

The punchy Elite (Triarchs?) choices become cheaper but otherwise more or less the same.

Destroyers and those jetbikey things become cheaper.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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Hamburg

I guess that Destroyers and Monos will get a boost since nobody played them in the actual codex.

Former moderator 40kOnline

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Netherlands

I'm not sure I agree with some reasoning

Separate CCB: Why is the removal from HQ's a support?
Counter: If anything, it's a reason NOT to do it because it shows they don't want HQ's in CCB's.
Counter: The Space Wolves have one chariot and that is still an upgrade instead of a separate entry.

The things I 'know' that will happen are point-increases to the big bad three: Night Scythes, Barges and Wraiths.
Things I suspect:
-Ruination of the Royal Court (Really scared of that)
-Flayed Ones as Troops.
-Ann Barges as Fast Attack, gain Fast and lose the Tesla/Snapshot.
-Kneejerk nerfing of MSS, making it completely useless or different.
-Overall buffs and point-decreases to a lot of units that nobody uses.
-Spamming Formations with Praetorians because GW always manages to demand the one unit I don't have.
   
Made in ca
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my guesses:

MSS will be removed as general wargear, nerfed heavily and made a over priced relic.


Opinions are not facts please don't confuse the two 
   
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Legendary Master of the Chapter






BrianDavion wrote:
my guesses:

MSS will be removed as general wargear, nerfed heavily and made a over priced relic.



did they get rid of empyrium brain mines from GK?

if so they might get the same treatment


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Been Around the Block




First off, great input.

Wow!

If all of these nerfs happen, I have to wonder how Necrons would be competitive in any real sense.
Surely a buff to Destroyers can't begin to offset the size of the nerfs without being broken.

Necrons:
give up the physic phase entirely
are across the board terrible at CC except the Wraiths,
have limited access to long range weapons/blasts/flamers mostly only available via Crypteks
have very limited access to AP 1/2 weapons,
AP 3 weapons are limited to Destroyers which are as expensive as Terminators but without the invul and the 2+ sv (OK SOL is AP3 but 12" radius makes it almost unused except for 1 turn )
have no cover denying mechanics except on Death Ray/Monolith,
have no skyfire/interceptor weapons,
have no access to movement bonus mechanics (i.e. hit and run or the tau/eldar movement after shooting rules).
have no Turn 1 reserves -> assault mechanics or outflank or infiltrate (OK - Flayed ones have this but really they don't count as no one used them because they are just that bad )
have expensive vehicles (60 pt Predator / 105 pt DN / 40 pt RazorBack / 35 Pt Drop Pod / 35 pt Rhino / 85 pt Whirlwind / 115 pt Vindicator ) VS (100 pt NS / 90 AB / 115 Pt GA / 80 CCB / 150 pt T Stalker / 175 D Day Ark / 175 pt D Scythe)

One thing is for sure, it will be a very interesting time to be a Necron player.
I guess the Necron players must have faith in GW to make the right choices.
A better game sells more models, right?!? One can hope its not just game inflation through point count reduction.

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On moon miranda.

Here are my guesses as to likely what we'll see, looks like its mostly along the same lines as everyone else.

Obviously, Tesla will no longer work on snapshots, Destructors will probably lose their ability to hit secondary targets.

Annihilation Barges will probably see a points boost.

Nightscythes will probably see a points boost, and have their special transport rules removed or modified.

Mindshackle Scarabs will probably go bye-bye or get massively nerfed or modified to do something else completely.

Doomscythes will probably have their beam-o-death mechanic changed and nerfed.

Scarabs will probably lose their armor-modification capabilities.

Spyders will probably get a points boost

CCB will probably get a major points increased or changed functionality.


Less confident predictions that I could see happening

Flayed ones as Troops

Quantum Shielding may get changed

Ghost Arks may lose that 4th HP (nobody knows why it got it in the first place...)

Praetorians will pick up A2

Stormlord will lose his "I can hit everything when its nightfight" ability

A lot of Cryptek wargear will probably get nerfed or removed and replaced with altogether new stuff (as is tradition for codex updates)

Possibly see Warriors regain their 3+ save or get made cheaper.

Destroyers go down to ~35pts.



IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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My speculation is that Necron core rules will remain largely unchanged, maybe some minor points tweaks here and there, clarification to some rules like Death Ray, incorporation of FAQs, etc.

I think this will be mostly an adding-to, rather than a nerfing-down. Artifacts, Warlord Traits, and...formations!!!
   
Made in us
Been Around the Block




So reading the 'Devourer' book today.
I have gotten to Chapter 8 with interesting items popping up.
I assume that GW is aware of what is being written and is consistent with the upcoming Codex considering it is only a month away at this point.
At least that is my hope because that is why I bought the book.

Trying not to give out any spoilers

Crypteks are all referred to as simply 'Crypteks' even though they are using Harbinger capabilities.
The novel does still suggest that there is division of labor in that some know the secrets of time and not others.
Crypteks working for Anakar the Traveller are portrayed as having knowledge 'lost' to most Crypteks.
The Crypteks are then assigned to work with specific warrior/immortal squads.
In every case, the Crypteks were described as working for overlords rather than being on their own.
I would have to argue against gaining IC and more along the role of squad upgrade or specific role.

It is interesting that a Cryptek uses effects similar to the Chronometron in one instance but then uses a 'Staff of Light' in the next as a shooting weapon.
HOEternity doesn't have a shooting attack, it has an AEONSTAVE which is a close combat weapon.
This same Cryptek then uses another ability described as time based which causes the fire rate of warriors to increase until they get assaulted.

This leads me to suspect that Crypteks will get a make over and that the title 'Harbinger' may be eliminated.
Potentially the strict splitting of the various wargear will go as well.
There was no specific mention of a 'Royal Court' but it does still read as though they are the special weapon / heavy weapon upgrade for a troop squad.

Something that came up multiple times was the interaction between scarabs and Crypteks.
Scarabs are described as being capable of becoming a power source to enable specific effects/attacks by Crypteks.
The scarabs are sacrificed when this is done.
This is distinctly different from any of the other Necron novels I have read.

Necron Lords are mentioned as are something called Dynists with no details given.

Destroyers are described consistent with the current codex.

Deathmarks are described consistent with the current codex.

Flayers are everywhere.
They are not described as something that can "...materialize at any time, lured from their bleak dimension ...." but are merely shambling around in the darkness.
The flayer king is referred to as well as the location of his domain.
Otherwise, flayers are described consistent with the current codex.
I think this argues against them being troops as they cause as much havok for the Necrons as for anyone else.
Actually, their effects are described almost exactly like in Imperial Armour 12 - The Fall of Orpheusm.
So, almost certainly not troops.

Lychguards shields are described as physically throwing back assaulters during their charge due to the dispersion fields on them.
Counterattack USR? or a new rule that reflects HOW hits similar to ranged shots within 6" now?

Monoliths are described as being anti-air and floating up into the air to perform that role and then dropping to the ground to engage ground troops.
Don't the Monoliths have flying bases in the kit?
Also, they are still described as being slow and ponderous moving.
I know they are skimmers so the ground bit is completely consistent with current codex.
The anti-air thing hasn't come up in previous novels with necrons.
Actually, although NS are specifically mentioned at other points in the story, it is the Monoliths that are described as the anti-air defense.
Unless there is a rule change, I don't think Gauss Flux Arcs are up to the job.
If they get skyfire then we could potentially shoot 9 Str 4 shots at a flyer and depend upon Gauss for effectiveness.
That would be good for about 1HP per turn.
24" would make that questionable.

Night Scythes are mentioned briefly but are mentioned in a role consistent with Fast Attack.
Not much to go on there and certainly not conclusive.

Doomsday Arks are only mentioned blowing up. So that is consistent with the current codex.

Triarch Praetorians are described as working directly for the Silent King and specifically only for him which is different from the current codex.
The codex indicates that they were the holders of the 'old ways' to ensure that law and order were kept and that the dynasties survived.
Now they work for the Silent King who is pursuing a different agenda.
They are clearly described as jump infantry with the 'rod of covenant' as their weapon.
BTW, the original Matt Ward 'fist bump' is in this novel and considered a source of pride for the Praetorians.

Warriors and Immortals are described similarly as they have in past novels.
Strangely, a single Immortal is described as holding a Tesla carbine in a squad otherwise holding Gauss.
(oh no! - Tesla might be an upgrade either limited in number ala missle launcher on tac squads or just by pts cost)
Strangely the gauss flayers leave bodies lying around.
This is different from past necron novels and the fluff. I'll assume this is something overlooked by the author.

The Tachyon Arrow is described differently in that it takes a sliver of the holder as the warhead and that it appears to eat the holder's personality when fired.
The effects are described much more like a blast effect rather than a single focused attack.
In one shot, a large area is affected and many models are destroyed (friend and foe).
It still seems like once per game.

ABs,CCBs, GAs, DScythes, C'Tan, TBlades, have not been mentioned at all.
Wraiths have been implied but not named.

Interesting read for me. I have all of the other 40k novels that feature Necrons and this one certainly tries to paint the picture from their point of view more so than any other to date.
I have to say anyone who is awaiting a ret-con of the Matt Ward background fluff or are somehow expecting that the 'Newcrons' are going to change back is going to be disappointed.
Clearly, this author is completely in-line with the Matt Ward fluff.
Being a relative latecomer (6th edition) to 40k, I am cool with that.

Interesting Times Ahead.


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On moon miranda.

Gunther wrote:
So reading the 'Devourer' book today.
I have gotten to Chapter 8 with interesting items popping up.
I assume that GW is aware of what is being written and is consistent with the upcoming Codex considering it is only a month away at this point.
At least that is my hope because that is why I bought the book.
It would not be the first time they did not do this. A couple of BA formations that came out just before the BA codex was released still listed several units in their 5E FoC slots for example. GW has a very longstanding history of not adjusting anything until *after* the codex release, even if other releases involving a faction are released very shortly beforehand.



IRON WITHIN, IRON WITHOUT.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Netherlands

Can anyone explain to me how GW can heavily nerf a piece of wargear that is already terrible to begin with?

I'll just say what every Necron-player is thinking: You suck at this game and you should feel bad.
Don't blame our Codex for your inability to read the freaking rules and learn how to play a game.

 Vaktathi wrote:
It would not be the first time they did not do this. A couple of BA formations that came out just before the BA codex was released still listed several units in their 5E FoC slots for example. GW has a very longstanding history of not adjusting anything until *after* the codex release, even if other releases involving a faction are released very shortly beforehand.

I'm not sure about that.
Cassor the Damned was really expensive compared to a normal DC-Dread, but when the Codex released he was reasonable as that tax is probably because he could be taken as Troops.
They also made both units unique,
   
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Hamburg

I want the Pariahs back but not at the 35 pt basis.
They should have the same stats as Immotals, no reanimation protocol but causing fear within 12".

This message was edited 1 time. Last update was at 2014/12/25 17:39:21


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