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		![[Post New]](/s/i/i.gif)  2014/12/23 01:33:02
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Infiltrating Naga
	 
 
 
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									Just a curious alteration, for having a 'End Times list' outside of my regular army list I have written up for this.
  Lost the glade guard, lost one spellsinger lost 5 waywatchers. In return obtained 2 Frostheart Phoenix.
 
  Wondering what peoples opinions are on this list. I have lost my automatic 1 set of forests on the table but I am
  bringing the acorn so it shouldn't be that big of a problem I'm hoping. Also in favor of this as it reduces the amount
  of miniatures I have to paint to get the army live >.< Though I will always have the default wood elves list.
 
  HOST OF THE PHOENIX KING
  WOOD ELVES ARMY LIST
  Army List: 2500pts 
  
  LORD Points used: 580pts 
  HERO Points used: 275pts 
  CORE points used: 720pts 
  SPECIAL points used: 445pts 
  RARE points used: 480pts 
  --- Total points used: 2500pts
  
  LORD
  Spellweaver
  Acorn 
  Elven Steed
  
  Spellweaver
  Elven Steed
  Calaingor's Stave
  Dispel Scroll 
  Talismen of Preservation 
  
  HERO
  Naestra & Arahan
  
  CORE
  5 Glade Riders
  Musician
  Trueflight Arrows
  
  5 Glade Riders
  Musician
  Trueflight Arrows 
  
  5 Glade Riders
  Musician
  Trueflight Arrows
  
  5 Glade Riders 
  Musician
  Trueflight Arrows
  
  5 Glade Riders
  Musician
  Hagbane Tips
  
  5 Glade Riders
  Musician
  Hagbane Tips
  
  SPECIAL
  8 Sisters of the Thorn
  Musician
  Standard Bearer
  Banner of Swiftness
  
  5 Deepwood Scouts
  
  5 Deepwood Scouts 
  
  RARE
  Frostheart Phoenix
  Frostheart Phoenix 
  
  
  
    
							 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 01:56:15
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Regular Dakkanaut
	 
 
	
	
	 
	
 
		
 
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									I personally don't like the glade riders spam, as it happened three times to me that they would enter one by one and die to focused shooting. Once I had two units never enter the tableboard.
  How do you handle armored troops? Magic only? What if you roll low on winds, or your mages blow up? Waywatchers might be more useful than 2x 5 scouts, as with riders you already have no problem moving where you want.
  Cheers for the twins. Cool model, cool options, flaming attacks to strip regen. They can also melee small chaff units. You put them on big G, right?
							 
							
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								 This message was edited 1 time. Last update was at 2014/12/23 01:56:44 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 02:03:49
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Infiltrating Naga
	 
 
 
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									Yeah the coming in one at a time is a risk that comes with it, but I like the idea simply because of the play style, though it does leave a lot to chance.
  Armored troops are left a little bit to magic, or to simply try and avoid.
  the 2x 5 scouts instead of waywatchers is mostly because I can garuntee at least one warmachine gone and when the enemy / if they choose to turn around and deal with them they have to apply double the focus to remove 2 units of skirmishers instead of just the one.
 
  Mages blowing up isn't too big a problem, their both in the unit of sisters of the thorn which means any miscasts can just be taken on the unit, and then brought back with lore of life passive.
  I do <3 the sisters they are awesome. Worst case is this army is difficult to run, which I'm prepared for that. The saddest part is sacrificing shooting for the two phoenix's but I'm sure they will be worth it.
 
  For a more static list I would rather run a different army for that so the glade rider spam kinda has to stay x3
  Non-Phoenix King list is here:  http://www.dakkadakka.com/dakkaforum/posts/list/618825.page
							 
							
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								 This message was edited 1 time. Last update was at 2014/12/23 02:04:09 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 15:37:46
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Dangerous Leadbelcher
	 
 
	
	
	 
	
 
		
 
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									  Sasa0mg wrote:
 Mages blowing up isn't too big a problem, their both in the unit of sisters of the thorn which means any miscasts can just be taken on the unit  
 
 What? You can do that? I thought the sisters' miscast rules only applied to the sisters' miscasts.
 
  I'm approaching HotEK from a  DE executioner spam perspective, so your mobile list confuses me a little     When facing Undead Legions of Chaos, I see a lot of large monsters/casting buff units.  As such I would field more hagbane.  If using the Khaine magic rules, magic missile spam could easily remove your tiny scout units.  The same could be said for your core, but sounds like changing that isn't an option for this list.
 
  I theorize that Flame pheonix's better support a shooty mentality.  Frosthearts are primarily Close combat oriented, and might appreciate wild rider support.
 
 
							  
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 16:14:56
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Sinister Shapeshifter
	 
 
 
	
	
	 
	
 
	 The Lair of Vengeance....Poole.
	 
		
 
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									kooshlord wrote:  Sasa0mg wrote:
 Mages blowing up isn't too big a problem, their both in the unit of sisters of the thorn which means any miscasts can just be taken on the unit  
 
 What? You can do that? I thought the sisters' miscast rules only applied to the sisters' miscasts.
 
  I'm approaching HotEK from a  DE executioner spam perspective, so your mobile list confuses me a little     When facing Undead Legions of Chaos, I see a lot of large monsters/casting buff units.  As such I would field more hagbane.  If using the Khaine magic rules, magic missile spam could easily remove your tiny scout units.  The same could be said for your core, but sounds like changing that isn't an option for this list.
 
  I theorize that Flame pheonix's better support a shooty mentality.  Frosthearts are primarily Close combat oriented, and might appreciate wild rider support.
 
    
 
 The sister's miscast only takes effect on the sisters themselves. The mages aren't the unit. The join it, but don't become it.
							  
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 16:53:36
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Infiltrating Naga
	 
 
 
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									I didn't realize that. They should still minimize damage though having 4+ward and MR 2 all the same. Miscasting shouldn't be terrible.
							 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 17:45:47
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Regular Dakkanaut
	 
 
	
	
	 
	
 
		
 
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									In my wood elves list I run two weavers (death & shadow). They both have their own escort of 7 sisters. One of the mages is the general, and he does have the grounding rod, which allows me to be aggressive with the spellcasting.
  
  I was wondering, what do you need the extra woods of the acorn for? To move them with the staff? None of your units cares about being in a wood, apart from the mages that get a +1 to cast - but if that's the reason, why not use the book of Ashur?
							 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 17:54:39
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Infiltrating Naga
	 
 
 
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									My plan is generally to try and use the woods more offensively. A unit caught in woods while moving takes damage. A unit moved onto by woods also takes damage. It's essentially an additional means of dealing damage, blocking line of sight and general inconveniencing my opponent.
  
  I also think its kinda cool being able to manipulate the terrain. I don't know just how useful it will actually be without trying it in a game or two to kind of see how I might be able to use it properly. But I'm interested to see.
  
  Removing it through wouldn't grant too much points left to spend. Perhaps some great eagles, or a tiny unit of waywatchers.
  --
  
  One of the real reasons for using it. Is more linked to my original list that I linked above. Which uses the unit of 12 with the captain using the "If you don't move, teleport to a forest" item, which would generally bait people into attacking said stationary target before just teleporting away. 
							 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 18:15:48
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Sinister Shapeshifter
	 
 
 
	
	
	 
	
 
	 The Lair of Vengeance....Poole.
	 
		
 
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									  Sasa0mg wrote:I didn't realize that. They should still minimize damage though having 4+ward and  MR 2 all the same. Miscasting shouldn't be terrible.  
 
 MR2 doesn't affect miscasts. It's not wounds caused by spells.
							  
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 19:47:52
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Infiltrating Naga
	 
 
 
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									Really? I thought seeing as it was magic going wrong the explosions and stuff caused as a result of miscast would be magic @.@
							 
							
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		![[Post New]](/s/i/i.gif)  2014/12/23 20:34:45
	  
	    Subject: [2500] - Wood Elves - Answering the Call, Host of the Phoenix King 
	
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                            Sinister Shapeshifter
	 
 
 
	
	
	 
	
 
	 The Lair of Vengeance....Poole.
	 
		
 
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									  Sasa0mg wrote:Really? I thought seeing as it was magic going wrong the explosions and stuff caused as a result of miscast would be magic @.@  
 
 
 Magic Res is a save against damage caused by spells. Miscasts aren't spells.
							  
							
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