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Made in us
Regular Dakkanaut



New York, USA

Ok. Very clunky title, but the question comes down to GW creating a new troop type not fleshing out the rules for it (again).

Here we have the Morkanaut / Gorkanaut: Vehicle (Walker, Transport), and actually also the Stompa: Super-heavy Walker. If either still has troops inside and gets assaulted can it still disgorge its cargo? Since it's locked in combat, I would say no, but this is GW after all. Similarly, what about FW's monstrous / gargantuan creatures such as Heirophant with incubation chambers and the two squiggoths.

Not going to start on whether orks disembarking from a 'naut could then join the fray or not since for some reason they are not assault vehicles.
   
Made in us
Auspicious Daemonic Herald





Nothing in the assault rules or transport rules prevent disembarking in this situation.
   
Made in us
Longtime Dakkanaut




In fact this is a bit of a long running nid tactic with the Trevigon. It gets in assault then pops tarpits.
   
Made in us
Regular Dakkanaut



New York, USA

 CrownAxe wrote:
Nothing in the assault rules or transport rules prevent disembarking in this situation.

I was pretty sure I hadn't seen anything regarding this kind of situation, but that doesn't mean that GW didn't just forget to include a rule.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

It would seem they could, but only if they can get 1" away from the enemy models without moving further than the disembark movement, which might be impossible depending on the unit the Naught is fighting, as it's ONLY access point is its stomach.
   
Made in us
Auspicious Daemonic Herald





OomieCrusha wrote:
 CrownAxe wrote:
Nothing in the assault rules or transport rules prevent disembarking in this situation.

I was pretty sure I hadn't seen anything regarding this kind of situation, but that doesn't mean that GW didn't just forget to include a rule.

Exactly. There is nothing in the rules about this situation so we look at what do have which is that you can disembark if the vehicles doesn't move more then 6" and then nothing in the transport or assault rules preventing that in this situation.

And even if GW had forgotten such a rule, it doesn't exist so there is no way to use it.

This message was edited 1 time. Last update was at 2014/12/26 05:30:45


 
   
Made in us
The Hive Mind





barnowl wrote:
In fact this is a bit of a long running nid tactic with the Trevigon. It gets in assault then pops tarpits.

Tervigon isn't a transport so not a good comparison.

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Made in us
Regular Dakkanaut



New York, USA

rigeld2 wrote:
barnowl wrote:
In fact this is a bit of a long running nid tactic with the Trevigon. It gets in assault then pops tarpits.

Tervigon isn't a transport so not a good comparison.


I was wondering about that too.
   
Made in au
[MOD]
Making Stuff






Under the couch

Melevolence wrote:
It would seem they could, but only if they can get 1" away from the enemy models without moving further than the disembark movement, ...

More specifically, they would have to be able to disembark without coming within 1" of enemy models during the disembark process. Remember you have to place the models outside the vehicle first before moving them out to 6".

 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

And any models that can't be placed are removed as casualties? Don't have my rules handy.

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Made in us
Furious Fire Dragon





 Kriswall wrote:
And any models that can't be placed are removed as casualties? Don't have my rules handy.


If the unit is making an Emergency Disembarkation (<-- real word?) due to enemy models making it impossible to legally place your models in contact with an access point before moving them OR because disembarking would put your models in Impassible Terrain, then either the whole unit gets out, or the whole unit stays in (BRB 81).

In the case of an Emergency Disembarkation (due to your vehicle being wrecked and surrounded), any model that cannot legally complete the move is removed as a casualty (BRB 82).
   
Made in us
Regular Dakkanaut



New York, USA

DCannon4Life wrote:

If the unit is making an Emergency Disembarkation (<-- real word?) due to enemy models making it impossible to legally place your models in contact with an access point before moving them OR because disembarking would put your models in Impassible Terrain, then either the whole unit gets out, or the whole unit stays in (BRB 81).

In the case of an Emergency Disembarkation (due to your vehicle being wrecked and surrounded), any model that cannot legally complete the move is removed as a casualty (BRB 82).

It gets even more fun when models are trying to disembark from an exploding vehicle. Stop, drop, and roll just doesn't cut it.

This message was edited 1 time. Last update was at 2014/12/26 19:54:52


 
   
Made in gb
Longtime Dakkanaut






right, the way I'm reading the rules, you can't embark or disembark from a gorkanaught or a morkanaught.

step one:

"Place the first model in base contact with one of the vehicles access points" (Placing disembarked Models, page 81)

But the GorkaMorkanaught is on a base.

over to page 18:

"...and can never move through another model (Friend or foe) at any time. To move past, they must go around." (Models in the Way, page 18)

so you place the model in base contact with the access point, then move it, which you can't do as it moves over the 'naughts base.

so the only similar thing we have is fliers. it does state that you treat a fliers base as an access point. should a 'naughts base be treated the same?

also noticed another stipulation that renders 'naughts terrible (well, more terrible) than they were - if you move, then disembark, the 'naught can't run or assault. (Disembarking, page 81).

in short, don't take gorkonaughts - your army will look better, play better and avoid rubbishly written rules better.

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Made in ca
Khorne Veteran Marine with Chain-Axe






some bloke, the GorkaMorkanaughts bellies/access points extend out over the edges of their bases, so that is not an issue.

And the 'naughts have plenty of uses; if you're relying on them as transports and that's holding you back then you may want to experiment with other ways of using them.

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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Laughingcarp wrote:
some bloke, the GorkaMorkanaughts bellies/access points extend out over the edges of their bases, so that is not an issue.

And the 'naughts have plenty of uses; if you're relying on them as transports and that's holding you back then you may want to experiment with other ways of using them.


Pretty much. They shouldn't be used as transports for anything other than a mini Mek Workshop, so you don't want the guys inside coming out unless you have no real option. Other than that, there is no conceivable reason to use the transport capability, since it isn't an Assault Vehicle to make use out of it (Such as for 3 Manz to camp out in in a Psudo-Landraider fashion)
   
 
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