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Getting back into 40k, no rulebook yet, but I keep hearing about the grav weapon for space marines....

Can someone enlighten me?

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grav gun = Graviton gun

It's basically a gun that uses a beam of energy to make the local gravity around the target times X strength in order to crush it with it's own increased weight. Or makes them implode with said weight. I think it's either or.


gameplay wise it's a salvo 2/3 (2 shots if you move, 3 if you stand still) AP2 gun that instead of wounding on Toughness, it wounds on armor. so if you hit a T4 marine with a 2+ armor save, the roll to wound is 2+.

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 Tiger9gamer wrote:
grav gun = Graviton gun

It's basically a gun that uses a beam of energy to make the local gravity around the target times X strength in order to crush it with it's own increased weight. Or makes them implode with said weight. I think it's either or.


gameplay wise it's a salvo 2/3 (2 shots if you move, 3 if you stand still) AP2 gun that instead of wounding on Toughness, it wounds on armor. so if you hit a T4 marine with a 2+ armor save, the roll to wound is 2+.


wow. I am doing a white scars army & plan to have a dozen or more.....

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Yea they are pretty good on bikes. forgot to mention they cause -1 hp and immobilized results on vehicles on a 6 too.


Also, dont go too crazy with them because anti-tank would be hard. I suggest some melta and flamers in there too.

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 Tiger9gamer wrote:
Yea they are pretty good on bikes. forgot to mention they cause -1 hp and immobilized results on vehicles on a 6 too.


Also, dont go too crazy with them because anti-tank would be hard. I suggest some melta and flamers in there too.


yeah, the speeders & stormtalons will have the anti-tank & melta-goodness!

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 Tiger9gamer wrote:

Also, dont go too crazy with them because anti-tank would be hard. I suggest some melta and flamers in there too.


well, 2 6's will wreck most vehicles, 3 for a 4HP vehicle. not all that bad. it also ignores jink due to bad wording (doesn't cause any glances or pens, so there are no glances or pens to save against).

This message was edited 1 time. Last update was at 2014/12/26 18:19:13


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krazynadechukr wrote:
 Tiger9gamer wrote:
grav gun = Graviton gun

It's basically a gun that uses a beam of energy to make the local gravity around the target times X strength in order to crush it with it's own increased weight. Or makes them implode with said weight. I think it's either or.


gameplay wise it's a salvo 2/3 (2 shots if you move, 3 if you stand still) AP2 gun that instead of wounding on Toughness, it wounds on armor. so if you hit a T4 marine with a 2+ armor save, the roll to wound is 2+.


wow. I am doing a white scars army & plan to have a dozen or more.....


Welcome to the new power build all the Space Marine players are using these days.

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Hey whoa there buddy! You gotta buy all the books and memorize them! Ain't no free rules!

Just kidding! I always get the above response when I ask a question of this nature. Always some smart-ass ready to jump in with a one line post about how you ought to go read the codex.

Grav guns rock, take them and never look back. They wound on the targets armour save, but they're salvo weapons, so pretty much useless if you move. They are a special weapon, so anyone who can take from that list can have one. Some squads can load right up on them. Obviously a relentless platform is best for them, but they have uses elsewhere too. Makes a great multi role replacement for drop pod meltas, thanks to the effect the weapon has on vehicles, but they are pricey and so re the squads that can make the best use out of them.

In short, grav guns have plenty going for them, but at the same time they have limitations. The trick is to either work within the limitations, or remove them entirely by putting them in the optimum unit. Grav Centurions are one of the most flaunted SM units right now, and it's all because of the grav gun. Cents on their own are kind of underwhelming.



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 Tamwulf wrote:
krazynadechukr wrote:
 Tiger9gamer wrote:
grav gun = Graviton gun

It's basically a gun that uses a beam of energy to make the local gravity around the target times X strength in order to crush it with it's own increased weight. Or makes them implode with said weight. I think it's either or.


gameplay wise it's a salvo 2/3 (2 shots if you move, 3 if you stand still) AP2 gun that instead of wounding on Toughness, it wounds on armor. so if you hit a T4 marine with a 2+ armor save, the roll to wound is 2+.


wow. I am doing a white scars army & plan to have a dozen or more.....


Welcome to the new power build all the Space Marine players are using these days.


Whats strange is, I decided to do White Scars BEFORE even knowing anything about this new edition of 40k!


Automatically Appended Next Post:
darkcloak wrote:
Hey whoa there buddy! You gotta buy all the books and memorize them! Ain't no free rules!

Just kidding! I always get the above response when I ask a question of this nature. Always some smart-ass ready to jump in with a one line post about how you ought to go read the codex.

Grav guns rock, take them and never look back. They wound on the targets armour save, but they're salvo weapons, so pretty much useless if you move. They are a special weapon, so anyone who can take from that list can have one. Some squads can load right up on them. Obviously a relentless platform is best for them, but they have uses elsewhere too. Makes a great multi role replacement for drop pod meltas, thanks to the effect the weapon has on vehicles, but they are pricey and so re the squads that can make the best use out of them.

In short, grav guns have plenty going for them, but at the same time they have limitations. The trick is to either work within the limitations, or remove them entirely by putting them in the optimum unit. Grav Centurions are one of the most flaunted SM units right now, and it's all because of the grav gun. Cents on their own are kind of underwhelming.


Thank you! Yeah, I never ask for rules or costs or stats. Just a generic explanation will do until I get the rulebook & codex....

This message was edited 1 time. Last update was at 2014/12/26 18:24:49


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 some bloke wrote:
 Tiger9gamer wrote:

Also, dont go too crazy with them because anti-tank would be hard. I suggest some melta and flamers in there too.


well, 2 6's will wreck most vehicles, 3 for a 4HP vehicle. not all that bad. it also ignores jink due to bad wording (doesn't cause any glances or pens, so there are no glances or pens to save against).

The 7th ed rulebook cleared that up. Vehicles get cover saves vs grav guns.
   
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but they do ignore invulns according to the rules. it's pretty awesome when you destroy a knight with it's own gravity (as well as being incredibly frustrating when it happens to you.)

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 Tiger9gamer wrote:
but they do ignore invulns according to the rules. it's pretty awesome when you destroy a knight with it's own gravity (as well as being incredibly frustrating when it happens to you.)

wrong again. Also before you ask, they get their FnP as well.

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 Tiger9gamer wrote:
grav gun = Graviton gun


Not to be picky, but Graviton Guns are something completely different. It's even mentioned in the fluff for Grav guns that they are based on Graviton gun tech, but the secrets of true Graviton weaponry are hidden away.

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 Tannhauser42 wrote:
 Tiger9gamer wrote:
grav gun = Graviton gun


Not to be picky, but Graviton Guns are something completely different. It's even mentioned in the fluff for Grav guns that they are based on Graviton gun tech, but the secrets of true Graviton weaponry are hidden away.


I'm pretty sure the codex uses the word Graviton for their rules description.

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Graviton guns are from 30k, and work differently to Grav-guns from 40k.
   
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The weapons in the codex are called "Grav-pistol" "Grav-gun" and "Grav-Cannon"

Under type, they all have "Graviton" listed next to how many shots they get and whether they are salvo or not.

Then right under it in Bold it lists "Graviton" and procedes to explain how to resolve grav-guns and grav-cannons.

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 Orock wrote:
 Tiger9gamer wrote:
but they do ignore invulns according to the rules. it's pretty awesome when you destroy a knight with it's own gravity (as well as being incredibly frustrating when it happens to you.)

wrong again. Also before you ask, they get their FnP as well.


You would think wouldnt you? basically, the way people much smarter than me at figuring this stuff out at my local GW say that it does for these reasons:

-it is listed under invuln saves that it can be taken on a vehicle when there is a glancing or penetrating hit and it could be used to block said hit. (page 37)

-Under the Graviton rules, it says on a roll of a six with said graviton weapon the target suffers an immobilisation result and a hull point. it doesn't glance or pen it it just removes one and applies the imobile damage result. (page 164)

thus, no invuln saves can be taken because no glancing or penetrating hits are caused when a 6 on a graviton weapon is rolled against a vehicle.

hope I explained it well enough note that cover saves can still be taken as it specifically says so on the page about vehicles!

RAI and RAW argument aside, this is at least how my local gw plays it, but I myself don't like to spring it on people who never heard about grav-weapons before and allow them to take it. (usually with just the newbies)

(Edit edit) @ blind bill I must have messed up and ment invuln before X-X


Edit:


as for names go, I always write graviton because grav-guns sound like they shoot gravy instead of something harmful. (and besides arn't there graviton imploders in the HH too?)

This message was edited 4 times. Last update was at 2014/12/27 19:52:58


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Gravy can be harmful. Just sayin'.

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 Psienesis wrote:
Gravy can be harmful. Just sayin'.


I know and this Warner brothers thing still haunts me:




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 Tiger9gamer wrote:
 Orock wrote:
 Tiger9gamer wrote:
but they do ignore invulns according to the rules. it's pretty awesome when you destroy a knight with it's own gravity (as well as being incredibly frustrating when it happens to you.)

wrong again. Also before you ask, they get their FnP as well.


You would think wouldnt you? basically, the way people much smarter than me at figuring this stuff out at my local GW say that it does for these reasons:

-it is listed under invuln saves that it can be taken on a vehicle when there is a glancing or penetrating hit and it could be used to block said hit. (page 37)

-Under the Graviton rules, it says on a roll of a six with said graviton weapon the target suffers an immobilisation result and a hull point. it doesn't glance or pen it it just removes one and applies the imobile damage result. (page 164)

thus, no invuln saves can be taken because no glancing or penetrating hits are caused when a 6 on a graviton weapon is rolled against a vehicle.

hope I explained it well enough note that cover saves can still be taken as it specifically says so on the page about vehicles!

RAI and RAW argument aside, this is at least how my local gw plays it, but I myself don't like to spring it on people who never heard about grav-weapons before and allow them to take it. (usually with just the newbies)

(Edit edit) @ blind bill I must have messed up and ment invuln before X-X


Edit:


as for names go, I always write graviton because grav-guns sound like they shoot gravy instead of something harmful. (and besides arn't there graviton imploders in the HH too?)


I see the mis communication. I was talking about invun saves on characters with wounds, not vehicles. Since it is only ap2 and says nothing about ignoring saves, I was wondering why you were confused.

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it been a very long christmas holiday so i apologize about that. yea if it ignored invulns it would be to stronk I think.

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 Tiger9gamer wrote:
 Orock wrote:
 Tiger9gamer wrote:
but they do ignore invulns according to the rules. it's pretty awesome when you destroy a knight with it's own gravity (as well as being incredibly frustrating when it happens to you.)

wrong again. Also before you ask, they get their FnP as well.


You would think wouldnt you? basically, the way people much smarter than me at figuring this stuff out at my local GW say that it does for these reasons:

-it is listed under invuln saves that it can be taken on a vehicle when there is a glancing or penetrating hit and it could be used to block said hit. (page 37)

-Under the Graviton rules, it says on a roll of a six with said graviton weapon the target suffers an immobilisation result and a hull point. it doesn't glance or pen it it just removes one and applies the imobile damage result. (page 164)

thus, no invuln saves can be taken because no glancing or penetrating hits are caused when a 6 on a graviton weapon is rolled against a vehicle.

hope I explained it well enough note that cover saves can still be taken as it specifically says so on the page about vehicles!

RAI and RAW argument aside, this is at least how my local gw plays it, but I myself don't like to spring it on people who never heard about grav-weapons before and allow them to take it. (usually with just the newbies)

(Edit edit) @ blind bill I must have messed up and ment invuln before X-X


Edit:


as for names go, I always write graviton because grav-guns sound like they shoot gravy instead of something harmful. (and besides arn't there graviton imploders in the HH too?)


yeah meanwhile my local gaming group perfer to just follow the obvious intent of the rules rather then get a lawyer to read over them for loopholes.

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dude how did you know one was a lawyer?!


anyways it's probably good the OP would be aware of this shenanigan and plan ahead.

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