Thanks heaps guys for the feedback
It seems like you've both suggested the same thing, which is that I'm too dependent on waiting for reinforcements. I was thinking that for objectives, since I only need control them by the end of the game, I could just try hide my two NDKs out of range and sight for the first couple of rounds and wait to see when my reinforcements roll up, then shunt to the objectives and try to clear them for the end game. Does that sound like an unrealistic plan?
What about this list as an alternative then?
HQ.
Libby w. combi-melta, daemonhammer - 120
Troops
5
GKSS w. Rhino - 145
5
GKSS w. Rhino - 145
Fast Attack
5 Interceptors w. Incinerator - 135
HS
1 x Dreadknight, Heavy Incinerator, Heavy Psycannon, Personal Teleporter, Greatsword - 215
1 x Dreadknight, Heavy Incinerator, Heavy Psycannon, Personal Teleporter, Greatsword - 215
It would deliver a much stronger turn 1 punch with the interceptors, the extra heavy psycannon and the two rhinos moving up the field. My main fears with these changes would be that the libby is stuck either slogging on his own or sitting off the board waiting to arrive, and when he does arrive he either hides in a corner or is a free warlord kill. I also feel like the Strikes in rhinos are just free kill points that will potentially do very little - I feel like GKT w. a psycannon are just much more useful. Also, I feel a bit more worried about anti-air with this list, but I could hopefully just ignore it? I would much prefer to take lascannon razorbacks, but not sure what to drop.
Thanks again guys, please lemme know whether you think this would be a better change or not