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![[Post New]](/s/i/i.gif) 2015/01/04 16:55:29
Subject: Warp Spiders
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Flashy Flashgitz
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They are a unit I don't see often, but they do irritate the hell out of me. Deepstriking behind a BW (ore any other transport), wrecking it with there shots and then jumping over half the table so you can't reach them is realy insane. Why don't they see more use?
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![[Post New]](/s/i/i.gif) 2015/01/04 17:27:34
Subject: Warp Spiders
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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hordrak wrote:They are a unit I don't see often, but they do irritate the hell out of me. Deepstriking behind a BW (ore any other transport), wrecking it with there shots and then jumping over half the table so you can't reach them is realy insane. Why don't they see more use?
They're expensive and other units do things better.
It's often used as a suicide squad.
:shrug:
If your goal is to maximize your STR6+ shooting... spiders does have a place.
Frankly, with the advent of maelstorm missions, Swooping Hawks I think is much more useful.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/01/04 18:08:28
Subject: Warp Spiders
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Lone Wolf Sentinel Pilot
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The few times I've played against them they did do a decent bit of damage to my DA, and if I buy Eldar I'd probably buy a squad (even just for coolness factor). Their biggest problems however are that they're expensive, get targeted first because they're always the first thing to come in range, and the whole getting sucked into the warp randomly often turns out bad for the guy running them.
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![[Post New]](/s/i/i.gif) 2015/01/04 18:10:22
Subject: Warp Spiders
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Longtime Dakkanaut
Minneapolis, MN
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What whembly said.
And I will add: spiders rely a lot their battle focus, thrust moves, warp jump and deep strike for mobility - all of which rely on random move distances. Now that they're scoring units (and 7th edition being the mobility edition), they can sometimes be unreliable when you absolutely need to get to an objective, or you absolutely need to get within 12" of an enemy to shoot them. Hawks and jetbikes are a hell of a lot more reliable for that.
And in any case, Eldar have a lot of really great reliable shooting options. If you intend to create a competitive list, you have a lot of tough, reliable shooty units that can fill a similar role to Spiders.
I use Spiders in almost every game, and they're still a good unit. But it's no mystery why they are rare in tournaments.
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![[Post New]](/s/i/i.gif) 2015/01/04 19:58:55
Subject: Warp Spiders
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Deadly Dire Avenger
Canada
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I never leave home without 10 of them. Two squads of five, no upgrades. They are super versatile and do just about everything well.
Not hugely reliable but a massive threat with a variable range (pro and con)
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This message was edited 1 time. Last update was at 2015/01/04 19:59:48
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![[Post New]](/s/i/i.gif) 2015/01/04 21:27:14
Subject: Re:Warp Spiders
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Brainless Servitor
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![[Post New]](/s/i/i.gif) 2015/01/04 21:33:58
Subject: Warp Spiders
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Ladies Love the Vibro-Cannon Operator
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Well, once I fought Nids with my Eldar.
The small bugs were already close to my front ranks.
My full Warpspider unit stepped into the swarm, shot the Warriors lagging behind, and then moved into a ruin behind the swarm.
My opponent got nuts.
One can do crazy things with them due to their speed and shooty ness.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/01/04 22:12:16
Subject: Warp Spiders
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Prophetic Blood Angel Librarian
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I really dislike warp spiders. They are exceptionally good for their points. 17pts for amazing maneuverability, great shooting and reasonable durability. I WISH assault marines were that points efficient (yes I know they have different roles, but still an obvious disparity between points efficiency). Also you don't usually need to rely on spiders for objective grabbing when you have jetbikes and OS wave serpents. Automatically Appended Next Post: If I could arm my asms with assault autocannons for free, even for 3 to 5pts more, I would 100% do it.
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This message was edited 1 time. Last update was at 2015/01/04 22:13:59
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![[Post New]](/s/i/i.gif) 2015/01/05 12:47:00
Subject: Re:Warp Spiders
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Regular Dakkanaut
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Can't speak to how good they are in a competitive setting, but in my friendly games they always perform amazingly. Because Eldar have so many other "bigger" threat units like Wave Serpents and Wraith Knights, people tend to ignore the Warp Spiders which they often end up paying dearly for. I usually run a squad of 7 and their strength 6/7 pseudo rending shots, plus their insane mobility will wreck anything that isn't AV 14 plus give even heavy infantry fits (at least until they get charged). But due to their ability to move potentially 24 inches with their thrust move + Battle Focus, they are hard to catch. I think they're the hidden all-stars of the Eldar codex.
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![[Post New]](/s/i/i.gif) 2015/01/05 13:27:24
Subject: Warp Spiders
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Shunting Grey Knight Interceptor
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They punch really far above their weight. They don't really care what they see across the board from them - as long as it's not AV 14 they can make a mess of it. Rear shots on tanks, taking out transports, MCs, Elite infantry, MEQ, TEQ - they're good to go. Oh yeah, and they can outrun anything, in any phase of the game. Maybe not the best in the codex, but I think they can find a place in just about any list.
Pretty much the only thing they don't do is anti-hoard.
That said - they models are simply horrid. Awful - ugly - mono-pose crap. I'm planning on clipping off the gun barrels from mine and doing some kind of conversion. I saw one with wingless scourges that looked pretty good - but I've also seen people use the guardian body as a base.
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Sable Brotherhood - 2000pts
Wraithsight Corsairs - 2000pts
Void Angels - 500pts |
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![[Post New]](/s/i/i.gif) 2015/01/05 13:35:23
Subject: Warp Spiders
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Swift Swooping Hawk
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A unit of 6 or 7 warp spiders have been a staple in my lists for a long, long time. Often paired with a unit of 6 swooping hawks. I throw an Autarch in with the warp spiders if I am feeling adventurous.
These units make their value back in tactical flexibility every game they are in. Tremendous movement combined with really the perfect wheelhouse of firepower. They really can be that "free safety" in your army list.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2015/01/05 18:08:18
Subject: Warp Spiders
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Lady of the Lake
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They're pretty fun flyer hunters too if needed.
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![[Post New]](/s/i/i.gif) 2015/01/11 12:01:55
Subject: Warp Spiders
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Dakka Veteran
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Warp Spiders are one of the best units in all of 40k. The people here saying they're not that good are waaaaay off-base.
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![[Post New]](/s/i/i.gif) 2015/01/12 12:25:23
Subject: Warp Spiders
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Dakka Veteran
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People are too busy spamming wave serpents. That's all there is too it.
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![[Post New]](/s/i/i.gif) 2015/01/12 15:34:57
Subject: Warp Spiders
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Deadly Dire Avenger
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Never leave home without them! They are a bit expensive but if played correctly they can work wonders. You just have to resist the urge to use them as suicide squads and always bring your Autarch/comm relay with them.
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I am not a bastard. I am the Bastard and its Mr. Bastard to you! |
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![[Post New]](/s/i/i.gif) 2015/01/12 17:45:58
Subject: Warp Spiders
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Stalwart Veteran Guard Sergeant
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warp spiders are probably the unit I have had the some of the most trouble dealing with as IG over the past few editions. If I were eldar I would take them a lot.
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![[Post New]](/s/i/i.gif) 2015/01/12 18:00:55
Subject: Warp Spiders
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Gore-Soaked Lunatic Witchhunter
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They're fast, they're good at hitting their optimal targets (light vehicles, Russes' behinds), and they're much tougher than most people expect. They're a solid unit, even at their pricepoint.
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![[Post New]](/s/i/i.gif) 2015/01/12 18:27:31
Subject: Warp Spiders
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Regular Dakkanaut
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I run two small squads of five, no upgrades and find them very useful. Their movement can really frustrate an opponent and they excel at crowd control and anti-armour. I find they provide a surprising weight of fire from such a small unit.
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![[Post New]](/s/i/i.gif) 2015/01/13 14:42:59
Subject: Warp Spiders
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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They're short-ranged, but their speed can help there.
Also, monofiliment makes their S6 become S7 for slow targets. Vehicles don't have an I score, so they're S7,
Also, there's a chance of AP1 against non-vehicles.
I like my Warp squad. The exarch doesn't a good model, but I'll butcher the Finecast version I got to fix that. Who uses powerblades on them after all?
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This message was edited 1 time. Last update was at 2015/01/13 17:53:47
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![[Post New]](/s/i/i.gif) 2015/01/13 15:55:11
Subject: Re:Warp Spiders
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Fixture of Dakka
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I use 30 at 1500.
They're easily the best unit in Codex Eldar. Yes, better than Wave Serpents.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/01/13 16:39:10
Subject: Re:Warp Spiders
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Furious Fire Dragon
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Warp Spiders have the greatest mobility (3 of the 4 phases) of any unit in the game. They are S7 vs vehicles (that are below I4--don't get caught short thinking you're S7 versus the Imperial Knight!). When they 'rend', they do it at AP1 (suck on that, Centurions!). They have a 3+. They have Hit-and-Run.
All this (and some more) for a very reasonable cost!
I run 6-8, depending on points available, and can't remember writing a list without including them since I got my first 5 two years ago. They are full of win.
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![[Post New]](/s/i/i.gif) 2015/01/13 19:56:57
Subject: Re:Warp Spiders
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Swift Swooping Hawk
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DCannon4Life wrote:Warp Spiders have the greatest mobility (3 of the 4 phases) of any unit in the game. They are S7 vs vehicles (that are below I4--don't get caught short thinking you're S7 versus the Imperial Knight!). When they 'rend', they do it at AP1 (suck on that, Centurions!). They have a 3+. They have Hit-and-Run.
All this (and some more) for a very reasonable cost!
I run 6-8, depending on points available, and can't remember writing a list without including them since I got my first 5 two years ago. They are full of win.
They've been a mainstay in my lists for about 20 years. I love me some warp spiders.
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This message was edited 1 time. Last update was at 2015/01/13 19:57:13
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2015/01/13 21:12:02
Subject: Re:Warp Spiders
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Locked in the Tower of Amareo
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DarknessEternal wrote:I use 30 at 1500.
They're easily the best unit in Codex Eldar. Yes, better than Wave Serpents.
They're good, but I don't know if they are THAT good. Obliterating entire lists from 36" on a scoot and shoot platform is pretty hot.
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This message was edited 1 time. Last update was at 2015/01/13 21:12:37
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![[Post New]](/s/i/i.gif) 2015/01/13 22:51:24
Subject: Re:Warp Spiders
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Fixture of Dakka
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If you think of what Wave Serpents do as "obliterating", you really need to see a mass of Warp Spiders in action.
They make the damage output of Wave Serpents look like puke.
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This message was edited 1 time. Last update was at 2015/01/13 22:52:15
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/01/13 22:53:36
Subject: Re:Warp Spiders
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Locked in the Tower of Amareo
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DarknessEternal wrote:If you think of what Wave Serpents do as "obliterating", you really need to see a mass of Warp Spiders in action.
They make the damage output of Wave Serpents look like puke.
I've seen them. They have to at least kind of put themselves in danger.
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![[Post New]](/s/i/i.gif) 2015/01/13 23:09:40
Subject: Re:Warp Spiders
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Every-time I play eldar I fight warp spiders. They are annoying little gaks especially with hit and run you can never tie them up in melee.
But I face them alot so I learn to adapt.
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First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2015/01/13 23:49:32
Subject: Re:Warp Spiders
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Fixture of Dakka
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Martel732 wrote:
I've seen them. They have to at least kind of put themselves in danger.
Dead targets provide no danger.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/01/14 00:13:04
Subject: Warp Spiders
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Agile Revenant Titan
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hordrak wrote:They are a unit I don't see often, but they do irritate the hell out of me. Deepstriking behind a BW (ore any other transport), wrecking it with there shots and then jumping over half the table so you can't reach them is realy insane. Why don't they see more use?
There are other units that can deal with orks. As in pretty much every unit xD Warp spiders are just expensive and fragile.
I still run them though in non-tournament games.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/01/14 02:32:10
Subject: Warp Spiders
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Fixture of Dakka
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I question what you consider cheap or tough then.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2015/01/14 04:15:11
Subject: Warp Spiders
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Dakka Veteran
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ninjafiredragon wrote: hordrak wrote:They are a unit I don't see often, but they do irritate the hell out of me. Deepstriking behind a BW (ore any other transport), wrecking it with there shots and then jumping over half the table so you can't reach them is realy insane. Why don't they see more use?
There are other units that can deal with orks. As in pretty much every unit xD Warp spiders are just expensive and fragile.
I still run them though in non-tournament games.
I agree they are not " tough' , you take them for their speed, str 6-7 guns that can redeploy. They are perfect with los blockers and can also function as last min objective grabbers if you need too. I am running 2 units of 7 in my list im testing for the Las Vegas Open GT
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