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Had my eye on this stuff for awhile. Picked up some of the miniatures and awesome walkers. I don't care for the grid system, well I didn't dislike it but I just have too much invested in cool tabletop terrain and stuff not to use it. Very happy about the tabletop rules coming soon!
2011/08/09 21:09:08
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
Me too... I can't wait to see the Soviet army... I love my Amercia n all that... but WWII Nazis... With tank mechs.... N zombies... N gorillas. Sold! Watch some how to play vids... I'm sure it'll be simple as the board game and if the guns are too bendy easy swap.... Maybe even make a helgeist/jin roh force....
Checking out the game this weekend. If it looks right, I might be in for a set. Digging the whole line up so far, the Apes just did it for me.
They will go great with the AEWW 2 Mecha Ape, and the Russkie chimp troops to go with my ARC faction for Pulp City.
Get your hands off me, you damn dirty humies!!!
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
Alpharius wrote:Dust Warfare is actually going to use some sort of measurement system (inches, centimeters, cubits, etc.) for movement, range, etc. though, right?
Yes, in inches. The beta was using x6" for all stats. Not something I found works universally but was reminded this is early beta. Melee combat at 6" is rather silly to me even in the abstract. Really have my fingers crossed that they don't botch this up trying to make an easy crossover between Tactics and Warfare. As I see it and from having played Dust for a bit, there isn't a simple multiplier and all works out fine.
I'm a bit worried about this too, as it seems a bit forced in this direction right now.
TACTICS is already 'abstract' enough, hopefully they don't go too far down that road in WARFARE.
Alpharius wrote:Dust Warfare is actually going to use some sort of measurement system (inches, centimeters, cubits, etc.) for movement, range, etc. though, right?
Yes, in inches. The beta was using x6" for all stats. Not something I found works universally but was reminded this is early beta. Melee combat at 6" is rather silly to me even in the abstract. Really have my fingers crossed that they don't botch this up trying to make an easy crossover between Tactics and Warfare. As I see it and from having played Dust for a bit, there isn't a simple multiplier and all works out fine.
I'm a bit worried about this too, as it seems a bit forced in this direction right now.
TACTICS is already 'abstract' enough, hopefully they don't go too far down that road in WARFARE.
As melee weapons are now C instead of 1 there shouldn't be a problem there.
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.
2011/08/09 23:58:01
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
Alpharius wrote:Dust Warfare is actually going to use some sort of measurement system (inches, centimeters, cubits, etc.) for movement, range, etc. though, right?
Yes, in inches. The beta was using x6" for all stats. Not something I found works universally but was reminded this is early beta. Melee combat at 6" is rather silly to me even in the abstract. Really have my fingers crossed that they don't botch this up trying to make an easy crossover between Tactics and Warfare. As I see it and from having played Dust for a bit, there isn't a simple multiplier and all works out fine.
I'm a bit worried about this too, as it seems a bit forced in this direction right now.
TACTICS is already 'abstract' enough, hopefully they don't go too far down that road in WARFARE.
As melee weapons are now C instead of 1 there shouldn't be a problem there.
I wondered why they change Melee weapons to "C". Makes sense now!
Alpharius wrote:I've no idea what that means, though I'd guess "C" means base to base instead of 6 inches? Maybe?
Yes, plus it allows the enemy to attack back with there C range weapons, something range 1 weapon no longer allow.
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.
2011/08/10 00:30:29
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
Four Luther medium panzer walkers patrolled outside the Axis ammo dump when the first Allied Fireball approached. The pilots in their Luthers opened fire, but their weapons barely slowed the strange, six-legged walker. Outside the gates, the Allied tank hit the anti-tank traps and bulldozed right through them. The Fireball sprayed machine gun fire from its turret to keep the Axis troops at bay, but the Luther pilots couldn’t understand why it didn’t fire its main cannon… Then the first Luther got too close, and the Fireball unleashed a tremendous gout of flame that incinerated the Axis walker and its pilot within seconds.
After unveiling these amazing new miniatures at Gen Con Indy 2011, Fantasy Flight Games is now thrilled to announce the upcoming release of the Allied Heavy Assault Walker and the Axis Heavy Panzer Walker!
Protected by the heaviest armor ever developed and wielding massive firepower capable of reducing opposing units to rubble, these heavy walkers provide players exciting strategic options for their games of Dust Tactics.
Burn, baby, burn!
After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball.
The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.
The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.
To maneuver into position to launch attacks, both configurations of the Heavy Assault Walker carry Dozer Blades, which can level anti-tank traps. Additionally, both configurations of the Heavy Assault Walker can carry friendly squad members, shielding their movement from enemy fire along the way to vital locations.
Raw firepower
Build the Axis Heavy Panzer Walker into one of its two possible configurations, and you’ll be able to batter your opponents at any range. Both the Königs-Luther and the Sturm-König feature massive cannons, capable of punching any armor on the battlefield.
With its dual 17.3 cm FpK, the Königs-Luther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the Königs-Luther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the Königs-Luther features a frame and armor heavy enough to buy Axis reinforcements time to arrive.
The second configuration of the Heavy Panzer Walker, the Sturm-König excels at defending troops as they move into position. Less resilient than the Königs-Luther, the Sturm-König provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlakVierling may not hit as hard as the Königs-Luther, but the Sturm-König fills the air with such a sheer volume of fire that few units can withstand its sustained barrage.
Hit them hard
Prepare to take control of these heavy walkers when they advance on the battlefront in the Fourth Quarter of 2011. It’s better to set their sights on your enemy’s units than to find your forces staring them in the barrels!
Automatically Appended Next Post: Priced at $39,95!
This message was edited 1 time. Last update was at 2011/08/17 08:11:19
Sorry if this is off topic but yesterday I was looking into at-43 therians (the globe spider with lots of eyes model) and I cant seem to find it on sale anywhere really... is there any forum or trade place were I can buy a few of those spider globes?
The size of all of the walkers makes me want to go retro and make Stega-Tanks. Anyone remember that concept from Rogue Trader/40k? Tanks on legs, not puny sentinels But armor 12/13 monsters with loads of weapons to be fired at the enemy, or act like a dreadnought like machine that attacks at close quarters.
The big walkers I would likely have to play as Heavy/super-heavies based on size compared to say Malcadors and Leman Russ tanks.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2011/08/17 13:24:57
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
I'll be getting one of each and yeah, they're not pre-painted just pre-built and pre-primed. actually saves you a lot of time and if you really wanted to do conversions and stuff, they're easy enough to take apart.
2011/08/17 14:48:05
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
I am getting at least 2 for each faction! These are really nice models for $35, and ought to paint up a treat.
Speaking of painting, here are some shots of what I have gotten done on my Dust Starter set...
Hot Dog: it was still WiP when the photos were taken, and it is now finished (well, 98% finished...)
Luther: the blood on the snow has been toned down since these pictures were taken.
Aaand a test model for the Axis troops. Pretty happy with it!
kenshin620 wrote:$40? Heh thats cheaper than GW dreadnoughts. They looks awesome!
Huh, I thought it was $35 each..$40 is a bit steep, but I am still getting two of each. Plus, if I get them from Miniature Market/The War Store, they will probably be about $30 each, so it's all good!
NAVARRO wrote:Sorry if this is off topic but yesterday I was looking into at-43 therians (the globe spider with lots of eyes model) and I cant seem to find it on sale anywhere really... is there any forum or trade place were I can buy a few of those spider globes?
Miniature Market is still the best place to find any AT-43. If you're asking about the Storm Arachns, they still have a few in stock:
NAVARRO wrote:Sorry if this is off topic but yesterday I was looking into at-43 therians (the globe spider with lots of eyes model) and I cant seem to find it on sale anywhere really... is there any forum or trade place were I can buy a few of those spider globes?
Miniature Market is still the best place to find any AT-43. If you're asking about the Storm Arachns, they still have a few in stock:
chaos0xomega wrote:Honestly, I think those guns are bigger than the chimera you would be mounting them on...
I am very sorry sir but I am not familiar with this phrase you use, what is meaning, 'guns too big'?
I never said they were too big, just that they were bigger than the mount. Large difference there I have no idea what 'guns too big' means either, I think I heard a Marine say 'Big gun go boom boom' once, but other than that i'm not really sure.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2011/08/18 13:12:32
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
Anvildude wrote:King Luther. And the Stürm-König is the Storm King (He's calling the Lightning!)
And if they're kitbashed you get the Königs-König
With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time...
More reinforcements today came in for me today: Operation SeeLöwe, Grim Reapers and a Heinrich / Hermann combo. Yay, almost up to speed with the rest of the world.