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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 fr3ddy wrote:
I have only run my Deathwatch as a CAD Detachment this far.

The ability to combat squad and also giving your veterans Objective Secured is so unbelievably good that it out weighs all the pros that the kill teams can provide.


that, use DW CAD at tourney, and it sort of worked.

at casual games it will definitely work

you can do half drop pod and half rhino, like a quasi-gladius but with more firepower. or all drop pod or all rhino, make your opponent hate you and those frag cannons.

i run 5 rhinos with 5 marines with 2 frag cannons in each rhinos and sicarian killclade for choppy. It works, almost pummeled a warcon.



I have been running 1/2 DW Pods

1/2 Grav Cav

The DW get and put down all the damage and pressure. The Grav Cav work on objectives and taking down things with Grav.
   
Made in us
Sword-Wielding Bloodletter of Khorne





I was thinking about the DW bikers.. they're actually pretty damn good.

Compare them to a scatbiker. 3 points more. Get a better cover save when they jink. +1 toughness. So, much strong defensively for just 3 points.

Offensively, they're not as powerful.. TL special ammo is nice and versatile, but it can't deal with anything that has AV. We also can't spam them as much as our bikers are fast attack and theirs are troops. Having 5 point power weapons is also nuts.

So they're pretty strong! Maybe most DW lists should center around these guys.
   
Made in us
Raging Ravener






Anyone still taking a Skyhammer Annihilation Force to go along with their DW? Still as effective and worth the points as it was before the beacon nerf?
Also, I'm really upset I never got to use the beacon to teleport a land raider full of assault vets to charge turn 1 :(
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So, Deathwatch Stuff:

4 Deathwatch Marines, Frag Cannons, Storm Shields, Power Mauls
1 Deathwatch Marine, Flamer, Storm Shield, Power Fist
1 Drop Pod

And I'm planning on picking up...

2 Terminators, Cyclone Missile Launchers, Power Fists with built in Meltas
1 Librarian, Inferno Pistol, Combat Shield, Auspex

Anything else I should add? And what should I do with them?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Shas'ui with Bonding Knife






Not sure about the inferno pistol. It's mildly more effective vs vehicles/2+ saves, but other wise seems like a waste of points when you could get a combi metla for 5 points cheaper, and keep your longer ranged attacks.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

I'm starting a small DW force based on 15 Marines (second hand), a Watch Captain w/ Terminator armour and Power Axe and 5 Terminators with Claws. I have most bits I need except for Frag Cannons. What do you guys recommend? i need mostly ranged guys to support my Space Wolves.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Judgemental Grey Knight Justicar




 Matthew wrote:
I'm starting a small DW force based on 15 Marines (second hand), a Watch Captain w/ Terminator armour and Power Axe and 5 Terminators with Claws. I have most bits I need except for Frag Cannons. What do you guys recommend? i need mostly ranged guys to support my Space Wolves.


Are you planning on playing this by itself or is this an allied attachments?
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

hey all, I will leave this here if anyone who plays deathwatch and needs ideas.

went to a GT that used adepticon rules but not adepticon,

I placed 3rd in the GT by playing pure deathwatch army. I built my deathwatch around the space marine demi company or gladius, however, since i am playing deathwatch I have to pay for all the transports. I put 2 frag cannon per squad and I have a total of 8 squads, 2 ML2 libby, 1 biker, 4 pods, 5 rhinos. Obj sec for all caz taking them in double CAD.

The idea worked out well against other list such as Khorne marines, Eldar and friends (i was surprised), some chaos stuff.

i was surprised the effectiveness of frag cannon/rhino combo against elder wraithknights and riptide wing. Killed 2 riptides, and 2 wraithknights, and whole bunch of those annoying scat bikes.

So just an idea I want to throw out there for those playing deathwatch, try deathwatch "glaidus" and win.


~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
Raging Ravener






Very cool! What psychic table did you use for your Libby's?
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

well adepticon prohibits all the Space Marine psychic powers (why does elder and grey knights still gets theres??) (too OP???!?!?)

depending on opponents I usually roll for divination, telepathy and rare case telekinesis. anything to buff my fragile shooty frag cannon mahreens.

~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
Regular Dakkanaut




Dallas, Texas

How is everybody's watch going so far? I just started them, waiting on my stuff to get delivered. I'm hoping to run them solo and as a nice allied detachment. Any armies they particularly have a tough time with that you've seen? I'm primarily going to be going against Necrons, which makes me more than a little worried.

Drive closer! I want to hit them with my sword! 
   
Made in us
Decrepit Dakkanaut




Not much to say against Necrons outside you'll have a tough time. You can have OS while they usually won't, but you don't have anything tough enough to hold the objective they'll want.

If you have an idea of what the list will be like I can help give counter strategies as a Necrom player.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Raging Ravener






Finally got to try out the Deathwatch list I've been working on since the FAQ and it was pretty successful! Probably not tournament quality or anything, but for local events it could do well. Hoping 8th ed will give our book a boost.
   
Made in us
Regular Dakkanaut




Dallas, Texas

My friend more than likely will always run a decurion. Lord, Immortals, deathmarks, two ghost arks with warriors. So far that's been the core of his normal list.

Drive closer! I want to hit them with my sword! 
   
Made in us
Decrepit Dakkanaut




Are the Warriors actually embarked in the Ghost Arms or are these 11+ squads of Warriors?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Dallas, Texas

10 man squads. He doesn't normally run Wraiths or any major assault squads... so far. From everything I've read so far, Deathwatch really excel at keeping them shooty. How is everybody outfitting their veterans? Do you mix and match or keep it squad specific?

Drive closer! I want to hit them with my sword! 
   
Made in us
Decrepit Dakkanaut




 Gamerely wrote:
10 man squads. He doesn't normally run Wraiths or any major assault squads... so far. From everything I've read so far, Deathwatch really excel at keeping them shooty. How is everybody outfitting their veterans? Do you mix and match or keep it squad specific?

The key thing to remember then is this:
1. Ghost Arks are open topped. You can blaze them or frag them, but if you fail that initial strike they will shoot and charge you (assuming no fear of WoD).
2. If Deathmarks are being used a lot, Deep Striking will mostly cause you misery because they can Deep strike when you do and get free shots.

So I am mainly suggesting a Rhino approach with only a little Deep Striking. Everyone overrates Gauss as anti-vehicle, as it really only shines against 100+ point vehicles.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Raging Ravener






5 man squads with 2 frag cannons (Librarian for aquila depending on who you ask).
Very useful in both drop pods and rhinos.
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

concur with Buzzdady, pod/rhino is great.

its not a true tournament army, but for ITC is totally fine, obj sec like no 2omorrow.

Ghost Arks? Get Sgt with auspex, reduce them jink saves and boom it explodes. Pod down with 2 pods turn 1, auspex it with 2 Sgt and now it has 5+ or 6+ pending night fight or 0 if you have 3 auspex on it. And best part, the other squad can just target something else.

The list i ran for ITC tournaments does terrible against necron decurions and their constant re-animations, against anything else is alright.



~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Do Auspexes stack like that?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

i don't see why not. Not mentioned in FAQ, and per rulebook it says it reduce cover save by 1, vet sarge cant shoot, and his squad member can shoot something else. So I would say yes the auspex thing stacks, but the sergeants can't shoot.

~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Except the same rule does not stack. Different rules stack.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Regular Dakkanaut




Dallas, Texas

How does the Blackstar perform vs other Space Marine fliers?

Drive closer! I want to hit them with my sword! 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Gamerely wrote:
How does the Blackstar perform vs other Space Marine fliers?
Between all its options, it is pretty resilient compared to stuff like the Stormtalon. It is pretty good at clearing light infantry due to its bombs and rockets, which is nice. It is lacking in forward offense compared to the Stormraven. Always take the Infernum Halo Launcher. Being able to refill jinks is great.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Raging Ravener






It's a really solid flyer, just expensive for the Deathwatch. Larger points it can be really useful for anti-flyer/fmc though.
   
Made in us
Regular Dakkanaut




Dallas, Texas

Have you guys run into any armies that you've especially had a hard time with? I imagine with such a specialist force and low model count there have to be some natural tough match ups.... probably Necrons.

Drive closer! I want to hit them with my sword! 
   
Made in us
Raging Ravener






Necrons aren't too bad, Frag Cannons can get through the quantum shielding, and we have lots of AP 4 firepower with special issue ammunition.

Most problematic thing I've run into is tons of transports, like with a demi company. Can wipe out the transports, but then you have no firepower for the guys that were inside. Remaining disembark and now you're facing a lot of shooting/assaults.
   
Made in us
Stealthy Warhound Titan Princeps






 Buzzdady wrote:
Necrons aren't too bad, Frag Cannons can get through the quantum shielding, and we have lots of AP 4 firepower with special issue ammunition.

Most problematic thing I've run into is tons of transports, like with a demi company. Can wipe out the transports, but then you have no firepower for the guys that were inside. Remaining disembark and now you're facing a lot of shooting/assaults.


Ghost Arks are open-topped, right? Means they hate frag cannons (if we can get in range).
I'm not familiar with how Night Scythes work, but if they get destroyed their riders go back into ongoing reserves and have to walk on from the enemy board edge, right?

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in us
Raging Ravener






Rihgu wrote:
 Buzzdady wrote:
Necrons aren't too bad, Frag Cannons can get through the quantum shielding, and we have lots of AP 4 firepower with special issue ammunition.

Most problematic thing I've run into is tons of transports, like with a demi company. Can wipe out the transports, but then you have no firepower for the guys that were inside. Remaining disembark and now you're facing a lot of shooting/assaults.


Ghost Arks are open-topped, right? Means they hate frag cannons (if we can get in range).
I'm not familiar with how Night Scythes work, but if they get destroyed their riders go back into ongoing reserves and have to walk on from the enemy board edge, right?


Yes, if you use the template from the Frag Cannon you'd be hitting the Warriors inside. Could try and wipe them out, if you fail though they'd just start being repaired by the Ghost Ark.

Yes, nothing is really "embarked" on Night Scythes I believe.
   
Made in us
Regular Dakkanaut




Dallas, Texas

Shotgun templates and frag cannons sound like they'd really tear up ghost arks.

Drive closer! I want to hit them with my sword! 
   
 
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