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Made in gb
Longtime Dakkanaut




 Insectum7 wrote:
Internal playtesting doesnt compare to having tens of thousands of people interacting with your product.

True but assuming that people wont take the obvious choice that allows them to win with no counter was nieve at best incompetence or worse more likely.

You can put 50 people each in individual rooms with a do not touch as will kill everyone button and someone will push the button.
   
Made in us
Steadfast Ultramarine Sergeant






Spoiler:
Karol wrote:
 fraser1191 wrote:
Karol wrote:
If it is going to work the same way it works for AoS, then the armies that go legend will be good as gone. AoS legend stuff only has power points, and no one plays power points.

Now I of course hope it aint the case, and w40k legends is going to be different.


"Your Imperial Space Marine? Rules, FOREVER. Your Chaplain on Bike? You can use him until actual Space Marine Chaplains on actual Space Marine bikes are invented in the year 30,000.** And, to top it all off, they’ll be getting points, meaning if that’s how you like to balance your games, we’ve got you covered."

Quoted straight from the community article. These" mothballed" units are all getting points. Granted they say they will be pointed once and one time only, frankly that's not gonna fly at all. They are either going to make them all OP but trapped in a special format. Or the community is gonna cry for at least an annual update


Now this maybe may lack of understanding, but power points has points in its name. They are technicaly points too, the fact that they are not used in games is a separate matter.


You do know what the difference is between de jure and de facto is, right?

Having friends among the mob ?


Where was the play testing that showed what a wreck the GK codex would be ?

From what I understood from articles writen by people that worked on the stuff. GK were too good, had their rules limited, but then GW decided to switch some core rules in the game, but never updated GK to acomodate those changes. Just because GK rules are less then stellar, doesn't automaticly have to mean they never tested the rules.


It's always been "points" and "power levels". Maybe if your codex is in another language sure I'll cut you some slack, otherwise you're just simply wrong.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Ice_can wrote:
 Insectum7 wrote:
Internal playtesting doesnt compare to having tens of thousands of people interacting with your product.

True but assuming that people wont take the obvious choice that allows them to win with no counter was nieve at best incompetence or worse more likely.

You can put 50 people each in individual rooms with a do not touch as will kill everyone button and someone will push the button.


Sure, but in controlled or smaller environments the meta might be different enough to make the 'obvious choice' less so.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Longtime Dakkanaut





I like you Insectum, but that is just silly to imagine. Like I said, within the context of two games played on the same day we saw the issues the core game had. That wasn't play tested at all. It didn't take a genius to figure out spamming cheap psykers and flooding out smite was an effective tactic just as one example.
   
Made in it
Regular Dakkanaut




Bias.
   
Made in us
Longtime Dakkanaut





Sure, if that is how you want to see it.
   
 
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