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Made in gb
Hardened Veteran Guardsman




UK

Hi Chaps,

So I'd actually like to win a game of warhammer fantasy (so dont collect Bretonnia..... hahahaha *silence*) but seriously I want to actually put up a fight.

So the below - 2 Powerful Knight Buses - one with (filthy optimised) hero wall, one with defence damsel + 3 pegs, 2 trebs, 10 bowman.

Basic strat - run at em screaming and throwing rocks (pegs flank protect / problem solve). Will be playing thursday v wood elves (probably a shooty list, probably taking the lore o metal...).



+++ 1.5K Bret (1498pts) +++
+ Lords (234pts) +
Bretonnian Lord (234pts) [Barded Bretonnian Warhorse, Knights Vow, Shield]
Magic Items and Virtues [AB - Gromril Great Helm, BRB - Potion of Foolhardiness, BRB - Sword of Swift Slaying, Virtue of Heroism (1st)]

+ Heroes (373pts) +
Damsel of the Lady (140pts) [Bretonnian Warhorse, Lore of Beasts, Wizard Level 2]
Magic Items [BRB - Dispel Scroll]
Paladin (109pts) [Barded Bretonnian Warhorse, Knights Vow]
Magic Items and Virtues [BRB - Dawnstone, BRB - Enchanted Shield]
Paladin (Army Battle Standard Bearer) (124pts) [Barded Bretonnian Warhorse, Knights Vow]
Magic Items [AB - Armour of Agilulf, BRB - Luckstone, BRB - Sword of Might]

+ Core (546pts) +
Knights Errant (241pts) [Champion, 11x Knight Errant, Musician, Standard Bearer]
Knights of the Realm (240pts) [Champion, 9x Knight of the Realm, Musician, Standard Bearer]
Peasant Bowmen (65pts) [Braziers, 10x Peasant Bowman]

+ Rare (180pts) +
Field Trebuchet (90pts) [Peasant, Peasant, Peasant]
Field Trebuchet (90pts) [Peasant, Peasant, Peasant]

+ Special (165pts) +
Pegasus Knights (165pts) [Champion, 3x Pegasus Knight]

Just as an aside - i plant bowman a priori of trebs - but they always make the trebs panic. Am I doing something wrong?

Also do I just throw out 10 peasant bowman for 3 more errants?

Cheers for comments n help!


: 1000+
: 1000+
1500+ (they didnt have one for Bretonnians)
Also + BFG Fleets
Oh and now


Wanna play BFG in London? Send me a PM.
 
   
Made in us
Killer Klaivex




Oceanside, CA

Keep the bowmen more than 6" from the trebuchets, so that the loss of them doesn't cause panic.

You've got plenty of range with the trebuchets, so place them close to your table edge, and keep them at least 2' apart form each other. It's ok if your lose your trebuchet by turn 3. Anything running into the backfield to kill the warmachines is stuff not fighting or redirecting your two lances.

I'd run 2 units of 10 bowmen, deployed way out on the flanks, to keep scouts further away. Accept that they are peasants, will most likely die, and that their deaths will go unnoticed. Should they accomplish anything other than keeping scouts further away, maybe don't raise taxes on their widows this winter; wait until spring.

Don't forget that those pegasus knights can vanguard.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in it
Regular Dakkanaut




I think you don't have enough unità to force the wood elf into combat. My guess is that he'll run around you and obliterate your knights with waywatchers and lore of metal.
If you want to tailor, wood elves suffer tremendously fast MSU and magic projectiles. Grab a damage lore and less fighty heroes but more simple knights. Even yeomen are good, the trick is to spam so many knights that the elves won't be able to maneuver to stay out of combat.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in ca
Inspiring Icon Bearer




Canada

I would suggest going in one of two ways:

1) If you're just wanting an in-your-face combat sledgehammer I'd say go with more knights. Drop that extra paladin, drop the archers, and get another lance of knights. You really don't have enough threats, and 3 solid lances will give that to you. Two is a bit anemic.

2) If you want something a bit more nuanced, drop the paladin and the Damsel for a level 4 on heavens. That will give you a number of magic missiles to hammer your opponents with, as well as better magic defense.

This is where Bretonnians excel, really. People treat them as an aggro combat army when really they're better used as a defensive counter-attack army. Sit back, pound them with trebs and Heavens magic, thereby softening them up for a turn 4-5 charge. It's a far more reliable strategy than just crashing in turn 2 and praying for the best.


Either way I'd suggest finding points for a Banner of Discipline on your KotR unit to get access to LD10. Really is preferable to LD9.
   
Made in gb
Hardened Veteran Guardsman




UK

HawaiiMatt wrote:Keep the bowmen more than 6" from the trebuchets, so that the loss of them doesn't cause panic.

You've got plenty of range with the trebuchets, so place them close to your table edge, and keep them at least 2' apart form each other. It's ok if your lose your trebuchet by turn 3. Anything running into the backfield to kill the warmachines is stuff not fighting or redirecting your two lances.

I'd run 2 units of 10 bowmen, deployed way out on the flanks, to keep scouts further away. Accept that they are peasants, will most likely die, and that their deaths will go unnoticed. Should they accomplish anything other than keeping scouts further away, maybe don't raise taxes on their widows this winter; wait until spring.

Don't forget that those pegasus knights can vanguard.

-Matt


Sounds good - yeah people always say 'use fences' for cannons - but then my peasants always panic through the trebs. I I'll just keep them apart.
I dunno if I will spend more on bowman - if I do I'll get 40 just to see whats its like. Scouts can can come kill my trebs I guess.

Vetril wrote:I think you don't have enough unità to force the wood elf into combat. My guess is that he'll run around you and obliterate your knights with waywatchers and lore of metal.
If you want to tailor, wood elves suffer tremendously fast MSU and magic projectiles. Grab a damage lore and less fighty heroes but more simple knights. Even yeomen are good, the trick is to spam so many knights that the elves won't be able to maneuver to stay out of combat.


I'm not sure he'd be nimble enough to avoid my charge. Previous experience indicates hiding in woods or redirecting is a more common issue. This MSU could be achieved by splitting 2 busses into 4 of 6 knights arranged 1 with damsel, 2 will pal and one with knight. It makes sense with wood elves as a tactic - I hope 6 knight buses can still shish kebob em convincingly.

PirateRobotNinjaofDeath wrote:I would suggest going in one of two ways:

1) If you're just wanting an in-your-face combat sledgehammer I'd say go with more knights. Drop that extra paladin, drop the archers, and get another lance of knights. You really don't have enough threats, and 3 solid lances will give that to you. Two is a bit anemic.

2) If you want something a bit more nuanced, drop the paladin and the Damsel for a level 4 on heavens. That will give you a number of magic missiles to hammer your opponents with, as well as better magic defense.

This is where Bretonnians excel, really. People treat them as an aggro combat army when really they're better used as a defensive counter-attack army. Sit back, pound them with trebs and Heavens magic, thereby softening them up for a turn 4-5 charge. It's a far more reliable strategy than just crashing in turn 2 and praying for the best.


Either way I'd suggest finding points for a Banner of Discipline on your KotR unit to get access to LD10. Really is preferable to LD9.


Banner sounds good - I find ld 9 usually does me ok - I mean whats the chance diff on that? I need the 2nd paladin to create the 'wall' to force attacks on my +1 re-rollable save characters rather than knights. My preferred way to morph to 3 lance without dropping pal is to drop pegs and peasants which would give me an 11ish strong lance of errants. Its not untempting. I used to run a lvl 4 but that usually took the lords place - when shes good - shes good - but bret magic can be shut down easilyish - also I end up missing my ld bubble for the combat that didnt break on charge.



Automatically Appended Next Post:
Oh and thank you all for your advice!

This message was edited 1 time. Last update was at 2015/01/08 10:02:49


: 1000+
: 1000+
1500+ (they didnt have one for Bretonnians)
Also + BFG Fleets
Oh and now


Wanna play BFG in London? Send me a PM.
 
   
 
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