Switch Theme:

[1500] - World Eaters CSM - Trying to make khorne competitive.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Agile Revenant Titan






The title explains it, I've just got my hands on imperial armour, so I'm trying to make khorne as a concept remotely competitive. My biggest issue I see it is getting them to combat, so I don't know if I've found an answer, or expensive burning balls of flame. Things to note, I'm open to ALL suggestions to make them competitive, but I'd like to keep kharn, and I'm not a fan of spawn.

Made a selection from the crimson slaughter supplement.

CAD

HQ - Kharn

Troops - bezerkers x7. 3 chain axes, VotLW, champion has a lightening claw.
Troops - bezerkers x8. 4 chain axes, VotLW, champion has a lightening claw.

Fast attack - helldrake, bale flamer.

Heavy support - Spartan assault tank, dirge caster, ceramite armour, havoc launcher, frag assault launchers.
Heavy support - Spartan assault tank, as above.
Heavy support - Maulerfiend.

I really wanted to fit a nurgle decimator in which is 230 points, but I don't know where to drop the points from....

Let me know what you think? What you'd change? And what you think will own it.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Regular Dakkanaut






I'm dont have a Lost and the Damned book in front of me now so forgive the question:

Are Spartans relics meaning you'd need a warpsmith (or Abby) in order to take more than one?

This message was edited 1 time. Last update was at 2015/01/07 15:30:56


1500 Dark Angels( 9 - 4 - 0 )
Humility must always be the portion of any man who receives acclaim earned in the blood of his followers and the sacrifices of his friends.
- Dwight D. Eisenhower




 
   
Made in gb
Agile Revenant Titan






I'd have to double check, I'm at work at the moment, so I honestly don't know now you've asked. As far as I was aware they were just a heavy choice....

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut




Can't remember if Spartans are relics... dont think so.
List looks solid, if light on bezerkers. Consider the legacy that boosts dirge casters range.



I did toy with a crazy idea called "its raining zerkers"
Take kharnes silly formation from christmas.

Ally with renegades and heretics.

Load all the zerkers into arvus landers.

Drop on enemy.

Strictly worse than drop pod assault, but hilarious.

Spartans is much more sensible, but would worry about points efficiency. Paying a lot of points to deliver one unit which can kill one thing and then will probably get shot down.

Another idea is a mega horde, using the legacy that gives you feel no pain. (Or was that nurgle.. )

DFTT 
   
Made in us
Painlord Titan Princeps of Slaanesh





Are dread claws cheaper?
   
Made in gb
Longtime Dakkanaut




Dread claws are around the 100pt mark and not quite as good as drop pods really. (No immunity to mishap)

DFTT 
   
Made in gb
Agile Revenant Titan






I thought they had the same inertial guidance type system? Can you assault out of them?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut




The dread claw doesn't. You can assault so the tactic would be to land a small distance away, stay embarked, jink to stay alive then assault next turn. But


Automatically Appended Next Post:
The big one does have inertial guidance. But is a lot of points. I have had an idea but need to check my book to see if it would work.

This message was edited 1 time. Last update was at 2015/01/07 16:58:40


DFTT 
   
Made in gb
Agile Revenant Titan






That the khaeres pattern? Or however you spell it?


Automatically Appended Next Post:
I'd be interested to hear your idea?

This message was edited 1 time. Last update was at 2015/01/07 17:07:29


You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Been Around the Block





Runcorn

have a little looksie at kharns butcherhorde. it's the formation that came out on christmas day at black library

http://www.blacklibrary.com/all-products/kharnes-butcherhorde-ebook.html

I won't post the rules, but you get some nice bonuses in combat and better psychic defence.

It's a big ish formation but i love it
   
Made in gb
Longtime Dakkanaut




I would love to make the khorne formation work.. but it is 8 fricken units and the bonus isn't all that great.

Anyway, the kharybdis assault claw, 260 pts transport 20 drop pod that is also an assault flyer. Has inertial guidance and a bunch of guns that can shoot multiple targets as well. 5 hull points. Damn lot of points Haha.

So my idea would be, give it the legacy of Aulitg the primordial Iterator (OK now its 300 pts!) This gives the vehicle daemonic possessiom fear and pinning on all weapons, and everyone with an icon of wrath within 12 gets fear and feel no pain.

So load it you with 19 zerkers and kharn for a turn 1 drop khornebomb of doom.
That comes in around 850 pts.

DFTT 
   
Made in gb
Agile Revenant Titan






Wow. I like that idea.


Automatically Appended Next Post:
Would you footslog the rest with wrath icons?

This message was edited 1 time. Last update was at 2015/01/07 19:25:24


You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut




I was actually thinking daemons and loads of dogs to rush up, Maybe with skarbrand for knighthitting power and hatred aura.

but wrathrush is probably better (but wouldn't want to crutch and army around one overpriced vehicle..ehh)
Maybe dreadclaws or some small units in rhinos.

I think a sicaran would be suitable fire support for world eaters.

DFTT 
   
Made in gb
Longtime Dakkanaut




Can the renegades and heretics get the baneblade variant with own topped transport capacity? That could work...

DFTT 
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

 Brillow80 wrote:
I'm dont have a Lost and the Damned book in front of me now so forgive the question:

Are Spartans relics meaning you'd need a warpsmith (or Abby) in order to take more than one?


Spartans are NOT relics so you can have three per CAD!
   
Made in gb
Agile Revenant Titan






Well, I'm home from work tonight, I'll look through my imperial armour book. I've been away from it all week.... I am concerned the list is lacking in models. I don't seem to have multiple threats. I should be able to point both units towards some bad guys and be relatively successful in combat. The tanks should do quite well at popping walkers and the like. 8 twin linked lascannon shots isn't to be sniffed at. The maulerfiend should be able to deal with armour.... Any shots aimed at him mean less shots at the Spartans. And the helldrake does what helldrakes do. But I still feel it's lacking.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 Khaine's Wrath wrote:
The title explains it, I've just got my hands on imperial armour, so I'm trying to make khorne as a concept remotely competitive. My biggest issue I see it is getting them to combat, so I don't know if I've found an answer, or expensive burning balls of flame. Things to note, I'm open to ALL suggestions to make them competitive, but I'd like to keep kharn, and I'm not a fan of spawn.

Made a selection from the crimson slaughter supplement.

CAD

HQ - Kharn

Troops - bezerkers x7. 3 chain axes, VotLW, champion has a lightening claw.
Troops - bezerkers x8. 4 chain axes, VotLW, champion has a lightening claw.

Fast attack - helldrake, bale flamer.

Heavy support - Spartan assault tank, dirge caster, ceramite armour, havoc launcher, frag assault launchers.
Heavy support - Spartan assault tank, as above.
Heavy support - Maulerfiend.

I really wanted to fit a nurgle decimator in which is 230 points, but I don't know where to drop the points from....

Let me know what you think? What you'd change? And what you think will own it.


Lose the chain axes, anything that only has a 4+ save is getting absolutely murdered by the berzerkers anyway. Drop the VotLW, drop the claws, Kharn will be challenging in one squad and you can simply leave the other champ to his fate.

That's 66 points there.

Drop the Havok launchers on the Spartans, they're for getting into combat, and they don't have machine spirit to be firing the lascannons and the havok.

Another 24, taking us to 90 free points.

Drop the frag launchers since 'Zerkers have already got 'Nades. That's another 20 points, taking us to 110.

Now you've got 3 choices;

1) Realise that another hull point, melta immunity and the extra 15 man transport capacity that you're not using probably isn't worth the extra 75 ppm over a landraider and drop both the Spartans for land raiders, taking you up to 260 free points, enough for the decimator and some goodies.

2) Exchanging the mauler fiend for your decimator.

3) Exchange the 'Drake for a Talon with rending autocannons, netting you another 55 points (taking us to 165) to spend actually using the extra transport capacity of those Spartan to increase our Zerker squad sizes for glorious multicharging death. Or just adding an Axe of Blind Fury lord to the non-kharn spartan, ensuring that opening either spartan will ensure choppy AP2 at initiative death.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Agile Revenant Titan






OK, there's some fantastic ideas there....

I'll explain some reasoning. The axes are modelled on for fluff. So I'm not bothered about dropping them to save points. The claws were modeled on based on dakka advice for challenges and such. Reluctant to lose those as it means pulling models apart or buying new, and they're all forge world upgrades so it's expansive. As for VotLW, 3 of the 5 players I play against are marines. The other two have marine armies. I can drop it, but surely when your predominantly facing marines it's worth its weight in gold?

I'm not dead set on Spartans. Especially considering their incredible price tag. I thought the extra Hull point, the melta immunity and double the lascannons was worth it alone. As for the transport capacity you're right it's wasted... Sometimes I'm too bogged down with fluff, hence the two squads will number 8 when one has kharn attached.

Is a talon really better than a drake? The amount of melted power armour at the hands of the drake is surely worth it alone. And the one thing the maulerfiend has over the decimator is speed. I'll have a tinker though. Maybe Spartans aren't worth it.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
 
Forum Index » 40K Army Lists
Go to: