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Made in us
Stealthy Dark Angels Scout with Shotgun





Two quick question regarding unit positioning.

1) If someone "snakes" a squad up the board (one in front of the other) and I go to shoot them with a bolter squad, if only one model is within 24" is that the only model that can be wounded? Someone was saying that the squad continues to take wounds regardless of the range and only one model needs to be within range and line of sight.

2) When using the banner of devastation, all codex units within 6" get the 2/4 salvo. Does each model in the squad need to be within the 6" to benefit from the salvo?

Thanks!
   
Made in gb
Lord of the Fleet






London

For your second one, if it says "units" then no, you only need a single model within range to get the bonus.
   
Made in ca
Maniacal Gibbering Madboy






Regarding your first question, yes. So long as your models have range to one model in that unit, you can generate wounds for the unit as a whole. Remember though that you roll for each weapon seperately so if your bolters shoot out everyone in range, than your plasma pistol can't make the shot. In this edition you have to thinkcarefully about the order you shoot weapons in.

EDIT: [This was poorly phrased, and not what I meant, as several people pointed out, explanation below]

This message was edited 1 time. Last update was at 2015/01/08 23:08:23


 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 goblinzz wrote:
Regarding your first question, yes. So long as your models have range to one model in that unit, you can generate wounds for the unit as a whole. Remember though that you roll for each weapon seperately so if your bolters shoot out everyone in range, than your plasma pistol can't make the shot. In this edition you have to thinkcarefully about the order you shoot weapons in.


Ok thanks to both. I guess it didn't make sense to me that a bolter in this scenario could cause wounds to a model 30" away with only a 24" range.

So if you have line of sight to only one model does it count as being able to see and wound the entire unit as well? For example, one model of 5 is visible and I score 5 wounds. Potentially the entire squad can be wiped even though 4 of them are not seen?

Thanks a lot.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

If you need a fluff reason, the bolted rounds hit and then ricochet around, killing the other troops that are a little farther away.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in au
[MOD]
Making Stuff






Under the couch

 goblinzz wrote:
Regarding your first question, yes. So long as your models have range to one model in that unit, you can generate wounds for the unit as a whole.

This was the case in 5th edition. It's not now.

The Rulebook: Out of Range wrote:
If none of the firing models are in range of a particular model in the target unit, then Wounds cannot be allocated to it.


The Rulebook: Out of Sight wrote:
If none of the firing models can draw a line of sight to a particular model in the target unit, then Wounds cannot be allocated to it.

 
   
Made in ca
Maniacal Gibbering Madboy






 insaniak wrote:
 goblinzz wrote:
Regarding your first question, yes. So long as your models have range to one model in that unit, you can generate wounds for the unit as a whole.

This was the case in 5th edition. It's not now.

The Rulebook: Out of Range wrote:
If none of the firing models are in range of a particular model in the target unit, then Wounds cannot be allocated to it.


The Rulebook: Out of Sight wrote:
If none of the firing models can draw a line of sight to a particular model in the target unit, then Wounds cannot be allocated to it.


Hey man, if you read the second sentence you'd see I actually agree with you, you're quoting me out of context. I did clearly state that you roll for your weapon types. in the order you choose, so it's possible one set of weapons in a squad to kill enough people to leave the others out of range.

I also disagree fundamentally with the second statement you make. it's been argued out before, with the textbook example being a scattering blast template hitting people behind a wall and out of line of sight of the firer, and the argument being that you can't allocate wounds to them. This is a daft ruling to me, and defeats the purposes of a number of game mechanics. In our local scene, this is how we would normally handle this situation:

Ten marines (armed with 7 boltguns, a heavy bolter, a plasma pistol and a plasma gun) shoot at five marines, with three of the marines being shot at out of sight behind a wall, the boltgun shots generate enough wounds, and there are enough failed saves that three marines die. The two in sight die, and one behind the wall, out of sight, dies. However, at that point the rest of the weapons (heavy bolter and plasmas) can't shoot as there is nobody left in line of sight. As mentioned above there are lots of fluffy ways to explain this.

This message was edited 1 time. Last update was at 2015/01/08 22:28:53


 
   
Made in us
Lieutenant General





Florence, KY

 goblinzz wrote:
I also disagree fundamentally with the second statement you make. it's been argued out before, with the textbook example being a scattering blast template hitting people behind a wall and out of line of sight of the firer, and the argument being that you can't allocate wounds to them.

You do realize that what you're basing your argument on here is a specific exception to the base rules?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 goblinzz wrote:
Hey man, if you read the second sentence you'd see I actually agree with you, you're quoting me out of context. I did clearly state that you roll for your weapon types. in the order you choose, so it's possible one set of weapons in a squad to kill enough people to leave the others out of range.
Except if only one model is in range of the set of weapons being fired, only one can be killed. Which isn't what you said.
In the example given one marine is in range, so only one can be killed. Then the next group is resolved.

You can't allocate beyond the range of the weapon being fired (specific exceptions exists, eg: Blasts).

This message was edited 1 time. Last update was at 2015/01/08 22:41:49


 
   
Made in us
Longtime Dakkanaut




 goblinzz wrote:

Ten marines (armed with 7 boltguns, a heavy bolter, a plasma pistol and a plasma gun) shoot at five marines, with three of the marines being shot at out of sight behind a wall, the boltgun shots generate enough wounds, and there are enough failed saves that three marines die. The two in sight die, and one behind the wall, out of sight, dies. However, at that point the rest of the weapons (heavy bolter and plasmas) can't shoot as there is nobody left in line of sight. As mentioned above there are lots of fluffy ways to explain this.


Your third marine that was out of LOS would not have a wound allocated to it with bolters. You cannot allocate a wound to a model that is out of sight unless you have special exception.
   
Made in ca
Maniacal Gibbering Madboy






 grendel083 wrote:
 goblinzz wrote:
Hey man, if you read the second sentence you'd see I actually agree with you, you're quoting me out of context. I did clearly state that you roll for your weapon types. in the order you choose, so it's possible one set of weapons in a squad to kill enough people to leave the others out of range.
Except if only one model is in range of the set of weapons being fired, only one can be killed. Which isn't what you said.
In the example given one marine is in range, so only one can be killed. Then the next group is resolved.

You can't allocate beyond the range of the weapon being fired (specific exceptions exists, eg: Blasts).


That is true, I didn't explain that well enough, thanks for pointing that out! What I meant say, was that provided all guys with the same GUN have range to at least one enemy model, then yes they can generate a wound pool, and i believed that there were some unlikely scenarios where you could generate more wounds than there were models in range (eg, something like, i dunno, storm bolters shooting at a unit of boyz that is half in range, half out).

Before I argue blindly on here, as so many people disagree with my understanding I'm going to go back and re-read the relevant sections. Too many editions, too many changes!!!

This message was edited 2 times. Last update was at 2015/01/08 23:16:26


 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

One important thing to remember is that you always use the weapon's maximum range. Salvo weapons are the good example. A Grav-cannon is a good example. If the firing model stands still, he fires 5 shots at a range of 24". If the firing model moves, he fires 3 shots at a range of 12", but can still allocate wounds to model up to 24" away since that is the maximum range of the weapon.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
 
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