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Made in us
Waaagh! Warbiker





Hey Everyone,

I've been debating on magnetizing my recent Ork Bommer/Dakkajet purchases, as well as some other Ork units I have. I haven't played Ork bommers at all, nor have I played in 7th edition, so I'm not sure what units are worth magnetizing to leave multiple options available, vs just glueing togehter the best option.

Here's some Orks I'm considering magnetizing.

Battlewagons, Ork Bommer/Dakkajet, Killa Kans/DeFF Dread, Lootas/Burnas.
   
Made in us
Battlewagon Driver with Charged Engine





I magnetized the ram on the battlewagon, but I don't know if I'll bother with anything else. No need to magentize lootas/burnas, they really aren't compatible with each other and have no useful options. In that case just get some legs & torsos and make as many burnas as you want (assuming you make lootas from the kits.)
   
Made in us
Squishy Squig






Darkzephyr wrote:
Hey Everyone,

I've been debating on magnetizing my recent Ork Bommer/Dakkajet purchases, as well as some other Ork units I have. I haven't played Ork bommers at all, nor have I played in 7th edition, so I'm not sure what units are worth magnetizing to leave multiple options available, vs just glueing togehter the best option.

Here's some Orks I'm considering magnetizing.

Battlewagons, Ork Bommer/Dakkajet, Killa Kans/DeFF Dread, Lootas/Burnas.


Models that I regret magnetizing are the arms of a Runtherd (to change between the whip and the squig hound), the Rokkits on Stormboyz (better to transport, a pain when moving) and Lootas / Burnas. I find that on the Lootas/Burnas I'd rather the models be fully glued otherwise the weapons tend to mount poorly or slip off when moving. Plus it's easy enough to convert boyz into either lootas/burnas with the leftover bits.

Otherwise, the only models that I prefer to be magnetize are those that have weapon choices that I would want to change for WYSIWYG purpose. i.e. Deff Dreads, Killa Kanz, Morkanaut / Gorkanaut (so you can add/remove KFF and/or change KMK to DeffStorm Mega Shooter), Meganobz (to change between kill saws, power klaws and which combi weapon you want to use), Mega armor MEK (to change between KFF and Teleporta Blasta). If I had a Bommer/Dakkajet I'm sure I would do the same.

 JimOnMars wrote:
I magnetized the ram on the battlewagon, but I don't know if I'll bother with anything else. No need to magentize lootas/burnas, they really aren't compatible with each other and have no useful options. In that case just get some legs & torsos and make as many burnas as you want (assuming you make lootas from the kits.)


I can't see a reason for magnetizing the ram when you can gently bend/pry it out of the holes and swap between the ram/deffrolla.

   
Made in gb
Longtime Dakkanaut






I'd say anything which has interchangable bitz. I've magnetised some of my trukks to choose between rokkit and big shoota, most ork bits tend to slot in. I wouldn't worry too much with boys, burnas, lootas etc but perhaps killsaws on meganobs are worth it, and I had to magnetise the arm of my bikerboss because it kept breaking off!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I magnetized the arms and tall back piece of my Stompa for easier transport knowing I'd break things off other wise.

Also I magnetized the wings of my flyer for the same reason.

My theory on WYSIWYG is that it should have the wargear it says it does but can also have wargear modeled it doesn't have. Glueing stikkbombs on everything that can take them (before the current codex) looks better and is easier than having some models with and some without.

Just be clear with your opponent about it. Another example would be glueing Hunter Killer missiles on every SM vehicle that legally can take them, some games you have extra points to blow on them and some you don't.

Fighting crime in a future time! 
   
Made in us
Daemonic Dreadnought





Eye of Terror

Deff Kopta blades. The break off so easily, it's a good idea to have them ready for transport.

   
 
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