Darkzephyr wrote:Hey Everyone,
I've been debating on magnetizing my recent Ork Bommer/Dakkajet purchases, as well as some other Ork units I have. I haven't played Ork bommers at all, nor have I played in 7th edition, so I'm not sure what units are worth magnetizing to leave multiple options available, vs just glueing togehter the best option.
Here's some Orks I'm considering magnetizing.
Battlewagons, Ork Bommer/Dakkajet, Killa Kans/DeFF Dread, Lootas/Burnas.
Models that I regret magnetizing are the arms of a Runtherd (to change between the whip and the squig hound), the Rokkits on Stormboyz (better to transport, a pain when moving) and Lootas / Burnas. I find that on the Lootas/Burnas I'd rather the models be fully glued otherwise the weapons tend to mount poorly or slip off when moving. Plus it's easy enough to convert boyz into either lootas/burnas with the leftover bits.
Otherwise, the only models that I prefer to be magnetize are those that have weapon choices that I would want to change for
WYSIWYG purpose. i.e. Deff Dreads, Killa Kanz, Morkanaut / Gorkanaut (so you can add/remove
KFF and/or change
KMK to DeffStorm Mega Shooter), Meganobz (to change between kill saws, power klaws and which combi weapon you want to use), Mega armor MEK (to change between
KFF and Teleporta Blasta). If I had a Bommer/Dakkajet I'm sure I would do the same.
JimOnMars wrote:I magnetized the ram on the battlewagon, but I don't know if I'll bother with anything else. No need to magentize lootas/burnas, they really aren't compatible with each other and have no useful options. In that case just get some legs & torsos and make as many burnas as you want (assuming you make lootas from the kits.)
I can't see a reason for magnetizing the ram when you can gently bend/pry it out of the holes and swap between the ram/deffrolla.