IMO the modifiers to hit could simply be .
Target in light cover -1.
Target in heavy cover -2.
Target over 30" away,(Long Range.) -1
AP values could simply ignore save rolls that roll the same or higher.
EG AP 6 ignores all natural rolls of 6 to save.
Inv saves could ignore the AP value of weapons .
EG a terminator with a 2+/5++ save.
Is hit by an AP 3 weapon.
Normally they would only save on a 2+,but the invunerable save ALWAYS works.
So they save on a 2,5 or 6.
This has the same effect as armour modifiers ,but uses more familiar values.
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