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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Hi, been a while. I'll be playing someone's new Blood Angels tomorrow. I can't make model changes because I don't own anything else now.. How do you think it will go with my list?

My TS:

Ahriman (Warlord)
DP- Tzeentch, Burning Brand, Wings, Power Armor
9 TS- Rhino, Melta Bombs
9 TS- Melta Bombs
9 TS- Melta Bombs
3 Obliterators- Tzeentch, Veterans

His BA (Roughly):
Terminator Libby with goodies (Warlord)
5 Terminators- Lightning Claws
Furioso- Blood Talons
10 Tac Marines- Pod
10 Tac Marines- Rhino
Land Speeder
Baal- Assault Cannon, Heavy Bolters
Devastators- Missiles


If you can call it a "plan" I plan on rolling a few times on Sanctic to get Gate of Infinity and putting Ahriman with the Obliterators. I have never done that before. If I don't get it by the 3rd roll comes around, I will just take Psychic Shriek and hop in the Rhino.


This message was edited 2 times. Last update was at 2015/01/19 02:48:39


 
   
Made in us
Frightening Flamer of Tzeentch




PNW

I personally wouldn't risk the perils with Sanctic, especially if he's your Warlord. Now, going Telepathy heavy for both HQs may be a bit extreme, though it would help against the inevitable combat. Long-range AT is going to be needed because using Meltabombs is a last resort. Pyromancy may be decent to hit tanks and cause some additional wounds.

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





My advice- free up points to nab two more rhinos for your T-sons. IMO you don't need the prince, add a ml3 sorcerer in there for half the points with spell familiar for rerolls. I like santic as you can give your main Tsons a 3++. What I do is roll biomancy for Ahriman, put a sorc with him roll santic hope for sanctuary. Have fun

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

3++ still exposes thousand sons to their main weakness, weight of fire. I'd be more tempted to roll telepathy on both sorcerers for a chance at invisible and also for the powerful psychic shriek primaris for Ahriman due to his ability to cast the same witchfire more than once.
   
Made in us
Frightening Flamer of Tzeentch




PNW

The 3++ isn't worth the risk, rather, aiming for a spell that complements is much better. Choose Biomancy for a 4+ FNP (and joined characters get EW?) and Enfeeble allows your Inferno bolts to wound easier or BA combat less effective.

Sanctic has its merits, though you should have the Ork mentality by rolling a bunch of dice (hoping) for a Perils "6".

 
   
 
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