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Made in au
Trigger-Happy Baal Predator Pilot





Lord Of War:
Commander Dante (Warlord)
(220pts)

HQ:
Librarian
TDA, Force Axe, Storm Shield, ML2
(125pts)

Sanguinary Priest
Angel's Wing, Jump Pack, Inferno Pistol
(120pts)

Elites:
Sanguinary Guard (5)
2 Power Fists, 2 Inferno Pistols, Death Masks, Chapter Banner
(245pts)

Assault Terminators (5)
Thunder Hammers & Storm Shields
(225pts)

Furioso Dreadnought
Melta Blood Fist, Heavy Flamer Blood Fist
(135pts)

Troops:
Tactical Squad (5)
Plasma Gun, Power Weapon
Dedicate Transport: Razorback
(165pts)

Tactical Squad (5)
Plasma Gun, Power Weapon
Dedicate Transport: Razorback
(165pts)

Fast Attack:
Assault Squad (5)
2 Melta Guns, Power Fist
(130pts)

Assault Squad (5)
2 Melta Guns, Power Fist
(130pts)

Heavy Support:
Baal Predator
TL Assault Cannon, Heavy Bolters
(135pts)

Stormraven
TL Multi-Melta, TL Assault Cannon
(200pts)

Total: 1995/2000pts

I am using the Baal Strike Force Detatchment. This is due to the fact that it gives everyone +1 initiative. Combined with Furious Charge, most of my army is I6 and S5 on the charge. Using the Axe Mortalis, Dante is S7 and I8 on the charge
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Drop the fists off your asm. They aren't worth it. Plasma gun + power wep tac squads are all mixed up and weird. Give them a heavy flamer, its cheaper and its assault. I'd swap the terminators too 3 TH/SS and 2 LC buy a drop pod for the dread otherwise he is going to be useless. I would also give the priest valors edge. Ap power sword, what's not to like.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

Yeah, cut back on the fists and hammers-what's the point of an initiative boost if you're taking a ton of unwieldy weapons which don't get the bonus?

What's your plan to get the Termies into combat?
   
Made in au
Trigger-Happy Baal Predator Pilot





 raiden wrote:
Drop the fists off your asm. They aren't worth it. Plasma gun + power wep tac squads are all mixed up and weird. Give them a heavy flamer, its cheaper and its assault. I'd swap the terminators too 3 TH/SS and 2 LC buy a drop pod for the dread otherwise he is going to be useless. I would also give the priest valors edge. Ap power sword, what's not to like.


The priest actually does have Valour's edge, I forgot to include it. I also find that terminators are most effective when they are either all LCs or all TH+SS. Also, you do know that I have the Stormraven for the Dread?


Automatically Appended Next Post:
skolirvarden wrote:
Yeah, cut back on the fists and hammers-what's the point of an initiative boost if you're taking a ton of unwieldy weapons which don't get the bonus?

What's your plan to get the Termies into combat?

The Stormraven...

This message was edited 2 times. Last update was at 2015/01/19 15:08:49


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I forget ravens can take a dread and troops, still prefer the pod for dreads though.


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

natpri771 wrote:
 raiden wrote:
Drop the fists off your asm. They aren't worth it. Plasma gun + power wep tac squads are all mixed up and weird. Give them a heavy flamer, its cheaper and its assault. I'd swap the terminators too 3 TH/SS and 2 LC buy a drop pod for the dread otherwise he is going to be useless. I would also give the priest valors edge. Ap power sword, what's not to like.


The priest actually does have Valour's edge, I forgot to include it. I also find that terminators are most effective when they are either all LCs or all TH+SS. Also, you do know that I have the Stormraven for the Dread?


Automatically Appended Next Post:
skolirvarden wrote:
Yeah, cut back on the fists and hammers-what's the point of an initiative boost if you're taking a ton of unwieldy weapons which don't get the bonus?

What's your plan to get the Termies into combat?

The Stormraven...


If you don't write down with your list that you're going to start with units in the Raven, we can't be expected to know that.
   
Made in gb
Regular Dakkanaut




UK

To save you points....

The Angel's wing makes the priest jump so you don't have to buy the jump pack as well.

Also, I assume Dante will join the Sang. Guard. If so then they don't need masks as he has his uber mask aleady.

Frees up 20 points.... Maybe to upgrade a Razorback weapon...

Guardsman: "Sir, we appear to have brought knives to a gunfight"

BANG!!!

Commissar: "Anymore questions?" 
   
Made in au
Trigger-Happy Baal Predator Pilot





9unit9 wrote:
To save you points....

The Angel's wing makes the priest jump so you don't have to buy the jump pack as well.

Also, I assume Dante will join the Sang. Guard. If so then they don't need masks as he has his uber mask aleady.

Frees up 20 points.... Maybe to upgrade a Razorback weapon...


The priest thing was a mistake, he is meant to have Valour's Edge.
   
Made in gb
Regular Dakkanaut




UK

ah, cool. Is a good choice of weapon :-)

Guardsman: "Sir, we appear to have brought knives to a gunfight"

BANG!!!

Commissar: "Anymore questions?" 
   
Made in au
Trigger-Happy Baal Predator Pilot





9unit9 wrote:
ah, cool. Is a good choice of weapon :-)

My mistake, I'm going to drop the Death Masks and give the tac squads a heavy flamer each. Now that I look back, I'm going to to send the ASMs tank hunting. So I probably am going to drop the fist and take a power weapon so I can kill in close combat or an inferno pistol for extra vehicle rape.
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

I'd be keeping the power fists if you want to crack tanks
   
Made in us
Stubborn Dark Angels Veteran Sergeant





skolirvarden wrote:
I'd be keeping the power fists if you want to crack tanks


Str 5 on the charge. Unless its a land raider your fine. Besides, melta.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

 raiden wrote:
skolirvarden wrote:
I'd be keeping the power fists if you want to crack tanks


Str 5 on the charge. Unless its a land raider your fine. Besides, melta.


Yeah, melta will probably do the trick; I just like to have a backup on squads dedicated to one task. Although I had forgotten the Str bonus.

Perhaps power maul on the Sarge then? Bump it up to Str 7 on the charge.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Or you can pop melts bombs on em. If your just tank hunting. Me personally? I've started running my sgts as vets with mauls or swords exclusively

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
 
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