Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/19 17:43:30
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
I love dreadnoughts, best model in 40k if you want my opinion. However, I'm constantly disappointed when they get gunned down like it's nothing. So my question is, would it be possible/likely that any especially great heroes have been enclosed in a dreadnought, renowned enough that they'd get a dreadnought even better than all the other dreadnoughts? I play DA, so I'm thinking a Deathwing dreadnought with rules similar to Sammael's land speeder. Except more durable, possibly more killing power.
It'd be something like:
AV 14/14/12 HP 3
WS 6, BS 5, S 6, I 5, A 3, Ld 10, 4++
Reroll penetrating, like venerable. Maybe a rule that it ignores shaken, has a chance to ignore stunned.
In terms of special rules maybe hatred or preferred enemy or such. Not really sure what would make sense for it. So any suggestions for useful stuff.
Weapons would be standard dreadnought, maybe a MC fist/sword. Have the option of taking all the standard weapons but TL? Would it be overkill to let it take cyclone missiles too, or upgrade its gun arm to something more along the lines of the weapons a russ can take?
Would be able to take a sacred standard. Maybe take armor that ignores melta/lance.
Basically we're talking the craziest fething dreadnought the galaxy has ever seen, like one of a kind. At least 250-300 points base, so that'd be him with a fist and TL MM, the rules to ignore shaken, and any other base rules. Standards would be the same or 50% more expensive than they are for marines to carry. Guns would range from 10 for TL assault cannons, up to 50 for a battle cannon. Cyclone missiles for 20. So overall up to 450-500 if kitted with everything.
I know, it's probably garbage and will get gunned down fast, but keep in mind it's a land raider with an invuln basically (minus transport). And the coolest thing that can touch the battlefield.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 18:35:12
Subject: Re:Dreadnought Company Master
|
 |
Fresh-Faced Inquisitorial Acolyte
United States
|
forgeworld has rules for an HQ drednought. It's also a chaplain, but It's also Ultramarine only. It has a lot of the rules you proposed without being over the top cheesy. I was thinking about running it in a list paired with Cypher, as it being a vehicle, ignores his -1 leadership rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 18:47:40
Subject: Re:Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
Renesco P. Blue wrote:forgeworld has rules for an HQ drednought. It's also a chaplain, but It's also Ultramarine only. It has a lot of the rules you proposed without being over the top cheesy. I was thinking about running it in a list paired with Cypher, as it being a vehicle, ignores his -1 leadership rule.
Ah, after looking at that one I'm not sure if this is underpriced or not still. I was basing it purely on Sableclaw, which is only 200 and 14/14/10 and a 4++ land speeder. So maybe 300 base for this dreadnought?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 19:16:06
Subject: Dreadnought Company Master
|
 |
Gore-Soaked Lunatic Witchhunter
|
Why AV14?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 19:59:05
Subject: Dreadnought Company Master
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
Currently its looking like a Venerable Super-IronClad with a 4++ All round and talk of battlecannons as armaments?
You're toeing more toward Imperial Knight and less toward Dreadnaught
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 20:10:13
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
AnomanderRake wrote:Why AV14?
I'm basically jealous of Sammael and his magical AV 14 landspeeder with a 4++
Melcavuk wrote:Currently its looking like a Venerable Super-IronClad with a 4++ All round and talk of battlecannons as armaments?
You're toeing more toward Imperial Knight and less toward Dreadnaught
Thinking about it, that's basically what I want, yeah. I just happen to like the dreadnought model a lot more than the knight model. And to be fair ordnance weapons was more of haha I wish than something I'd actually expect on one. Plus no D weapons. So I'm aiming for something that's a midpoint between full blown knight and dreadnought. Automatically Appended Next Post: And the thought about the invuln is that an entire dreadnought can fit within the radius of a PFG, whereas a knight is much too large.
|
This message was edited 1 time. Last update was at 2015/01/19 20:12:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 20:44:47
Subject: Dreadnought Company Master
|
 |
Gore-Soaked Lunatic Witchhunter
|
kingbobbito wrote:AnomanderRake wrote:Why AV14?
I'm basically jealous of Sammael and his magical AV 14 landspeeder with a 4++
He's also 10 rear and has two hull points. I'd suggest taking a Contemptor chassis (13-12-10) and sticking an Iron Halo on it instead of making a walker with Titan-grade armour.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 20:54:25
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
AnomanderRake wrote:He's also 10 rear and has two hull points. I'd suggest taking a Contemptor chassis (13-12-10) and sticking an Iron Halo on it instead of making a walker with Titan-grade armour.
As much as it pains me to say so, I suppose I could make it 13/12/10. What would you say is a reasonable points value then? Drop it down to 200, maybe 225? I think the standard contemptor is what, 150 or 175?
I guess my biggest complaint is I just hate Sableclaw because it just seems so silly that a land speeder transforms into a flying land raider because Sammael wants it to
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 21:11:55
Subject: Dreadnought Company Master
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
Pricing it as a Chaos one but thats just to get the cool rules you want.
Comes stock with a 4up invul vs glancing, 6 up vs pen. Also damages psykers at init 10 step of CC
Give it "It Will Not Die" in order to represent the sheer will of the commander in the Dread chassis
Youre looking at 225 for that chassis with close combat weapon arm and multimelta and extra armour.
Fleet and Adamantium Will
BS4
WS5
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 21:27:35
Subject: Dreadnought Company Master
|
 |
Gore-Soaked Lunatic Witchhunter
|
kingbobbito wrote: AnomanderRake wrote:He's also 10 rear and has two hull points. I'd suggest taking a Contemptor chassis (13-12-10) and sticking an Iron Halo on it instead of making a walker with Titan-grade armour.
As much as it pains me to say so, I suppose I could make it 13/12/10. What would you say is a reasonable points value then? Drop it down to 200, maybe 225? I think the standard contemptor is what, 150 or 175?
I guess my biggest complaint is I just hate Sableclaw because it just seems so silly that a land speeder transforms into a flying land raider because Sammael wants it to
Don't look at me, I play him and I acknowledge he's silly. I'd love it if he got chariot rules and became 13-12-10.
As to Dread pricing with the armour change you'd be at +1WS, +1BS, -1S, +1I, and +1A over a normal Contemptor plus a better Inv and Venerable, I'd give him back S7 and charge about 200pts before any extra special rules. Ceramite doesn't matter a lot, especially with 10 rear; if he's a Contemptor just let him run the Contemptor armaments list (I can't write down the complete rules here but he starts with a TL HB that can be swapped for an MM, TL autocannon, Plascannon, 6-shot assault cannon, TL lascannon, Large Blast conversion beamer, or extra DCCW/ SB on the left arm and a DCCW/ SB on the right arm that can become a chainfist, a multi-melta, a TL autocannon, a plascannon, a 6-shot assault cannon, or a TL lascannon; any SB can be traded for a heavy flamer, a plasma blaster (the same gun on Black Knights' bikes), a meltagun, or a graviton gun (NOT a grav-gun, this is the Heresy-era Str test to wound blast with Haywire that remains in play as dangerous terrain), plus option for a carapace Cyclone launcher)
Add to that some sort of sword thing and you should be golden.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 22:57:37
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
Dang, definitely wishing that marines had something similar to chaos here, as my DA definitely won't be allying any chaos dreadnoughts in.
As for the contemptor, I'll definitely have to consider getting one now. While not nearly as awesome as my majestic creation they do sound pretty darn cool.
I guess hopes of an armor 14 walker wasn't meant for something as small as a dreadnought. Maybe I'll just need to build a dreadnought with a turret on its head and call it a leman russ? Then I'll have the 14/13/10 I want.
|
This message was edited 1 time. Last update was at 2015/01/19 22:58:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 23:11:07
Subject: Dreadnought Company Master
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
Even a Warhound is only 14/13/12, closest walker I can find to your initial armour values would be the reaver  Admittedly with 18HP
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 23:26:53
Subject: Dreadnought Company Master
|
 |
Death-Dealing Devastator
Melbourne,Vic
|
Why not base your dready on Bjorn from Space Wolves? That's basically what you're talking about
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 01:02:51
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
skolirvarden wrote:Why not base your dready on Bjorn from Space Wolves? That's basically what you're talking about
Is he the one with the storm shield?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 01:07:53
Subject: Dreadnought Company Master
|
 |
Death-Dealing Devastator
Melbourne,Vic
|
No, the storm shield one is a space wolf venerable dread kitted for CC.
Bjorn is a proper HQ dread with a 5+ invul base, a terrifying AP2 CCW which includes a flamer, and 13/12/10 armour.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 01:17:10
Subject: Dreadnought Company Master
|
 |
Lone Wolf Sentinel Pilot
|
I've never really looked at wolves before, this has my interest piqued. I might have to add an allied detachment of wolves now....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 15:33:54
Subject: Dreadnought Company Master
|
 |
Nurgle Chosen Marine on a Palanquin
|
Yeah, SW became the all mighty dreadnought chapter with the Champions of Fenris book letting them run an all dread army. Toss that on top of murderfang, Bjorn and axe/shield dreadnoughts and you have a really awesome set of dreads!
Bjorn is also 13/12/10 with a +5 invul. His bigget weakness is I3. So fighting other walkers isn't the best idea for him. 5 attacks on the charge though!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 16:09:37
Subject: Dreadnought Company Master
|
 |
Battleship Captain
|
kingbobbito wrote:I've never really looked at wolves before, this has my interest piqued. I might have to add an allied detachment of wolves now....
There are a couple of character dreadnoughts.
Bjorn is "the" dreadnought - the oldest marine still fighting, and is, as noted, 13/12/10 with a saving thrown and substantial other advantages.
Murderfang is the other space wolf named dreadnought - essentially psycho wolverine in a dreadnought suit.
There are a couple of other named dreadnoughts amongst other chapter lists. Brey'Arth Ashmantle is another good one - a Salamander who's not exactly that special (by dreadnought standards - he was captain of the third company) - but whose chassis is a great crusade relic crafted by Vulkan himself. Ridiculous armour paired with immunity to lance and melta weapons, plus all the flamers in the world.
If the dark side beckons, the Helbrute Murderpack is a "squad" of five chaos dreadnoughts, complete with a Helbrute Champion who gains an invulnerable save and character status - he can even Look Out, Sir! hits to another walker...
|
Termagants expended for the Hive Mind: ~2835
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/22 09:32:39
Subject: Dreadnought Company Master
|
 |
!!Goffik Rocker!!
|
locarno24 wrote:
Murderfang is the other space wolf named dreadnought - essentially Murderface
Fixed dat for you.
|
This message was edited 1 time. Last update was at 2015/01/22 09:32:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/22 22:56:42
Subject: Dreadnought Company Master
|
 |
Twisted Trueborn with Blaster
|
locarno24 wrote: kingbobbito wrote:I've never really looked at wolves before, this has my interest piqued. I might have to add an allied detachment of wolves now....
There are a couple of character dreadnoughts.
Bjorn is "the" dreadnought - the oldest marine still fighting, and is, as noted, 13/12/10 with a saving thrown and substantial other advantages.
Murderfang is the other space wolf named dreadnought - essentially psycho wolverine in a dreadnought suit.
There are a couple of other named dreadnoughts amongst other chapter lists. Brey'Arth Ashmantle is another good one - a Salamander who's not exactly that special (by dreadnought standards - he was captain of the third company) - but whose chassis is a great crusade relic crafted by Vulkan himself. Ridiculous armour paired with immunity to lance and melta weapons, plus all the flamers in the world.
If the dark side beckons, the Helbrute Murderpack is a "squad" of five chaos dreadnoughts, complete with a Helbrute Champion who gains an invulnerable save and character status - he can even Look Out, Sir! hits to another walker...
Yeah, Murderfang is a beast, plain and simple. 12/12/10, I4 A4, S7 AP2, Rampage, Rage, Furious Charge, It Will Not Die, and he can't be stunned or shaken. Even if he never makes it into CC, your opponent will waste so many shots blowing him up, and if he does make it into CC, he easily kills a squad a turn.
|
"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" |
|
 |
 |
|