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Made in us
Drew_Riggio





I am assembling my first CSM predator, and I cannot figure out how to get the main turret to be rotate.

Am I missing a step, any advice is appreciated!
   
Made in si
Foxy Wildborne







Don't glue it down? Done.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Boosting Space Marine Biker





Las Vegas

 lord_blackfang wrote:
Don't glue it down? Done.


This! Alternately, you will have to scratch build a clip system that will allow the turret to spin freely when assembled.

But it's easier to just not glue the turret in place.

"If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut." - Albert Einstein 
   
Made in us
Drew_Riggio





Ah ok I was hoping it would be snap fit of some sorts so it doesnt bobble around if its just place onto the opening.
   
Made in us
Screeching Screamer of Tzeentch





Vancouver, Wa

I used the 1/4 x 1/16 magnets. Use sprue bits for cross beames, for the bottom of the turrent, and the hatch opening on the tank body. Glue the magnets to the center point of the added cross beams. The wide magnets hold the turret to the tank securely, and allows for smooth rotation.
   
Made in us
Ork Boy Hangin' off a Trukk





 BuddhaTattoo wrote:
I used the 1/4 x 1/16 magnets. Use sprue bits for cross beames, for the bottom of the turrent, and the hatch opening on the tank body. Glue the magnets to the center point of the added cross beams. The wide magnets hold the turret to the tank securely, and allows for smooth rotation.


+1 for this method; it's pretty much how I did mine. It works for the cupolas as well.

Sometimes you have fun, and sometimes the fun has you. -Sgt. Schlock 
   
Made in us
Dark Angels Librarian with Book of Secrets






Like above, magnets are about the only way. I don't glue mine down, that way if its wrecked, I can remove the turret to show.

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