As in the pool question - I want to make "stealthy", "guerilla" themed, moderately-mobile army either from Craftworld Eldar, or Space Marines of Raven Guard (on SM Codex, RG Chapter Tactics). Normally I'd go with RG for sure as I adore their fluff, but I don't know if my army vision makes sense even in little competetive gameplay (as some people I know from my hobby centre are a bit WAAC). In RG's I want to go with army approach like this (beggining, around 850 pts) : Kayvaan Shrike 185 pts Tactical Squad (Melta, Cmelta) 90 pts Tactical Squad (Melta, Cmelta) 90 pts Vanguard Squad (JPs, 2 x SS, Fist, PW) (to go with Shrike) 170 pts Assault Squad (2 x Flamer, PW) 110 pts Assault Squad (2 x Flamer, PW) 110 pts Thunderfire Cannon 100 pts 855 pts As you can see - direct approach, some mobility, chance on DS'ing, CC paced rather than pure shooty. Later upgrades to the army - Stormraven, BIKES, Biker HQ, Drop Pods for Tacticals, one or two units of Sternguards. Does it make sense to you ? As opposing, second option for me is Craftworld Eldar army : Farseer (Spear, Runes of Warding, Mantle) (just for sitting in cover and casting Guide on dem Walkers) 155 pts Dire Avengers ( Exarch, TL Catapult ) + Ded. Wave Serpent (Scatter Laser, Shuriken Cannon, Vectored Engines, Holo Field) 80 pts + 160 pts Dire Avengers ( Exarch, TL Catapult ) + Ded. Wave Serpent (Scatter Laser, Shuriken Cannon, Vectored Engines, Holo Field) 80 pts + 160 pts 3 War Walkers (all got Scatter Lasers) 210 pts 845 pts I'd expand this one with Autarch and bikers, perhaps a squad or two of Wraithguards, Wraithknight, perhaps even something cheap like Guardians. So, which one, in your opinion, fits better my preffered guerilla approach/fluff/power ratio? I am not that into having ultimate brick of cheese of an army, but I do not feel amused by losing all the time as well. Maybe RGs seem more plausible (and cheaper!) to me, but if my approach would end up in unplayable, 100% fluffy bunny crap of an army, then I'd preffer to pass for sure and have something very little less appealing, but at least proving chance in competetive gameplay.
|