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![[Post New]](/s/i/i.gif) 2015/01/24 22:35:04
Subject: Warboss on Bike + Stormboyz
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Fresh-Faced New User
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Does it make sense to use them together?
And yeah, I know I could just use bikers, but I'm really curious if it would work.
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![[Post New]](/s/i/i.gif) 2015/01/24 22:43:19
Subject: Warboss on Bike + Stormboyz
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Stubborn Dark Angels Veteran Sergeant
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It could. But I wouldn't even use bikes. I'd just use 3 koptas.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/01/24 22:49:52
Subject: Re:Warboss on Bike + Stormboyz
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Fresh-Faced New User
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Yeah, you're right, Koptas are a nice addition too. Just see it in regard of limited points, etc. And, of course, the surprise!
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![[Post New]](/s/i/i.gif) 2015/01/24 22:52:19
Subject: Warboss on Bike + Stormboyz
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Stubborn Dark Angels Veteran Sergeant
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Yeah 3 koptas are pretty cheap, but have 4+ armor and jink are T6 and 2 wounds each iirc. That's 6 t6 wounds before your warboss. Decent firepower to .
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/01/24 22:56:59
Subject: Warboss on Bike + Stormboyz
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Longtime Dakkanaut
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raiden wrote:Yeah 3 koptas are pretty cheap, but have 4+ armor and jink are T6 and 2 wounds each iirc. That's 6 t6 wounds before your warboss. Decent firepower to . T5 but in essence yes. In low point games I'd have a Warboss attached to it, Scout him up first turn and then charge on the second. @ OP I wouldn't recommend it, you might roll low and then your Warboss has to lag behind to keep coherency
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This message was edited 2 times. Last update was at 2015/01/24 23:00:16
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/01/25 02:32:46
Subject: Warboss on Bike + Stormboyz
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Longtime Dakkanaut
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Trying to combine a bike unit and a jump pack unit, you're at the mercy of suitable terrain on the game table - most cover tends to benefit one or the other unit, not both.
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![[Post New]](/s/i/i.gif) 2015/01/25 06:19:10
Subject: Re:Warboss on Bike + Stormboyz
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!!Goffik Rocker!!
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It's not worth it as stormboy'z main strength over bikes is ability to get a 22-27' charge on WAAAGH on average. Move 12' over terrain and other units + run 2d6' + charge 2d6' with reroll. With boss, they can't get 2d6 run.
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This message was edited 1 time. Last update was at 2015/01/25 06:19:50
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![[Post New]](/s/i/i.gif) 2015/01/26 10:24:35
Subject: Re:Warboss on Bike + Stormboyz
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Stealthy Grot Snipa
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koooaei wrote:It's not worth it as stormboy'z main strength over bikes is ability to get a 22-27' charge on WAAAGH on average. Move 12' over terrain and other units + run 2d6' + charge 2d6' with reroll. With boss, they can't get 2d6 run.
i'd been hoping for a warboss being able to have a rokkitpack..... Just because a warboss with rokkits strapped to his back?! I mean.....BIG rokkits! He could have even exploded on death. Man I shoulda written the new ork dex.... it would have been soo fething orky!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/01/26 10:35:40
Subject: Re:Warboss on Bike + Stormboyz
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!!Goffik Rocker!!
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Solar Shock wrote:
i'd been hoping for a warboss being able to have a rokkitpack..... Just because a warboss with rokkits strapped to his back?! I mean.....BIG rokkits! He could have even exploded on death.
...i'd play that
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This message was edited 2 times. Last update was at 2015/01/26 10:36:08
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![[Post New]](/s/i/i.gif) 2015/01/26 20:27:38
Subject: Warboss on Bike + Stormboyz
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Fresh-Faced New User
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Well, Zagstruk, no? Although he does not explode on death afaik
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![[Post New]](/s/i/i.gif) 2015/01/26 23:47:49
Subject: Warboss on Bike + Stormboyz
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Foolproof Falcon Pilot
Livingston, United Kingdom
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Zaggy does lack a Warboss' statline and powerklaw, however. Though his warlord trait is reasonably solid, and it is hard to argue with his points cost, I don't have to try very hard to think of a better use of my slots.
Shame that Stormboyz can't take a painboy or Eavy Armour, though.
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![[Post New]](/s/i/i.gif) 2015/01/27 04:55:20
Subject: Re:Warboss on Bike + Stormboyz
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!!Goffik Rocker!!
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Zaggy doesn't have WAAAGH! (iirc) and it's the thing stormboyz DO need to function.
The fact that he doesn't explode on death is a final nail in his coffin.
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This message was edited 1 time. Last update was at 2015/01/27 04:56:09
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![[Post New]](/s/i/i.gif) 2015/01/27 08:33:56
Subject: Re:Warboss on Bike + Stormboyz
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Stealthy Grot Snipa
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koooaei wrote:Zaggy doesn't have WAAAGH! ( iirc) and it's the thing stormboyz DO need to function.
The fact that he doesn't explode on death is a final nail in his coffin.
Hmm I tend to see zaggy as a HQ to bring as an extra, not as the main HQ force. Yeh it sucks if you do bring him as warlord your hampering yourself, but I think for his cost he's great to throw in there, just open up another FoC or something, which in most ork armies isn't too hard. Still putting together my stormboyz, I want to run his formation, minimum, so 15 stormboyz, zaggy, 1-2 PK's and a BC I think (because a ork with a rokkitpack and a huge fethin' axe?!? ummm... show me where to sign...). I just love the idea of dropping him in for pressure
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/01/27 08:52:53
Subject: Re:Warboss on Bike + Stormboyz
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!!Goffik Rocker!!
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Note that this formation is following Ghazzy detachment. So, +2 for mob rule table. That's bad news cause all you're gona have is ld8. So, pretty possible you'll get running or simply swept in mellee unless you have a lot of boyz to soak up damage and 3+d3 mob rule hits. I'd not consider this formation below 30-strong at very least.
But, if you manage to drop it out of LOS, than min 16 strong squad with at least 2 pk would be solid. Too situational, however.
Anywayz, always interesting to see actual results with something noone runs. I've tried them just once and faced all the problems i'm talking about. But maybe i'm missing something about this composition.
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This message was edited 2 times. Last update was at 2015/01/27 08:55:16
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![[Post New]](/s/i/i.gif) 2015/01/27 09:04:28
Subject: Re:Warboss on Bike + Stormboyz
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Bonkers Buggy Driver with Rockets
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yeah, stromboyz just cant meld with a bike. the bike technically doesnt run, it turbo boosts, so it cant run with any unit beside other bikes or jetbikes. try some experimental rules of adding a jumppack to the warboss (try 9pts since its the base cost of a stormboy and hoepfully your opponent will be accepting that way.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/01/27 09:32:17
Subject: Re:Warboss on Bike + Stormboyz
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!!Goffik Rocker!!
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geargutz wrote:yeah, stromboyz just cant meld with a bike. the bike technically doesnt run, it turbo boosts, so it cant run with any unit beside other bikes or jetbikes. try some experimental rules of adding a jumppack to the warboss (try 9pts since its the base cost of a stormboy and hoepfully your opponent will be accepting that way.
That's questionable. It also affects a very popular biker/jetbiker + beast combos like bikerlord/sorc + spawns
http://www.dakkadakka.com/dakkaforum/posts/list/628445.page
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This message was edited 1 time. Last update was at 2015/01/27 09:33:13
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![[Post New]](/s/i/i.gif) 2015/01/27 09:57:52
Subject: Re:Warboss on Bike + Stormboyz
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Bonkers Buggy Driver with Rockets
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the rules specifcally says "bikes and jetbikes cannot run, but can make a special turbo-boost move instead of firing..."
sorry for those list with beasts with bikes and jetbikes...its ilegal
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2015/01/27 12:06:57
Subject: Re:Warboss on Bike + Stormboyz
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Stealthy Grot Snipa
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koooaei wrote:Note that this formation is following Ghazzy detachment. So, +2 for mob rule table. That's bad news cause all you're gona have is ld8. So, pretty possible you'll get running or simply swept in mellee unless you have a lot of boyz to soak up damage and 3+d3 mob rule hits. I'd not consider this formation below 30-strong at very least.
But, if you manage to drop it out of LOS, than min 16 strong squad with at least 2 pk would be solid. Too situational, however.
Anywayz, always interesting to see actual results with something noone runs. I've tried them just once and faced all the problems i'm talking about. But maybe i'm missing something about this composition.
Those are certainly some issues, But i was just thinking, at min strength its not too costly, I want it more for the ability to drop in zaggy and threathen some armour, or deny a flank and so forth. I intend it to be a threat that I can apply when needed. I will certainly see how it goes  Taking your rokkit magnet trick yesterday im sure I can pump it up to 30 if needed
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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