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Made in us
Space Marine Scout with Sniper Rifle




NC

One of my biggest frustrations in the game is when my opponents camp out in a multistory "ruin" that I cannot destroy. If it were a building, I could destroy it and thus flush out my opponents (and as an Imperial Fist I would benefit from my Chapter Tactics greatly (whereas it is now more or less worthless to have a bonus to building damage)). However, it's a ruin, so you can't do a thing about it.

Here's my proposal: multi-story ruins can suffer damage sufficient to collapse the upper levels and make the whole building a pile of rubble. Units in the building could potentially roll for the chance to escape without being crushed and/or dying from the fall if they're high enough up.

Thoughts?

-RD

"I ain't planning on letting 'em get that close." 
   
Made in gb
Regular Dakkanaut




How about a rule where should a ruin collapse, models suffer S: X, AP: 2 wounds, with X equaling the number of inches above ground the model is standing. Likewise, vehicles roll D3 such hits.
   
Made in fr
Nurgle Predator Driver with an Infestation





Calixis sector / Screaming Vortex

mr. peasant wrote:
How about a rule where should a ruin collapse, models suffer S: X, AP: 2 wounds, with X equaling the number of inches above ground the model is standing. Likewise, vehicles roll D3 such hits.


And they have to test as if they were jumping. Maybe even with rending?
But they should get an initiative test to be able to reroll or something.

CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition 
   
Made in us
Gore-Soaked Lunatic Witchhunter







There were two formations (one was 3+ Vindicators, one was 3+ Defilers) in the first Apocalypse release that allowed you to demolish terrain; they just wounded everything in the terrain feature on a 4+ (armour saves allowed). I'd suggest requiring similarly large weapons to do anything to avoid the Tau spending turn one flattening the table.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Fixture of Dakka





I thought Tau just used markerlights to make that ruin irrelevant.

I like the idea, Roger! I'd probably avoid making it too terribly lethal to be caught in the collapsing building. I know, I know. Buildings falling on you are a big deal, but turning every ruin into a death trap will just punish units that rely on cover to function properly (snipers or mandrakes for instance).

I like the idea of making it be a wound on a 4+ (representing that the danger posed by the building is severe enough to threaten even big things like MCs, but also random and chaotic enough for people to crawl out relatively unscathed. I'd say either make it Ap - or AP - with rending and pinning. You're already leaving a unit without the advantage of their ruins, so wiping the squad out with the resultant damage seems unreasonable.

Also, what happens when the ruins are destroyed exactly? do you replace the terrain/models with a different set of ruins? Just pretend the walls aren't there any longer and force everyone onto the ground floor? I'd lean towards the latter and simply say that the terrain now counts as rubble rather than ruins. Wait, Rubble *is* less helpful to be in than ruins, right?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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