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Made in us
Regular Dakkanaut





Sup dakka, need some advice/critisism on my FSE list. Working on a TAC all suits list, the main focus is using some of The Eight to lead my crisis teams with farsight instead of doing farsight bomb.


Farsight-PR,Shieldgen,Dawnblade
Bravestorm- iridium battlesuit,PR,flamer,stim,2gun drones, onager
Torchstar- 2flamer,TL,DC,2marker drone,Ms3,NSJ

3Crisis:2MP,TL,2marker drone,binding *Torchstar here w/ Ms3 to allow light vehicle killing/charge defense
3Crisis:(1)2PR(2)2PR(3)2FB,TL,3gun drone,binding *Farsight here No target locks on the PR suits, looking to completely destroy whatever they drop next to and TL a vehicle when they come in.
2Crisis:BC,Flamer,binding *Bravestorm here this team is going to be going after infantry mostly but with the Onager gauntlet/PR this squad can threaten vehicles/TEQ
1Crisis:2FB,binding,1marker drone *suicide DS's vehicles then sits on the nearest obj firing a markerlight. drone here to tank ID lascannon shots.

Riptide:HBC,TLSMS,ECPA,Velo *AA
Riptide:HIA,TLPR,EWO,Stim *DS protection

I plan on starting the ML/MP team on the field with the 2 riptides, hugging cover to avoid the crisis team getting blown away first turn. Bravestorm may start on the field depending on how much terrain/what army I'm going against.I'm kind
of worried about only having 1 real ML source but with the MP suits ignoring cover with TL they should be able to do some serious damage while the HBC mops up whats left and then ML pie plate something else off the board. My opponents
generally ignore my Riptide when I field one though I'm hoping with 2(first time using 2) they have to deal with them or else ill control the board/2obj the whole time.

Any thoughts/advice/critism? Going to be using this list tomorrow hopefully.

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'm not overly well versed in the Tau upgrades but are you using Tau Empire systems here?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

You definitely don't have enough markerlights there for 1500 points and not a lot of bodies either
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

I think youre entirely too upgrade and HQ heavy here, even my 1500 point tau have more bodies and thats with three riptides. I think the moment you hit a strong multi threat force you just dont have the firepower to focus down your opponent before suits start to drop.


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Made in us
Regular Dakkanaut





 Eldarain wrote:
I'm not overly well versed in the Tau upgrades but are you using Tau Empire systems here?

Bravestorm and Torchstar are part of Farsights Eight. Named Commanders with fixed wargear. They come with all that wargear even though they are Tau Empire Signature Systems and I'm using FSE.

 Melcavuk wrote:
I think youre entirely too upgrade and HQ heavy here, even my 1500 point tau have more bodies and thats with three riptides. I think the moment you hit a strong multi threat force you just dont have the firepower to focus down your opponent before suits start to drop.

13045273 wrote:
You definitely don't have enough markerlights there for 1500 points and not a lot of bodies either


I was thinking about this, I tried to give each team a Commander/drones to tank wounds but more suits would be better. All the Commanders wargear cannot be changed and the suits are pretty bareboned. Would you suggest dropping Bravestorm or a riptide for more suits? Also what do you think about broadsides? Not a fan of the immobile broadsides but their TLHYMPs can't be beat. I was trying to just use all the models I have but I have 5 Termy bases I can proxy for more Crisis suits or use 3 broadsides.



   
Made in us
Regular Dakkanaut





I've come up with an updated list with more bodies and another BS5 ML source.

FarsightR,Shieldgen,Dawnblade
Comm:Stim,DC,1marker drone

Torchstar- 2flamer,TL,DC,2marker drone,Ms3,NSJ

3Crisis:MP,PR,binding
3Crisis:(1)2PR(2)2PR(3)2FB,TL,2gun drone,binding
3Crisis:BC,Flamer,binding
1Crisis:2FB,binding,1marker drone

Drone Squad:4ML

3Broadside:TLHYMP,TLSMS,TL,binding,2marker,2missle drone


Riptide:HIA,TLPR,EWO,Stim


Swapped out the ML/MP team into a MP/PR squad to start on the field and harrass things while jumping in and out of cover, and gave the ML duty to some HYMP broadsides. With Twinlink and Ignores cover the broadsides won't need ML assistance. Added a drone squad and a DC comm for 5 BS5 ML's. Lost my AA but with twice as many markerlights I only need one 6 to hit on 5's.

Let me know what you think, I still have 3 commanders but 2 of them are there for BS5 ML support. I don't want to use any Tetra/Skyray/pathfinders as I'm trying to make a suits only list
   
Made in gb
Road-Raging Blood Angel Biker






Surrey, UK

Using a commander for just markerlights seems a bit of a waste, he'd be better off with 2 missile pods to complement the range of the markerlights.

Really though, I think you should bite the bullet and get tetras lol, your suit list would really work well with a couple of them
   
Made in us
Regular Dakkanaut





13045273 wrote:
Using a commander for just markerlights seems a bit of a waste, he'd be better off with 2 missile pods to complement the range of the markerlights.

Really though, I think you should bite the bullet and get tetras lol, your suit list would really work well with a couple of them



I could drop Stim and 2 drones to get 2MP,TL on the Comm, think this would be better? One of my crisis teams will be losing their drone screen though. Yeah I know tetras would be perfect but the main goal of this list is a small all suits strikeforce.

This message was edited 1 time. Last update was at 2015/01/29 09:59:43


 
   
Made in us
Regular Dakkanaut





1600 list (Drop Talisman,2drones, one 2FB crisis suit for 1500pt list)
FarsightR,Shieldgen,Dawnblade
Comm:2MP,TL,DC,Talisman,1marker drone

Torchstar- 2flamer,TL,DC,2marker drone,Ms3,NSJ

3Crisis:MP,PR,1marker drone,binding
3Crisis:(1)2PR(2)2PR(3)2FB,TL,2gun drone,binding
3Crisis:TLBC,Flamer,binding
1Crisis:2FB,binding
1Crisis:2FB,1marker drone,binding

Drone Squad:4ML

3Broadside:TLHYMP,TLSMS,TL,binding,2marker,2missle drone


Riptide:HIA,TLPR,EWO,Stim


So I played today with this list and managed to win. My opponent surrendered halfway through my 4th turn. We ended up doing 1600 instead of 1500 so i just added Talisman on the Comm and another 2FB crisis suit/2 drones. I went up against Necrons with the Mephrit Dynasty Resurgence formation(2squads of 20 war, 2squad of 5immortal and a Monolith), 2 ghost arks, 8 scarabs, and a overlord on a CCB. I won roll off and deployed the broadsides in some ruins for the 4+ cover and sat everybody else at the edge of my deployment zone ready to move up. First turn of my shooting I came up short and only killed 15 of the 20 warriors in a group and he brought all 15 back lol.. so first turn shooting i removed a total of one base of scarabs (So much for my baller Alpha Strike, got real worried here). Second turn I managed to turn around that abysmal first round.. I dropped farsight and his boys right behind the Overlord on the CCB and brought it down to 1W and 1HP but with 2TL broadsides I was able to finish him off. 1 Melta came down out of melta range and managed to force a ghost ark to jink, no pins though. Wasnt able to finish off the scarbs this turn so they ended up tying Farsight up in combat for the rest of the game. 3rd turn I was able to decimate a full squad of 20 warriors with ML support on my 3 broadsides + the riptides largeblast. 4th turn Same thing but we stopped as I started to light up the second squad of 20 warriors. 2nd DS melta didnt make it in til 4th turn so sat in reserves the entire time :(

His Monolith actually Immobilized himself turn 1 due to dangerous terrain; right outside range of my army with all his large blasts which allowed me to effectively ignore his Monolith. If that didn't happen I would have lost so many more crisis suits. So I got super lucky here. If that didn't happen my plan was to DS both meltas on him and break Farsight off from his squad and charge the monolith with his Dawnblade on turn 3.

MVPs of the game..

Broadside squad with Torchstar: 24 Twinlink/Ignores cover shots all able to go on different targets is just brutal. Couple this with the 4 markerlights this squad spits out every turn this unit is probably the most powerful unit Tau can do besides a Farsight/Shadowsun Bomb. In fact my opponent refused to play against me if I bring this unit next time lol.

Farsight and his squad: Did what Farsight does best. Drops down where you want and removes whatever you want. After helping kill the CCB scoring me FB/StW this squad took 57 guass rounds but lived with Farsight and a PR suit.

Comm/drone squad: At first I was a little hesitant putting the 2MP/TL on this guy but man this guy really shined. He was reliably scoring 3-4 wounds at whatever he shot at, mostly scarabs removing 4 bases just from this guy TLing. This combo is also super cheap, less than 200 pts total. And ofc the 5 BS5 MLs were invaluable. Allowing my broadsides/Riptide to just rip through his 20 warriors.

Riptide:Riptide with HIA, not much else to say.. Though I would have preferred the FB over the PR this battle.

Crisis Team w/ MP/PR: Great all purpose unit. Didnt do much besides drop a few warriors with MP's but they did absorb about 30 guass rounds with 1 still living and holding an Obj. Not sure on the PR though, might swap them out for FB.

Crisis Team w/ TLBC/Flamer:These guys started on the board and made a beeline for one of his 20 warrior squads. I regret starting them on the board because I lost 2 on turn1 before they could even shoot. Right when we stopped I finally managed to get him in position to template 8 warriors (never rolled to resolve those though, didnt wanna be a dick and keep playing after he quit lol) These guys have the potential to cause serious damage without ML support, and let your opponents know it too with 3 flamers JSJing around. I was actually really surprised at how much shooting my opponent threw at these guys.

Some things I learned from this game:
Playing the objectives is your #1 goal. By turn 4 I was 5VP's ahead of my opponent from Maelstorm objective cards + FB/StW with the ability to easily hold 3-4 objective markers/line breaker at the end of the game.

Drones in front of your crisis suits are crucial. Expendable 4+ armor save can absorb 2-3 wounds before dropping. This is vital in an All Suits list because once you start removing crisis suits, you start taking away massive chunks of your firepower.

Plain LD8 on crisis suits leads to some very scary situations since jump pack units flee @ 3D6"

DSing suicide Meltas aren't that reliable lol



Now I just need to tone down the Broadside squad for friendlier games lol and this should be a sweet TAC list. I'm hoping to test this list out on some GK/Inq and Space Marines soon. Gonna try and keep my list the same besides the broadsides I could still use some tips on how to adjust this list for dealing with Flying Circus/Knight/Wave Serpent spam though. Never played against these lists before but somebody I know has 1 Knight and would like to use it sometime, I want to be able to seriously threaten a Knight while staying TAC.




This message was edited 1 time. Last update was at 2015/01/30 10:38:32


 
   
 
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